nuclide/src
Marco Cawthorne fcf846dee0
NSIO: Check is entity was freed before calling Respawn()
2022-08-12 12:58:26 -07:00
..
botlib NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
client NSView: add cvar r_showView for debug information 2022-08-12 12:58:09 -07:00
gs-entbase func_wall: Fix messup where the client game set it to SOLID_NOT 2022-08-11 14:18:28 -07:00
materials Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
menu-fn Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
menu-vgui Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
platform NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
plugins Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
server Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
shared NSIO: Check is entity was freed before calling Respawn() 2022-08-12 12:58:26 -07:00
vgui Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
xr NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00