84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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typedef enumflags
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{
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SPECFL_ORIGIN,
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SPECFL_VELOCITY,
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SPECFL_TARGET,
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SPECFL_MODE,
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SPECFL_FLAGS
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} NSClientSpectatorFlags_t;
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typedef enum
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{
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SPECMODE_FREE,
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SPECMODE_THIRDPERSON,
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SPECMODE_FIRSTPERSON,
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SPECMODE_OVERVIEW
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} NSClientSpectatorMode_t;
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enumflags
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{
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SPECFLAG_BUTTON_RELEASED,
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};
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class NSClientSpectator:NSClient
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{
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PREDICTED_FLOAT(spec_ent);
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PREDICTED_FLOAT(spec_flags);
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NSClientSpectatorMode_t spec_mode; NSClientSpectatorMode_t spec_mode_net;
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vector spec_org;
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int sequence;
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void(void) NSClientSpectator;
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virtual void(void) ClientInput;
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virtual void(void) InputNext;
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virtual void(void) InputPrevious;
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virtual void(void) InputMode;
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virtual void(void) WarpToTarget;
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virtual void(void) PreFrame;
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virtual void(void) PostFrame;
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virtual void(void) SpectatorTrackPlayer;
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virtual bool(void) IsFakeSpectator;
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virtual bool(void) IsRealSpectator;
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virtual bool(void) IsDead;
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virtual bool(void) IsPlayer;
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#ifdef SERVER
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virtual void(float) Save;
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virtual void(string,string) Restore;
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virtual void(void) EvaluateEntity;
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virtual float(entity, float) SendEntity;
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virtual void(void) RunClientCommand;
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#else
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virtual void(void) ClientInputFrame;
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virtual void(float,float) ReceiveEntity;
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virtual float(void) predraw;
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#endif
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};
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#ifdef CLIENT
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void Spectator_ReadEntity(float new);
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#endif
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