761 lines
16 KiB
Plaintext
761 lines
16 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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NSPhysicsEntity::NSPhysicsEntity(void)
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{
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mass = 1.0f;
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m_flInertiaScale = 1.0f;
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m_iEnabled = 0i;
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m_iShape = PHYSM_BOX;
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m_iMaterial = 0i;
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m_iFlags = 0i;
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cvar_set("physics_ode_iterationsperframe", "1");
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cvar_set("physics_ode_movelimit", "0.1");
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}
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#ifdef SERVER
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void
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NSPhysicsEntity::Save(float handle)
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{
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super::Save(handle);
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SaveInt(handle, "m_iEnabled", m_iEnabled);
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SaveInt(handle, "m_iShape", m_iShape);
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SaveInt(handle, "m_iMaterial", m_iMaterial);
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SaveInt(handle, "m_iFlags", m_iFlags);
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SaveFloat(handle, "m_flInertiaScale", m_flInertiaScale);
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}
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void
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NSPhysicsEntity::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "m_iEnabled":
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m_iEnabled = ReadInt(strValue);
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break;
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case "m_iShape":
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m_iShape = ReadInt(strValue);
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break;
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case "m_iMaterial":
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m_iMaterial = ReadInt(strValue);
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break;
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case "m_iFlags":
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m_iFlags = ReadInt(strValue);
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break;
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case "m_flInertiaScale":
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m_flInertiaScale = ReadFloat(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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#endif
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#define ODE_MODE 1
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#ifdef CLIENT
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bool physics_supported(void)
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{
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return true;
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}
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#endif
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/* all the documented phys vars...*/
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.float geomtype;
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.float friction;
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.float erp;
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.float jointtype;
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.float mass;
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.float bouncefactor;
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.float bouncestop;
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#ifdef SERVER
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void
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NSPhysicsEntity::EvaluateEntity(void)
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{
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#if 0
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origin[0] = rint(origin[0]);
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origin[1] = rint(origin[1]);
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origin[2] = rint(origin[2]);
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angles[0] = rint(angles[0]);
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angles[1] = rint(angles[1]);
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angles[2] = rint(angles[2]);
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#endif
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if (origin_x != origin_net_x) {
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SetSendFlags(PHYENT_CHANGED_ORIGIN_X);
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}
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if (origin_y != origin_net_y) {
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SetSendFlags(PHYENT_CHANGED_ORIGIN_Y);
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}
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if (origin_z != origin_net_z) {
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SetSendFlags(PHYENT_CHANGED_ORIGIN_Z);
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}
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if (angles_x != angles_net_x) {
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SetSendFlags(PHYENT_CHANGED_ANGLES_X);
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}
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if (angles_y != angles_net_y) {
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SetSendFlags(PHYENT_CHANGED_ANGLES_Y);
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}
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if (angles_z != angles_net_z) {
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SetSendFlags(PHYENT_CHANGED_ANGLES_Z);
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}
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if (ATTR_CHANGED(modelindex)) {
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SetSendFlags(PHYENT_CHANGED_MODELINDEX);
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}
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if (ATTR_CHANGED(solid)) {
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SetSendFlags(PHYENT_CHANGED_SOLID);
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}
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if (ATTR_CHANGED(movetype)) {
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SetSendFlags(PHYENT_CHANGED_MOVETYPE);
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}
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if (ATTR_CHANGED(size)) {
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SetSendFlags(PHYENT_CHANGED_SIZE);
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}
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if (ATTR_CHANGED(frame)) {
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SetSendFlags(PHYENT_CHANGED_FRAME);
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}
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if (ATTR_CHANGED(skin)) {
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SetSendFlags(PHYENT_CHANGED_SKIN);
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}
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if (ATTR_CHANGED(effects)) {
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SetSendFlags(PHYENT_CHANGED_EFFECTS);
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}
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if (ATTR_CHANGED(m_iBody)) {
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SetSendFlags(PHYENT_CHANGED_BODY);
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}
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if (ATTR_CHANGED(scale)) {
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SetSendFlags(PHYENT_CHANGED_SCALE);
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}
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if (ATTR_CHANGED(velocity)) {
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SetSendFlags(PHYENT_CHANGED_VELOCITY);
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}
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SAVE_STATE(origin);
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SAVE_STATE(angles);
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SAVE_STATE(modelindex);
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SAVE_STATE(solid);
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SAVE_STATE(movetype);
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SAVE_STATE(size);
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SAVE_STATE(frame);
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SAVE_STATE(skin);
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SAVE_STATE(effects);
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SAVE_STATE(m_iBody);
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SAVE_STATE(scale);
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SAVE_STATE(velocity);
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if (ATTR_CHANGED(m_iRenderMode)) {
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SetSendFlags(PHYENT_CHANGED_RENDERMODE);
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}
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if (ATTR_CHANGED(m_iRenderFX)) {
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SetSendFlags(PHYENT_CHANGED_RENDERMODE);
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}
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if (ATTR_CHANGED(m_vecRenderColor)) {
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SetSendFlags(PHYENT_CHANGED_RENDERCOLOR);
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}
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if (ATTR_CHANGED(m_flRenderAmt)) {
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SetSendFlags(PHYENT_CHANGED_RENDERAMT);
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}
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}
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float
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NSPhysicsEntity::SendEntity(entity ePEnt, float fChanged)
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{
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if (!modelindex)
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return (0);
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if (clienttype(ePEnt) != CLIENTTYPE_REAL)
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return (0);
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WriteByte(MSG_ENTITY, ENT_PHYSICS);
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/* newly popped into the PVS, sadly this is the only hacky way to check
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* for this right now. convince the engine maintainer to make this more sensible */
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if (fChanged == 0xFFFFFF) {
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/* check for defaults. if these are predictable fields, don't even bother
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* networking them! you're just wasting bandwidth. */
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if (frame == 0)
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fChanged &= ~PHYENT_CHANGED_FRAME;
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if (skin == 0)
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fChanged &= ~PHYENT_CHANGED_SKIN;
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if (effects == 0)
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fChanged &= ~PHYENT_CHANGED_EFFECTS;
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if (m_iBody == 0)
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fChanged &= ~PHYENT_CHANGED_BODY;
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if (scale == 0.0 || scale == 1.0)
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fChanged &= ~PHYENT_CHANGED_SCALE;
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if (origin[0] == 0)
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fChanged &= ~PHYENT_CHANGED_ORIGIN_X;
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if (origin[1] == 0)
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fChanged &= ~PHYENT_CHANGED_ORIGIN_Y;
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if (origin[2] == 0)
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fChanged &= ~PHYENT_CHANGED_ORIGIN_Z;
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if (angles[0] == 0)
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fChanged &= ~PHYENT_CHANGED_ANGLES_X;
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if (angles[1] == 0)
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fChanged &= ~PHYENT_CHANGED_ANGLES_Y;
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if (angles[2] == 0)
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fChanged &= ~PHYENT_CHANGED_ANGLES_Z;
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if (velocity == [0,0,0])
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fChanged &= ~PHYENT_CHANGED_VELOCITY;
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if (mins == [0,0,0] && maxs == [0,0,0])
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fChanged &= ~PHYENT_CHANGED_SIZE;
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if (solid == SOLID_NOT)
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fChanged &= ~PHYENT_CHANGED_SOLID;
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if (movetype == MOVETYPE_NONE)
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fChanged &= ~PHYENT_CHANGED_MOVETYPE;
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if (m_iRenderMode == RM_NORMAL)
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fChanged &= ~PHYENT_CHANGED_RENDERMODE;
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}
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/* broadcast how much data is expected to be read */
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WriteFloat(MSG_ENTITY, fChanged);
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/* really trying to get our moneys worth with 23 bits of mantissa */
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if (fChanged & PHYENT_CHANGED_ORIGIN_X) {
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WriteCoord(MSG_ENTITY, origin[0]);
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}
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if (fChanged & PHYENT_CHANGED_ORIGIN_Y) {
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WriteCoord(MSG_ENTITY, origin[1]);
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}
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if (fChanged & PHYENT_CHANGED_ORIGIN_Z) {
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WriteCoord(MSG_ENTITY, origin[2]);
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}
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if (fChanged & PHYENT_CHANGED_ANGLES_X) {
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WriteShort(MSG_ENTITY, angles[0] * 32767 / 360);
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}
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if (fChanged & PHYENT_CHANGED_ANGLES_Y) {
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WriteShort(MSG_ENTITY, angles[1] * 32767 / 360);
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}
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if (fChanged & PHYENT_CHANGED_ANGLES_Z) {
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WriteShort(MSG_ENTITY, angles[2] * 32767 / 360);
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}
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if (fChanged & PHYENT_CHANGED_MODELINDEX) {
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WriteShort(MSG_ENTITY, modelindex);
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}
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if (fChanged & PHYENT_CHANGED_SOLID) {
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WriteByte(MSG_ENTITY, solid);
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}
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if (fChanged & PHYENT_CHANGED_MOVETYPE) {
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WriteByte(MSG_ENTITY, movetype);
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}
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if (fChanged & PHYENT_CHANGED_SIZE) {
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WriteCoord(MSG_ENTITY, mins[0]);
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WriteCoord(MSG_ENTITY, mins[1]);
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WriteCoord(MSG_ENTITY, mins[2]);
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WriteCoord(MSG_ENTITY, maxs[0]);
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WriteCoord(MSG_ENTITY, maxs[1]);
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WriteCoord(MSG_ENTITY, maxs[2]);
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}
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if (fChanged & PHYENT_CHANGED_FRAME) {
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WriteByte(MSG_ENTITY, frame);
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WriteByte(MSG_ENTITY, frame1time);
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}
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if (fChanged & PHYENT_CHANGED_SKIN) {
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WriteByte(MSG_ENTITY, skin + 128);
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}
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if (fChanged & PHYENT_CHANGED_EFFECTS) {
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WriteFloat(MSG_ENTITY, effects);
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}
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if (fChanged & PHYENT_CHANGED_BODY) {
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WriteByte(MSG_ENTITY, m_iBody);
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}
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if (fChanged & PHYENT_CHANGED_SCALE) {
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WriteFloat(MSG_ENTITY, scale);
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}
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if (fChanged & PHYENT_CHANGED_VELOCITY) {
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WriteFloat(MSG_ENTITY, velocity[0]);
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WriteFloat(MSG_ENTITY, velocity[1]);
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WriteFloat(MSG_ENTITY, velocity[2]);
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}
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if (fChanged & PHYENT_CHANGED_RENDERMODE) {
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WriteByte(MSG_ENTITY, m_iRenderMode);
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WriteByte(MSG_ENTITY, m_iRenderFX);
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}
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if (fChanged & PHYENT_CHANGED_RENDERCOLOR) {
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WriteFloat(MSG_ENTITY, m_vecRenderColor[0]);
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WriteFloat(MSG_ENTITY, m_vecRenderColor[1]);
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WriteFloat(MSG_ENTITY, m_vecRenderColor[2]);
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WriteFloat(MSG_ENTITY, glowmod[0]);
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WriteFloat(MSG_ENTITY, glowmod[1]);
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WriteFloat(MSG_ENTITY, glowmod[2]);
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}
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if (fChanged & PHYENT_CHANGED_RENDERAMT) {
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WriteFloat(MSG_ENTITY, m_flRenderAmt);
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}
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return (1);
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}
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#else
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/*
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============
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NSPhysicsEntity::ReceiveEntity
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============
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*/
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void
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NSPhysicsEntity::ReceiveEntity(float flNew, float flChanged)
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{
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if (flChanged & PHYENT_CHANGED_ORIGIN_X) {
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origin[0] = readcoord();
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}
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if (flChanged & PHYENT_CHANGED_ORIGIN_Y) {
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origin[1] = readcoord();
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}
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if (flChanged & PHYENT_CHANGED_ORIGIN_Z) {
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origin[2] = readcoord();
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}
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if (flChanged & PHYENT_CHANGED_ANGLES_X) {
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angles[0] = readshort() / (32767 / 360);
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}
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if (flChanged & PHYENT_CHANGED_ANGLES_Y) {
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angles[1] = readshort() / (32767 / 360);
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}
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if (flChanged & PHYENT_CHANGED_ANGLES_Z) {
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angles[2] = readshort() / (32767 / 360);
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}
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if (flChanged & PHYENT_CHANGED_MODELINDEX) {
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setmodelindex(this, readshort());
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}
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if (flChanged & PHYENT_CHANGED_SOLID) {
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solid = readbyte();
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}
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if (flChanged & PHYENT_CHANGED_MOVETYPE) {
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movetype = readbyte();
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if (movetype == MOVETYPE_PHYSICS) {
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movetype = MOVETYPE_NONE;
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}
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}
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if (flChanged & PHYENT_CHANGED_SIZE) {
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mins[0] = readcoord();
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mins[1] = readcoord();
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mins[2] = readcoord();
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maxs[0] = readcoord();
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maxs[1] = readcoord();
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maxs[2] = readcoord();
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}
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if (flChanged & PHYENT_CHANGED_FRAME) {
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frame = readbyte();
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frame1time =
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frame2time = readbyte();
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}
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if (flChanged & PHYENT_CHANGED_SKIN) {
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skin = readbyte() - 128;
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}
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if (flChanged & PHYENT_CHANGED_EFFECTS) {
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effects = readfloat();
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}
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if (flChanged & PHYENT_CHANGED_BODY) {
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m_iBody = readbyte();
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setcustomskin(this, "", sprintf("geomset 0 %i\ngeomset 1 %i\n", m_iBody, m_iBody));
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}
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if (flChanged & PHYENT_CHANGED_SCALE) {
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scale = readfloat();
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}
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if (flChanged & PHYENT_CHANGED_VELOCITY) {
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velocity[0] = readfloat();
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velocity[1] = readfloat();
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velocity[2] = readfloat();
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}
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if (flChanged & PHYENT_CHANGED_RENDERMODE) {
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m_iRenderMode = readbyte();
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m_iRenderFX = readbyte();
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}
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if (flChanged & PHYENT_CHANGED_RENDERCOLOR) {
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m_vecRenderColor[0] = readfloat();
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m_vecRenderColor[1] = readfloat();
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m_vecRenderColor[2] = readfloat();
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glowmod[0] = readfloat();
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glowmod[1] = readfloat();
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glowmod[2] = readfloat();
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}
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if (flChanged & PHYENT_CHANGED_RENDERAMT) {
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m_flRenderAmt = readfloat();
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}
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if (modelindex) {
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drawmask = MASK_ENGINE;
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} else {
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drawmask = 0;
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}
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if (scale == 0.0)
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scale = 1.0f;
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if (flChanged & PHYENT_CHANGED_SIZE)
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setsize(this, mins * scale, maxs * scale);
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setorigin(this, origin);
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}
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#endif
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void
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NSPhysicsEntity::PhysicsEnable(void)
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{
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if (physics_supported() == TRUE) {
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SetMovetype(MOVETYPE_PHYSICS);
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SetSolid(SOLID_PHYSICS_BOX + m_iShape);
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physics_enable(this, TRUE);
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} else {
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SetMovetype(MOVETYPE_BOUNCE);
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SetSolid(SOLID_CORPSE);
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}
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m_iEnabled = TRUE;
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}
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void
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NSPhysicsEntity::PhysicsDisable(void)
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{
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if (physics_supported() == TRUE) {
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physics_enable(this, FALSE);
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SetMovetype(MOVETYPE_NONE);
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} else {
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SetMovetype(MOVETYPE_NONE);
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SetSolid(SOLID_BBOX);
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}
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m_iEnabled = FALSE;
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}
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void
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NSPhysicsEntity::SetMass(float val)
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{
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mass = val;
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}
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float
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NSPhysicsEntity::GetMass(void)
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{
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return mass;
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}
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void
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NSPhysicsEntity::SetFriction(float val)
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{
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friction = val;
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}
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float
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NSPhysicsEntity::GetFriction(void)
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{
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return friction;
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}
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void
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NSPhysicsEntity::SetBounceFactor(float val)
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{
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bouncefactor = val;
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}
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float
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NSPhysicsEntity::GetBounceFactor(void)
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{
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return bouncefactor;
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}
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void
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NSPhysicsEntity::SetBounceStop(float val)
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{
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bouncestop = val;
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}
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float
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NSPhysicsEntity::GetBounceStop(void)
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{
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return bouncestop;
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}
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void
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NSPhysicsEntity::SetInertia(float val)
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{
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m_flInertiaScale = val;
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}
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float
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NSPhysicsEntity::GetInertia(void)
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{
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return m_flInertiaScale;
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}
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float
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NSPhysicsEntity::CalculateImpactDamage(int iDamage, int dmgType)
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{
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int filter = 0i;
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/* if we're any of these dmg types, we don't transfer any kinetic energy */
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filter |= (dmgType & DMG_BURN);
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filter |= (dmgType & DMG_ELECTRO);
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filter |= (dmgType & DMG_SOUND);
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filter |= (dmgType & DMG_ENERGYBEAM);
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filter |= (dmgType & DMG_DROWN);
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filter |= (dmgType & DMG_POISON);
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filter |= (dmgType & DMG_RADIATION);
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filter |= (dmgType & DMG_ACID);
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filter |= (dmgType & DMG_ACID);
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filter |= (dmgType & DMG_SLOWFREEZE);
|
|
|
|
if (filter == 0i)
|
|
return (float)iDamage * 100;
|
|
else
|
|
return 0.0f;
|
|
}
|
|
|
|
void
|
|
NSPhysicsEntity::ApplyForceCenter(vector vecForce)
|
|
{
|
|
if (physics_supported() == TRUE) {
|
|
physics_addforce(this, vecForce, [0,0,0]);
|
|
} else {
|
|
velocity = vecForce;
|
|
}
|
|
|
|
/* make sure touch think is called */
|
|
nextthink = time;
|
|
}
|
|
|
|
void
|
|
NSPhysicsEntity::ApplyForceOffset(vector vecForce, vector vecOffset)
|
|
{
|
|
if (physics_supported() == TRUE) {
|
|
physics_addforce(this, vecForce, vecOffset);
|
|
} else {
|
|
velocity = vecForce;
|
|
}
|
|
|
|
/* make sure touch think is called */
|
|
nextthink = time;
|
|
}
|
|
|
|
void
|
|
NSPhysicsEntity::ApplyTorqueCenter(vector vecTorque)
|
|
{
|
|
if (physics_supported() == TRUE)
|
|
physics_addtorque(this, vecTorque * m_flInertiaScale);
|
|
else {
|
|
avelocity = vecTorque;
|
|
velocity = vecTorque;
|
|
velocity[2] = 96;
|
|
}
|
|
|
|
/* make sure touch think is called */
|
|
nextthink = time;
|
|
}
|
|
|
|
void
|
|
NSPhysicsEntity::TouchThink(void)
|
|
{
|
|
if (!m_iEnabled) {
|
|
return;
|
|
}
|
|
|
|
if (physics_supported() == FALSE) {
|
|
/* let players collide */
|
|
dimension_solid = 255;
|
|
dimension_hit = 255;
|
|
|
|
tracebox(origin, mins, maxs, origin, FALSE, this);
|
|
|
|
/* stuck */
|
|
if (trace_startsolid) {
|
|
if (trace_ent.flags & FL_CLIENT) {
|
|
if (trace_ent.absmin[2] < absmax[2]) {
|
|
PhysicsEnable();
|
|
makevectors(vectoangles(origin - trace_ent.origin));
|
|
ApplyTorqueCenter(v_forward * 240);
|
|
} else {
|
|
PhysicsDisable();
|
|
velocity = [0,0,0];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If we barely move, disable the physics simulator */
|
|
if (vlen(velocity) <= 1) {
|
|
if (m_iEnabled) {
|
|
PhysicsDisable();
|
|
velocity = [0,0,0];
|
|
avelocity = [0,0,0];
|
|
}
|
|
|
|
if (physics_supported() == FALSE) {
|
|
vector wantangle;
|
|
vector newangle;
|
|
wantangle[0] = (int)((angles[0] + 45) / 90) * 90;
|
|
wantangle[1] = angles[1];
|
|
wantangle[2] = (int)((angles[2] + 45) / 90) * 90;
|
|
|
|
makevectors(angles);
|
|
angles = v_forward;
|
|
makevectors(wantangle);
|
|
newangle[0] = Math_Lerp(angles[0], v_forward[0], frametime * 5.0f);
|
|
newangle[1] = Math_Lerp(angles[1], v_forward[1], frametime * 5.0f);
|
|
newangle[2] = Math_Lerp(angles[2], v_forward[2], frametime * 5.0f);
|
|
angles = vectoangles(newangle);
|
|
}
|
|
}
|
|
|
|
if (physics_supported() == FALSE) {
|
|
/* don't let players collide */
|
|
dimension_solid = 1;
|
|
dimension_hit = 1;
|
|
}
|
|
|
|
/* continue testing next frame */
|
|
nextthink = time;
|
|
effects &= ~EF_NOSHADOW;
|
|
}
|
|
|
|
#ifdef SERVER
|
|
void
|
|
NSPhysicsEntity::Pain(void)
|
|
{
|
|
float force;
|
|
|
|
if (m_iFlags & BPHY_NODMGPUSH)
|
|
return;
|
|
|
|
PhysicsEnable();
|
|
|
|
makevectors(vectoangles(origin - trace_endpos));
|
|
force = CalculateImpactDamage(g_dmg_iDamage, g_dmg_iFlags);
|
|
|
|
if (force > 0.0f)
|
|
ApplyForceOffset(v_forward * force, origin - trace_endpos);
|
|
|
|
/* if we don't have prop data, don't consider death */
|
|
if (HasPropData() == false)
|
|
health = 10000;
|
|
|
|
/* make sure touch think is called */
|
|
nextthink = time;
|
|
}
|
|
|
|
void
|
|
NSPhysicsEntity::Death(void)
|
|
{
|
|
Pain();
|
|
super::Death();
|
|
|
|
if (takedamage != DAMAGE_YES) {
|
|
takedamage = (DAMAGE_YES);
|
|
}
|
|
health = 1000;
|
|
|
|
/* make sure touch think is called */
|
|
nextthink = time;
|
|
}
|
|
#endif
|
|
|
|
void
|
|
NSPhysicsEntity::Respawn(void)
|
|
{
|
|
SetMovetype(MOVETYPE_PHYSICS);
|
|
SetSolid(SOLID_PHYSICS_BOX + m_iShape);
|
|
SetModel(GetSpawnModel());
|
|
geomtype = GEOMTYPE_TRIMESH;
|
|
|
|
#ifdef SERVER
|
|
SetTakedamage(DAMAGE_YES);
|
|
#endif
|
|
|
|
#ifndef ODE_MODE
|
|
PhysicsDisable();
|
|
SetFriction(4.0f);
|
|
SetBounceFactor(0.05f);
|
|
SetMass(1.0f);
|
|
#else
|
|
PhysicsDisable();
|
|
SetMass(1.0f);
|
|
SetFriction(1.0f);
|
|
SetBounceFactor(0.1f);
|
|
#endif
|
|
|
|
SetOrigin(GetSpawnOrigin());
|
|
|
|
if (physics_supported() == FALSE) {
|
|
/* don't let players collide */
|
|
dimension_solid = 1;
|
|
dimension_hit = 1;
|
|
}
|
|
|
|
think = TouchThink;
|
|
nextthink = time + 0.1f;
|
|
|
|
effects &= ~EF_NOSHADOW;
|
|
|
|
#ifdef SERVER
|
|
if (HasPropData()) {
|
|
health = GetPropData(PROPINFO_HEALTH);
|
|
} else {
|
|
health = 100000;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
NSPhysicsEntity::SpawnKey(string strKey, string strValue)
|
|
{
|
|
switch (strKey) {
|
|
case "physmodel":
|
|
m_iShape = stoi(strValue);
|
|
if (m_iShape > PHYSM_CYLINDER)
|
|
m_iShape = 0;
|
|
break;
|
|
case "massscale":
|
|
mass = stof(strValue);
|
|
break;
|
|
case "inertiascale":
|
|
m_flInertiaScale = stof(strValue);
|
|
break;
|
|
case "physdamagescale":
|
|
break;
|
|
case "material":
|
|
m_iMaterial = stof(strValue);
|
|
break;
|
|
case "nodamageforces":
|
|
if (strValue == "1")
|
|
m_iFlags |= BPHY_NODMGPUSH;
|
|
break;
|
|
case "Damagetype":
|
|
if (strValue == "1")
|
|
m_iFlags |= BPHY_SHARP;
|
|
break;
|
|
default:
|
|
super::SpawnKey(strKey, strValue);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef CLIENT
|
|
void
|
|
NSPhysicsEntity_ReadEntity(bool new)
|
|
{
|
|
float fl;
|
|
NSPhysicsEntity rend = (NSPhysicsEntity)self;
|
|
if (new) {
|
|
spawnfunc_NSPhysicsEntity();
|
|
}
|
|
fl = readfloat();
|
|
rend.ReceiveEntity(new, fl);
|
|
|
|
//print(sprintf("physics ent update: %d %x %d %v\n", self.entnum, fl, self.origin, vlen(self.velocity)));
|
|
}
|
|
#endif
|