nuclide/src/client
Marco Cawthorne e28de86415 Call DSP_UpdateSoundscape(), seems I forgot all about it! 2021-08-27 11:35:59 +02:00
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chat.qc Basic spectator implementation for all games. 2021-03-24 07:50:30 +01:00
damage.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
defs.h Client: add camera.qc and viewmodel.qc, better restructure how we apply 2021-07-19 08:36:19 +02:00
efx.h Client: Add an OSD for various EFX debug info when s_al_debug is enabled. 2021-04-27 12:53:21 +02:00
efx.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
entities.qc Client: Added Entities_RendererRestarted, giving entity classes a chance 2021-06-27 09:55:48 +02:00
entry.qc Call DSP_UpdateSoundscape(), seems I forgot all about it! 2021-08-27 11:35:59 +02:00
fade.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
fog.qc Client/Server: Add server controllable fogparms using serverinfo 2021-02-22 17:49:55 +01:00
font.qc Add cvar ftebug_checkpvs, to see work around something that hasn't been 2021-06-28 19:52:36 +02:00
in_saturn.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
include.src Decouple Camera/Viewmodel effects from src/ into base/src/ 2021-08-01 08:53:21 +02:00
modelevent.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
music.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
npc.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
player.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
predict.qc Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
prints.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
sentences.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
sky.qc Server: Flush 'skyname' serverinfo before setting the .bsp one, to prevent 2021-04-22 12:14:56 +02:00
sound.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
text.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
textmenu.h Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so 2021-02-14 00:20:32 +01:00
textmenu.qc Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so 2021-02-14 00:20:32 +01:00
titles.qc vmap script: Add check for the env vars VMAP_NOVIS/BSP/LIGHT 2021-03-09 14:25:59 +01:00
vgui.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
view.qc Client: add camera.qc and viewmodel.qc, better restructure how we apply 2021-07-19 08:36:19 +02:00
voice.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
vox.qc Add Vox_Sentence_Broadcast() and Vox_Sentence_Single 2021-05-25 10:25:20 +02:00
way.qc Way-Menu: Move 'remove nearest' into the waypoint creation menu for 2021-06-27 22:13:07 +02:00