104 lines
2.3 KiB
Plaintext
104 lines
2.3 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class
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CBaseNPC:CBaseEntity
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{
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int body;
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float frame_last;
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virtual float() predraw;
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virtual void(float flChanged) ReceiveEntity;
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};
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float
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CBaseNPC::predraw(void)
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{
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#ifdef GS_RENDERFX
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RenderFXPass();
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#endif
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if (lerpfrac > 0) {
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lerpfrac -= frametime * 5;
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if (lerpfrac < 0) {
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lerpfrac = 0;
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}
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}
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if (frame != frame_last) {
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frame2time = frame1time;
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frame2 = frame_last;
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frame_last = frame;
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lerpfrac = 1.0f;
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frame1time = 0.0f;
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}
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frame2time += clframetime;
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frame1time += clframetime;
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ProcessWordQue();
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addentity(this);
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return (PREDRAW_NEXT);
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}
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void
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CBaseNPC::ReceiveEntity(float fl)
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{
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if (fl & NPC_MODELINDEX)
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modelindex = readshort();
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if (fl & NPC_ORIGIN_X)
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origin[0] = readcoord();
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if (fl & NPC_ORIGIN_Y)
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origin[1] = readcoord();
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if (fl & NPC_ORIGIN_Z)
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origin[2] = readcoord();
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if (fl & NPC_ANGLES_X)
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angles[0] = readfloat();
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if (fl & NPC_ANGLES_Y)
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angles[1] = readfloat();
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if (fl & NPC_ANGLES_Z)
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angles[2] = readfloat();
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if (fl & NPC_VELOCITY_X)
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velocity[0] = readcoord();
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if (fl & NPC_VELOCITY_Y)
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velocity[1] = readcoord();
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if (fl & NPC_VELOCITY_Z)
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velocity[2] = readcoord();
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if (fl & NPC_FRAME)
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frame = readbyte();
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if (fl & NPC_SKIN)
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skin = readbyte();
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if (fl & NPC_BODY) {
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body = readbyte();
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setcustomskin(this, "", sprintf("geomset 1 %i\n", body));
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}
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setorigin(this, origin);
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}
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void
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CBaseNPC::CBaseNPC(void)
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{
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solid = SOLID_SLIDEBOX;
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movetype = MOVETYPE_NONE;
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drawmask = MASK_ENGINE;
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customphysics = Empty;
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setsize(this, VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
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}
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