nuclide/src/client/sound.qc

51 lines
1.5 KiB
Plaintext

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class CCSAmbientSound {
float m_flVolume;
float m_flAttn;
float m_flPitch;
string m_strSample;
};
void
Sound_ParseLoopingEntity(entity sndent, float isNew)
{
float flFlags;
CCSAmbientSound new = (CCSAmbientSound)sndent;
if (isNew) {
spawnfunc_CCSAmbientSound();
}
flFlags = readfloat();
if (flFlags & 1) {
new.origin[0] = readcoord();
new.origin[1] = readcoord();
new.origin[2] = readcoord();
setorigin(new, new.origin);
new.m_flVolume = readfloat();
new.m_flAttn = readbyte();
new.m_flPitch = readfloat();
}
if (flFlags & 2) {
new.m_strSample = readstring();
}
sound(new, CHAN_VOICE, new.m_strSample, new.m_flVolume, new.m_flAttn, new.m_flPitch);
}