56 lines
1.5 KiB
Plaintext
56 lines
1.5 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* very basic wrapper around loadfont(), as we don't want to hard-code
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* paths to fonts used in the cgame */
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float
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Font_LoadFont(string filename)
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{
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string line;
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filestream fs_font;
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fs_font = fopen(filename, FILE_READ);
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if (fs_font < 0) {
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print(sprintf("[FONT] ^1WARNING: ^7Could NOT load %s\n", filename));
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return -1;
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}
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string font = "gfx/conchars";
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string size = "8";
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string shortname = "";
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while ((line = fgets(fs_font))) {
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int c = tokenize_console(line);
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switch (argv(0)) {
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case "font":
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font = argv(1);
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break;
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case "size":
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size = argv(1);
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break;
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case "name":
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shortname = argv(1);
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break;
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}
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}
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fclose(fs_font);
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return loadfont(shortname, font, size, -1);
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}
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