/* * Copyright (c) 2016-2021 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* very basic wrapper around loadfont(), as we don't want to hard-code * paths to fonts used in the cgame */ float Font_LoadFont(string filename) { string line; filestream fs_font; fs_font = fopen(filename, FILE_READ); if (fs_font < 0) { print(sprintf("[FONT] ^1WARNING: ^7Could NOT load %s\n", filename)); return -1; } string font = "gfx/conchars"; string size = "8"; string shortname = ""; while ((line = fgets(fs_font))) { int c = tokenize_console(line); switch (argv(0)) { case "font": font = argv(1); break; case "size": size = argv(1); break; case "name": shortname = argv(1); break; } } fclose(fs_font); return loadfont(shortname, font, size, -1); }