engine/engine/client
Daniel Svensson 1f9f3635f0
Add support for $loc_name_mh in teamplay messages. (#251)
2024-04-06 12:19:16 -07:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
api_menu.h Fix screenshot_cubemap command. 2022-03-28 10:31:07 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
cd_null.c more compile fixes 2017-02-21 23:44:11 +00:00
cd_sdl.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_win.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cdaudio.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cl_cam.c Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00
cl_demo.c Fix #165 by not ignoring the track specified in the NQ demo header 2023-06-24 18:03:48 -07:00
cl_ents.c Add r_nolerp_list (matching QS) for people who insist on breaking lerping on eg wall torches. Also add a dupe cvar name to provide compat with QS's r_noshadow_list. 2023-08-12 14:04:01 +01:00
cl_ignore.c Messing around with flatpak. 2023-04-17 03:58:21 +01:00
cl_ignore.h fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
cl_input.c Hexen2: Try to match hexen2's movement speeds more accurately. 2023-08-12 13:59:55 +01:00
cl_main.c Be a bit more verbose about errors. 2023-08-12 14:04:01 +01:00
cl_master.h Match Master_SetSortField decl with its implementation. 2023-12-25 11:07:30 +01:00
cl_parse.c Be more agressive about using our ffmpeg plugin instead of it just failing outright. 2023-08-12 14:04:01 +01:00
cl_plugin.inc keydown is a bitmask, not a qboolean. 2023-12-25 11:07:30 +01:00
cl_pred.c Fix some issues with csprogs embedded inside mvd files. 2023-04-17 03:58:21 +01:00
cl_screen.c Scoreboard enhancements (#246) 2024-04-05 16:09:34 -07:00
cl_tent.c Hexen2: Fix sunstaff issues (and related bits). 2023-08-12 13:59:55 +01:00
clhl_game.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
client.h Hexen2: Tweaks to the sbar to better match hexen2's. 2023-08-12 13:59:55 +01:00
clq2_cin.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
clq2_ents.c Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts (#200) 2023-07-26 12:12:21 -07:00
console.c Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
fragstats.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
freecs.ico FreeCS icon added. 2018-06-10 00:38:39 +00:00
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c Hexen2: Fix heuristic to load qpic lumps that were previously being rejected. 2023-08-12 13:59:55 +01:00
image_astc.h Some compile fixes. 2020-04-29 15:07:25 +00:00
in_generic.c Add in_skipplayerone cvar (matching QE). 2023-08-12 14:04:01 +01:00
in_morphos.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Add in_skipplayerone cvar (matching QE). 2023-08-12 14:04:01 +01:00
in_win.c Add in_skipplayerone cvar (matching QE). 2023-08-12 14:04:01 +01:00
input.h Attempt to improve touchscreen behaviours with onscreen buttons that appear upon touch events (and fade out). Long presses should close menus etc. Likely needs some more work. 2023-01-09 05:14:38 +00:00
keys.c No need to NULL check statically declared array entries. 2023-12-25 11:07:30 +01:00
keys.h Fix up the web build's text+touch input a little. Make its webrtc cvars more consistent with desktop builds. 2023-04-17 03:58:20 +01:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Try to fix up the flatpak build's handling of fmf files. 2023-08-12 14:04:01 +01:00
m_items.c Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
m_master.c Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
m_mp3.c RoQ decoder: Work on RGBA-data interenally instead of YUV420-data (#250) 2024-04-06 12:16:24 -07:00
m_multi.c Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
m_native.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
m_options.c Tiny menu tweak, hide video modes lower than the mod's stated minsize. 2023-08-12 14:04:01 +01:00
m_script.c Make updates menu searchable, make qi plugin a little more friendly. 2023-04-17 03:58:21 +01:00
m_single.c Hexen2: Implement objectives popup as an overlay instead of just some prints. Fix some flickering. Make class selection menu a smidge nicer. 2023-08-12 13:59:55 +01:00
menu.c Be a bit more verbose about errors. 2023-08-12 14:04:01 +01:00
menu.h Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
merged.h Add basic support for ktx's 'mapname#modifier' ent stuff. 2023-04-17 03:58:20 +01:00
modelgen.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
net_master.c Q2 server browser was failing to list any servers. 2023-08-12 14:04:01 +01:00
p_classic.c pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch 2021-08-23 22:14:34 +00:00
p_null.c pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch 2021-08-23 22:14:34 +00:00
p_script.c Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
pr_clcmd.c Attempt to improve touchscreen behaviours with onscreen buttons that appear upon touch events (and fade out). Long presses should close menus etc. Likely needs some more work. 2023-01-09 05:14:38 +00:00
pr_csqc.c No need to NULL check statically declared array entries. 2023-12-25 11:07:30 +01:00
pr_menu.c Eukara expressed an interest in loading fonts without any antialiasing. 2023-04-17 03:58:20 +01:00
pr_skelobj.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h Move the q3 files into the plugins subdir. 2022-03-08 05:33:52 +00:00
r_2d.c Fix up some issues with drawpic(HTTPURL) 2023-08-12 14:04:01 +01:00
r_d3.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
r_part.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
r_partset.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c Add support for the DECOUPLED_LM bspx lump. 2023-08-12 14:04:01 +01:00
render.h Incorrect surf_styles param size for LightPlane. 2023-12-25 11:07:30 +01:00
renderer.c Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h RoQ decoder: Work on RGBA-data interenally instead of YUV420-data (#250) 2024-04-06 12:16:24 -07:00
roq_read.c RoQ decoder: Work on RGBA-data interenally instead of YUV420-data (#250) 2024-04-06 12:16:24 -07:00
sbar.c Scoreboard enhancements (#246) 2024-04-05 16:09:34 -07:00
sbar.h qccgui: add custom right-click menu. move buttons for more screen space. 2017-06-05 15:20:57 +00:00
screen.h Eukara expressed an interest in loading fonts without any antialiasing. 2023-04-17 03:58:20 +01:00
skin.c Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone. 2021-05-19 04:49:24 +00:00
snd_al.c OpenAL: Crush that annoying bug where volume changes creates clicks in the sound. 2022-05-05 23:28:33 +00:00
snd_alsa.c big commit. :( 2020-10-26 06:30:35 +00:00
snd_directx.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_dma.c Fix #170 by force-updating the sound channel so that AL can get the memo. 2023-07-24 13:29:06 -07:00
snd_droid.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_linux.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_macos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mem.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
snd_mix.c Add support for AL_SOFT_loop_points. Implement quake-mixer-over-openal as a workaround for weird performance issues in Chromium. 2021-10-22 22:27:21 +00:00
snd_morphos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_opensl.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
snd_ov.c Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis… (#206) 2023-07-26 12:12:55 -07:00
snd_pulse.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_sblaster.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
snd_sndio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_wasapi.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_win.c basementApe reported segfaults in the audio init logic. 2022-06-19 15:17:29 +00:00
snd_xaudio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sound.h OpenAL: Crush that annoying bug where volume changes creates clicks in the sound. 2022-05-05 23:28:33 +00:00
spritegn.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_dos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sys_droid.c Rework gamepad menu bindings, should be more intuitive now. 2023-01-09 05:12:59 +00:00
sys_linux.c Tweaks for the flatpak builds. 2023-08-12 13:59:54 +01:00
sys_morphos.c Add 'schemes' value to fmf files, for games to list (multiple) uri schemes with which to easily start the engine and connect to a specified server. Also add cl_verify_urischeme, a bit like ezquake has. 2021-08-19 06:01:42 +00:00
sys_plugfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c Fix compilation on Haiku OS (#183) 2023-06-11 23:14:36 -07:00
sys_win.c Add file uri support, requires a '-allowfileurl' commandline argument. 2023-01-09 05:12:39 +00:00
sys_xdk.c Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
teamplay.c added cmake file. 2018-03-04 14:41:16 +00:00
textedit.c The text editor was kinda annoying in trying to show qc variables when editing configs etc. 2023-08-12 14:04:01 +01:00
valid.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
vid.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
vid_headless.c '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
view.c Hexen2: Implement objectives popup as an overlay instead of just some prints. Fix some flickering. Make class selection menu a smidge nicer. 2023-08-12 13:59:55 +01:00
view.h More toys for map-loading plugins. 2021-11-03 20:31:52 +00:00
vr.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.c Add DECOUPLED_LM to our q2bsp support too, and fix up its FACENORMALS too. 2023-08-12 14:04:01 +01:00
wad.h Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
wastes.ico Update wastes icon/config 2018-06-21 13:14:53 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Misc tweaks. 2018-10-23 07:09:06 +00:00
winquake.rc Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
zqtp.c Add support for $loc_name_mh in teamplay messages. (#251) 2024-04-06 12:19:16 -07:00