Commit Graph

2858 Commits

Author SHA1 Message Date
Daniel Svensson 1f9f3635f0
Add support for $loc_name_mh in teamplay messages. (#251) 2024-04-06 12:19:16 -07:00
RandomBrushes 0630ea571e
RoQ decoder: Work on RGBA-data interenally instead of YUV420-data (#250)
* RoQ decoder: Work on RGBA-data interenally instead of YUV420-data

This fixes color-smearing artifacts on movement (caused by uneven motion vectors not being correctly applicable on half-resolution UV-buffers) and makes RoQ-video directly uploadable as texture.

YUV-to-RGB-conversion is now done only when receiving new codebooks in the RoQ stream, which is a lot less data to be RGB-converted per-frame.

* RoQ decoder: C89-compliant variable declarations

* RoQ decoder: more consistent indentation
2024-04-06 12:16:24 -07:00
Daniel Svensson b7963e6241
Scoreboard enhancements (#246)
* Hide scoreboard stats for specs without score.

* Hide centerprint when showing scores.

---------

Co-authored-by: Daniel Svensson <dvensson@gmail.com>
2024-04-05 16:09:34 -07:00
Daniel Svensson bdb5df93a9 No need to NULL check statically declared array entries. 2023-12-25 11:07:30 +01:00
Daniel Svensson c7eb4fb3b0 keydown is a bitmask, not a qboolean. 2023-12-25 11:07:30 +01:00
Daniel Svensson c95a739208 Match Master_SetSortField decl with its implementation.
Second parameter is a bit field, not a boolean.
2023-12-25 11:07:30 +01:00
Daniel Svensson 771500d9f8 Incorrect surf_styles param size for LightPlane.
Most callee's already used MAXCPULIGHTMAPS as size, which the function expects.
2023-12-25 11:07:30 +01:00
Shpoike e907f6adf0 Be a bit more verbose about errors. 2023-08-12 14:04:01 +01:00
Shpoike dbb9aa329a Be more agressive about using our ffmpeg plugin instead of it just failing outright. 2023-08-12 14:04:01 +01:00
Shpoike eb6490aa43 Add DECOUPLED_LM to our q2bsp support too, and fix up its FACENORMALS too. 2023-08-12 14:04:01 +01:00
Shpoike 11a5b27689 NQ: Try to improve compat with proxies/port-forwarding and proquake's numeric-only passwords. 2023-08-12 14:04:01 +01:00
Shpoike bb9f7eb51a Add r_nolerp_list (matching QS) for people who insist on breaking lerping on eg wall torches. Also add a dupe cvar name to provide compat with QS's r_noshadow_list. 2023-08-12 14:04:01 +01:00
Shpoike 5dba16de0d Fix up some issues with drawpic(HTTPURL) 2023-08-12 14:04:01 +01:00
Shpoike 0484a48fad The text editor was kinda annoying in trying to show qc variables when editing configs etc. 2023-08-12 14:04:01 +01:00
Shpoike f4602d3ec7 Add in_skipplayerone cvar (matching QE). 2023-08-12 14:04:01 +01:00
Shpoike e48e9c67ad Add support for the DECOUPLED_LM bspx lump. 2023-08-12 14:04:01 +01:00
Shpoike b5705e4d7e Try to fix up the flatpak build's handling of fmf files. 2023-08-12 14:04:01 +01:00
Shpoike 8066f712e0 Q2 server browser was failing to list any servers. 2023-08-12 14:04:01 +01:00
Shpoike 04690eb8ee Tiny menu tweak, hide video modes lower than the mod's stated minsize. 2023-08-12 14:04:01 +01:00
Shpoike 4894a3b77e Fix some obscure q3 issues. 2023-08-12 13:59:55 +01:00
Shpoike c55c8e96a9 Hexen2: Implement objectives popup as an overlay instead of just some prints. Fix some flickering. Make class selection menu a smidge nicer. 2023-08-12 13:59:55 +01:00
Shpoike e0c6c78c3d Hexen2: Try to match hexen2's movement speeds more accurately. 2023-08-12 13:59:55 +01:00
Shpoike 587032f1f6 Hexen2: Tweaks to the sbar to better match hexen2's. 2023-08-12 13:59:55 +01:00
Shpoike d0141bd6ed Hexen2: Fix heuristic to load qpic lumps that were previously being rejected. 2023-08-12 13:59:55 +01:00
Shpoike 04f2e112e7 Hexen2: Fix invisibility artifact bugs. 2023-08-12 13:59:55 +01:00
Shpoike 2a38bc1b2d Hexen2: Fix sunstaff issues (and related bits). 2023-08-12 13:59:55 +01:00
Shpoike ef4a7ace26 Hexen2: Match vanilla quake's placement of EF_BRIGHTLIGHT dlights. This should also stop hexen2's torches from being in the ground. 2023-08-12 13:59:55 +01:00
Shpoike 56cee8749b Try to fix .mvd.gz files not getting listed properly in the demo browser. 2023-08-12 13:59:55 +01:00
Shpoike 00c45fbf10 Accept names for (css-defined) colours, along with arg completion too for the color command too. 2023-08-12 13:59:55 +01:00
Shpoike e292e1bbfb Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
Shpoike 907e8fa0b1 Make arg completion for 'load' nicer, including showing filetimes and previewpics (where available). Should make autosave's rotating filenames a little nicer to work with. 2023-08-12 13:59:54 +01:00
Shpoike 76cbc3c019 Make use of fontconfig where detected by cmake, to avoid having to make sense of the system's font directory mess. 2023-08-12 13:59:54 +01:00
Shpoike 0509f7c83c Tweaks for the flatpak builds. 2023-08-12 13:59:54 +01:00
fhomolka 3adec5d0a5
Add a fix for the clash between bboxes and polygons (#197) 2023-08-03 12:19:15 -07:00
Xylemon 25f1915fbf
Add more descriptions for CVARs (#201)
* Add more descriptions for CVARs

* Fixed a small typo

* Another small typo

* Added the suggestions from @Shpoike and @eukara along with a little more cleanup
2023-07-29 17:04:47 -07:00
Marco Cawthorne 5f389d7fbc
Assign a pvs sample to our particle system handled sprites. So r_ignoreentpvs being 0 will no longer break with them. 2023-07-26 14:51:40 -07:00
Marco Cawthorne 030249f713
Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis… (#206)
* Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis decoding. It was never ideal to begin with, but it's better than rendering the game unplayable.

* Concentrated patch, courtesy of Spike so we can still mark sounds as nopurge
2023-07-26 12:12:55 -07:00
Marco Cawthorne f317282571
Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts (#200)
* Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts.

* Add missing header definition for int MSG_ReadUShort();

* Rename MSG_ReadUShort() to MSG_ReadUInt16() as per @Shpoike's wishes

* solidsize needs to be read in via MSG_ReadSize16 because it does protocol conversions (@Shpoike)

* Q2UFRAME16 and Q2USOUND should be read unsigned as well, as it matches the internal data within FTE (@Shpoike)
2023-07-26 12:12:21 -07:00
Marco Cawthorne 65dccaf2db
Fix #170 by force-updating the sound channel so that AL can get the memo. 2023-07-24 13:29:06 -07:00
Marco Cawthorne a0854ccaaf
Merge branch 'rip_npapi' of github.com:fhomolka/fteqw into fhomolka-rip_npapi 2023-07-14 18:44:20 -07:00
fhomolka 97d650b8b3
Q1: Force unsetting the spectator when the player starts a singleplayer game (#198)
Fixes #142
2023-07-14 18:38:06 -07:00
fhomolka 71fb7da526
Make BBox shader sort additive. This makes them work with RTLights (#196)
Fix given by @Shpoike
2023-07-10 14:26:52 -07:00
Fix a024a82b89 Remove NPFTE preprocessor stuff 2023-07-09 20:41:24 +02:00
Fix 8adffcecfa remove NPQTV-specific defines 2023-07-09 20:27:30 +02:00
Fix ebd84b01d4 Remove dedicated NPFTE files 2023-07-09 20:20:54 +02:00
Marco Cawthorne d293a2021a
SDL2: Only check for SDL_CONTROLLERTOUCHPAD* and SDL_CONTROLLERSENSORUPDATE updates on versions greater than or equal 2.0.14 2023-07-05 09:55:33 -07:00
fhomolka 6d83a3218a
Remove NaCl code (#190)
* Remove the nacl dir

* Remove nacl from ifdef checks shared with other platforms

* Remove nacl from build bash scripts

* More removal of nacl from bash scripts

* Remove nacl-specific code from the engine

* More removal of nacl-specific code from the engine

* remove nacl-specific code from the Quake 3 plugin

* Remove nacl from readme (also seems to have force LF line endings)

* Remove nacl mention from browser.txt

* Remove nacl from Makefile

* Remove nacl from dotnet2005 solution file (lol)

* Correcting an endif, this did not end nacl

* Clarification for NaCL no longer needed

* Left small todo for myself

* Partially undo f44daef091bcc5917b0ddb2cbe41ebdd9738f770
the if preproc checking for `_DEBUG` was incorrectly removed
2023-07-01 15:20:13 -07:00
Xylemon 7f8b827cb8
r_showbboxes should be a cheat in multiplayer, this fixes #9 (#192) 2023-06-28 22:05:55 -07:00
Marco Cawthorne 6692afa55b
Fix #165 by not ignoring the track specified in the NQ demo header 2023-06-24 18:03:48 -07:00
Marco Cawthorne e20ee6c854
Add check to only use the re-release menu font when a mod is not actively overriding it 2023-06-24 15:03:28 -07:00