0eeb410ce0Support for ericw-tools' lightgrid stuff.
Shpoike
2023-08-12 13:17:03 +0100
e907f6adf0Be a bit more verbose about errors.
Shpoike
2023-08-11 15:03:25 +0100
dbb9aa329aBe more agressive about using our ffmpeg plugin instead of it just failing outright.
Shpoike
2023-08-11 14:47:53 +0100
eb6490aa43Add DECOUPLED_LM to our q2bsp support too, and fix up its FACENORMALS too.
Shpoike
2023-08-11 05:00:01 +0100
11a5b27689NQ: Try to improve compat with proxies/port-forwarding and proquake's numeric-only passwords.
Shpoike
2023-08-08 19:28:53 +0100
bb9f7eb51aAdd r_nolerp_list (matching QS) for people who insist on breaking lerping on eg wall torches. Also add a dupe cvar name to provide compat with QS's r_noshadow_list.
Shpoike
2023-08-08 19:17:18 +0100
5dba16de0dFix up some issues with drawpic(HTTPURL)
Shpoike
2023-08-07 13:02:42 +0100
0484a48fadThe text editor was kinda annoying in trying to show qc variables when editing configs etc.
Shpoike
2023-08-07 11:49:18 +0100
75166b0815Fix up an __int64 networking issue. allow qc's sprintf builtin to print them ('q' modifier, also works for doubles when paired with the 'float' modifier as appropriate).
Shpoike
2023-08-01 12:22:38 +0100
e48e9c67adAdd support for the DECOUPLED_LM bspx lump.
Shpoike
2023-08-01 12:08:51 +0100
6fc3d57c76Finally added support for ericw-tools' FACENORMALS bspx lump.
Shpoike
2023-07-12 18:05:21 +0100
b5705e4d7eTry to fix up the flatpak build's handling of fmf files.
Shpoike
2023-07-02 04:19:01 +0100
a7a620f690Potentially support a highly-compressed variety of gltf2 files... but needs third party library so will probably remain permanently disabled at compiletime.
Shpoike
2023-07-02 03:58:51 +0100
8066f712e0Q2 server browser was failing to list any servers.
Shpoike
2023-06-29 04:13:35 +0100
d59c63f545Provide a 'placement-spawn' feature, so mods don't need to hardcode spawnfunc_ prefixes in their code.
Shpoike
2023-06-29 01:38:29 +0100
04690eb8eeTiny menu tweak, hide video modes lower than the mod's stated minsize.
Shpoike
2023-06-29 01:33:11 +0100
0fb35f3d01Fix stupid bug resulting in crashes when loading saved games, reported by TwinBeast.
Shpoike
2023-06-29 00:16:45 +0100
4894a3b77eFix some obscure q3 issues.
Shpoike
2023-06-26 01:54:59 +0100
dab68fd136Fixup the lua code a bit.
Shpoike
2023-06-25 16:04:40 +0100
9dc0109589Implement ssqc's ex_localsound builtin properly (was previously a stub). Mark telejano's as deprecated.
Shpoike
2023-06-25 16:03:11 +0100
e698f60884Hexen2 has fewer player colours for the user to select from (0-10 instead of 0-13). Don't glitch if they pick something invalid.
Shpoike
2023-06-25 15:59:14 +0100
c55c8e96a9Hexen2: Implement objectives popup as an overlay instead of just some prints. Fix some flickering. Make class selection menu a smidge nicer.
Shpoike
2023-06-25 15:57:22 +0100
01a958e0a6Handle Hexen2's SOLID_PHASE more accurately, including warts, so corpses can be reliably whacked with melee weapons.
Shpoike
2023-06-25 15:49:09 +0100
e0c6c78c3dHexen2: Try to match hexen2's movement speeds more accurately.
Shpoike
2023-06-06 00:27:04 +0100
067f3b5ddfHexen2: H2's Monsters are not meant to make thud sounds when hitting the ground, apparently.
Shpoike
2023-06-05 23:51:57 +0100
587032f1f6Hexen2: Tweaks to the sbar to better match hexen2's.
Shpoike
2023-06-05 23:51:02 +0100
d0141bd6edHexen2: Fix heuristic to load qpic lumps that were previously being rejected.
Shpoike
2023-06-05 23:47:14 +0100
732e3a0847Hexen2: Fix ring of flight.
Shpoike
2023-06-05 23:45:32 +0100
ef4a7ace26Hexen2: Match vanilla quake's placement of EF_BRIGHTLIGHT dlights. This should also stop hexen2's torches from being in the ground.
Shpoike
2023-06-05 22:43:20 +0100
56cee8749bTry to fix .mvd.gz files not getting listed properly in the demo browser.
Shpoike
2023-06-05 22:34:37 +0100
00c45fbf10Accept names for (css-defined) colours, along with arg completion too for the color command too.
Shpoike
2023-05-27 18:05:48 +0100
603eb89ca2We flood-fill model skins for compat with vanilla glquake. Turns out glquake had a bug that causes it to only floodfill skin 0, rather than all (non-group) skins, and our behaviour was making hexen2 compat noticably worse.
Shpoike
2023-05-27 18:03:33 +0100
e292e1bbfbAttempt to do a better job at internationaliation.
Shpoike
2023-05-27 18:00:32 +0100
4977eca99eFix notifications about nqplayerphysics from well-defined mods (which will always behave consistently).
Shpoike
2023-05-04 13:43:54 +0100
997af19495Add support for eukara's freehl updates.
Shpoike
2023-05-04 13:40:58 +0100
ff80b3bd59Rework maplist command so mod maps are displayed last instead of first (so nearer the input line instead of the order the engine searches them). Also .bsp vs .bsp.gz etc maps are now ordered consistently too. Modifiers like maps/foo#bar.ent are now shown separately in the listing too. Hide maps that are shadowed by a higher-priority gamedir (so no dupes). Closes https://github.com/fte-team/fteqw/issues/171
Shpoike
2023-04-23 05:47:27 +0100
6b69fe0378Be more agressive about ignoring vid_restart inside configs saved by dodgy engines.
Shpoike
2023-04-23 05:43:18 +0100
907e8fa0b1Make arg completion for 'load' nicer, including showing filetimes and previewpics (where available). Should make autosave's rotating filenames a little nicer to work with.
Shpoike
2023-04-23 05:42:31 +0100
76cbc3c019Make use of fontconfig where detected by cmake, to avoid having to make sense of the system's font directory mess.
Shpoike
2023-04-23 05:33:38 +0100
0509f7c83cTweaks for the flatpak builds.
Shpoike
2023-04-21 12:36:13 +0100
Assign a pvs sample to our particle system handled sprites. So r_ignoreentpvs being 0 will no longer break with them.Marco Cawthorne2023-07-26 14:51:40 -0700
SDL2: Only check for SDL_CONTROLLERTOUCHPAD* and SDL_CONTROLLERSENSORUPDATE updates on versions greater than or equal 2.0.14Marco Cawthorne2023-07-05 09:53:50 -0700