engine/engine/client/renderque.c

185 lines
3.5 KiB
C

//this is to render transparent things in a distance oriented order
#include "quakedef.h"
#include "renderque.h"
#define NUMGRADUATIONS 0x400
static renderque_t *freerque;
static renderque_t *activerque;
static renderque_t *initialque;
static renderque_t *distlastarque[NUMGRADUATIONS];
static renderque_t *distrque[NUMGRADUATIONS];
int rqmaxgrad, rqmingrad;
int rquesize = 0x2000;
float rquepivot;
void RQ_BeginFrame(void)
{
rquepivot = DotProduct(r_refdef.vieworg, vpn);
}
void RQ_AddDistReorder(void (*render) (int count, void **objects, void *objtype), void *object, void *objtype, float *pos)
{
int dist;
renderque_t *rq;
if (!freerque)
{
render(1, &object, objtype);
return;
}
dist = DotProduct(pos, vpn)-rquepivot;
if (dist > rqmaxgrad)
{
if (dist >= NUMGRADUATIONS)
dist = NUMGRADUATIONS-1;
rqmaxgrad = dist;
}
if (dist < rqmingrad)
{
if (dist < 0) //hmm... value wrapped? shouldn't happen
return;
// dist = 0;
rqmingrad = dist;
}
rq = freerque;
freerque = freerque->next;
rq->next = NULL;
if (distlastarque[dist])
distlastarque[dist]->next = rq;
distlastarque[dist] = rq;
rq->render = render;
rq->data1 = object;
rq->data2 = objtype;
if (!distrque[dist])
distrque[dist] = rq;
}
/*
void RQ_RenderDistAndClear(void)
{
int i;
renderque_t *rq;
for (i = rqmaxgrad; i>=rqmingrad; i--)
// for (i = rqmingrad; i<=rqmaxgrad; i++)
{
for (rq = distrque[i]; rq; rq=rq->next)
{
rq->render(1, &rq->data1, rq->data2);
}
if (distlastarque[i])
{
distlastarque[i]->next = freerque;
freerque = distrque[i];
distrque[i] = NULL;
distlastarque[i] = NULL;
}
}
rqmaxgrad=0;
rqmingrad = NUMGRADUATIONS-1;
}
*/
void RQ_RenderBatchClear(void)
{
#define SLOTS 512
void *slot[SLOTS];
void *typeptr = NULL;
int maxslot = SLOTS;
void (*lr) (int count, void **objects, void *objtype) = NULL;
int i;
renderque_t *rq;
for (i = rqmaxgrad; i>=rqmingrad; i--)
// for (i = rqmingrad; i<=rqmaxgrad; i++)
{
for (rq = distrque[i]; rq; rq=rq->next)
{
if (!maxslot || rq->render != lr || typeptr != rq->data2)
{
if (maxslot != SLOTS)
lr(SLOTS - maxslot, &slot[maxslot], typeptr);
maxslot = SLOTS;
}
slot[--maxslot] = rq->data1;
typeptr = rq->data2;
lr = rq->render;
}
if (distlastarque[i])
{
distlastarque[i]->next = freerque;
freerque = distrque[i];
distrque[i] = NULL;
distlastarque[i] = NULL;
}
}
if (maxslot != SLOTS)
lr(SLOTS - maxslot, &slot[maxslot], typeptr);
rqmaxgrad=0;
rqmingrad = NUMGRADUATIONS-1;
}
//render without clearing
void RQ_RenderBatch(void)
{
#define SLOTS 512
void *slot[SLOTS];
void *typeptr = NULL;
int maxslot = SLOTS;
void (*lr) (int count, void **objects, void *objtype) = NULL;
int i;
renderque_t *rq;
for (i = rqmaxgrad; i>=rqmingrad; i--)
// for (i = rqmingrad; i<=rqmaxgrad; i++)
{
for (rq = distrque[i]; rq; rq=rq->next)
{
if (!maxslot || rq->render != lr || typeptr != rq->data2)
{
if (maxslot != SLOTS)
lr(SLOTS - maxslot, &slot[maxslot], typeptr);
maxslot = SLOTS;
}
slot[--maxslot] = rq->data1;
typeptr = rq->data2;
lr = rq->render;
}
}
if (maxslot != SLOTS)
lr(SLOTS - maxslot, &slot[maxslot], typeptr);
}
void RQ_Shutdown(void)
{
Z_Free(initialque);
initialque = NULL;
freerque = NULL;
}
void RQ_Init(void)
{
int i;
if (initialque)
return;
initialque = (renderque_t *) Z_Malloc (rquesize * sizeof(renderque_t));
freerque = &initialque[0];
activerque = NULL;
for (i=0 ;i<rquesize-1 ; i++)
initialque[i].next = &initialque[i+1];
initialque[rquesize-1].next = NULL;
}