Commit Graph

214 Commits

Author SHA1 Message Date
Marco Cawthorne d33059c516
HLMultiplayerRules: Fix some warnings. 2024-03-06 19:38:57 -08:00
Marco Cawthorne 42f7c82029
FX_Corpse: transfer player bbox to corpse, so we can handle crouching etc. 2024-03-06 19:09:40 -08:00
Marco Cawthorne 153a711955
HLMultiplayerRules: Support death animation variations. 2024-03-06 19:03:26 -08:00
Marco Cawthorne d66bc506ca
Client: Suit pickup will now supress excess notifications. 2024-03-06 19:01:26 -08:00
Marco Cawthorne 5324616382
Client: add a subtle tint to the damage display. Set cg_damageFill to tweak. 2024-03-06 18:59:29 -08:00
Marco Cawthorne f2aba72c0c
Remove in-code spawn point definitions.
Fix some typos.
Add some force loop flags to the train moving soundDefs.
2024-03-05 23:32:09 -08:00
Marco Cawthorne 9d3ec2b89c
monster_alien_grunt: Fix health value. 2024-03-04 18:40:57 -08:00
Marco Cawthorne ba23ecfab0
FX_Corpse: change movetype to MOVETYPE_BOUNCE 2024-03-04 11:47:31 -08:00
Marco Cawthorne f3596f2aef
Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
2024-03-02 00:43:10 -08:00
Marco Cawthorne 135e97d276
WEAPON_TRIPMINE: set tripmine model only for visual appearance, bypassing the dodgy hitbox (engine bug?) 2024-02-27 12:44:47 -08:00
Marco Cawthorne 24a8c78367
Move skill files around to the new conventions, tweak various sounds/particles and definitions. 2024-02-23 14:00:41 -08:00
Marco Cawthorne b47a64b850
Server: Fix precache of the item_weaponbox pickup sound. 2024-01-30 00:40:03 -08:00
Marco Cawthorne 4e232c6875
Remove "bot_add" command, add zpak001.pk3dir/scripts/bots.txt 2024-01-26 19:27:32 -08:00
Marco Cawthorne 381412e4ba
Gamerules: update player death sound def name 2024-01-08 15:29:28 -08:00
Marco Cawthorne a8aa141778
Client: Remove duplicate g_specmodes[] definition 2024-01-08 15:28:44 -08:00
Marco Cawthorne 7d27c29c07
Updates to the sound definitions and other minor fixes against upstream Nuclide. 2023-11-17 19:44:34 -08:00
Marco Cawthorne a483cad84c
Remove code that's no longer being run 2023-11-13 10:46:42 -08:00
Marco Cawthorne 63a407bb71
WEAPON_EGON: Fix parameter order on Damage_Radius() 2023-11-13 10:46:02 -08:00
Marco Cawthorne 1be1c6bf47
WEAPON_CROWBAR: Don't create an impact spark 2023-11-13 10:45:41 -08:00
Marco Cawthorne 436dbe4641
Server: Respect mp_forcerespawn in multiplayer 2023-11-13 10:44:32 -08:00
Marco Cawthorne 64887cdabf
Remove view.qc and modelevent.qc 2023-10-12 14:41:00 -07:00
Marco Cawthorne b1365cce22
Client: support game title fade-in 2023-09-27 14:07:45 -07:00
Marco Cawthorne 1d00e324dc
Client: Explicit precache of the muzzleflash models. 2023-09-18 18:46:19 -07:00
Marco Cawthorne b18c87cccb
Adjust the flashlight a bit 2023-07-31 17:15:46 -07:00
Marco Cawthorne 6d3474b707
WEAPON_HANDGRENADE: projectile conversion to EDef 2023-07-30 10:06:03 -07:00
Marco Cawthorne e342e72160
FX_Corpse: adjust bbox slightly, make it smaller. 2023-07-29 18:46:01 -07:00
Marco Cawthorne 25ac379c83
FX_Corpse: Add server-side animation code for the model 2023-07-29 18:01:46 -07:00
Marco Cawthorne aaf15a3f28
WEAPON_SATCHEL: Don't use private APIs when blowing up the satchel bombs. 2023-07-27 23:48:16 -07:00
Marco Cawthorne 753af7e8fb
Ripping things out, move most weapon projectiles into EntityDef 2023-07-27 23:08:26 -07:00
Marco Cawthorne 24964d27c9
Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead 2023-07-17 11:32:59 -07:00
Marco Cawthorne e49810be8b
Restructuring of monster/weapon entitydef files 2023-07-16 22:47:01 -07:00
Marco Cawthorne 6a8ac02add
Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF) 2023-06-28 08:52:39 -07:00
Marco Cawthorne dde42e481c
Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
Marco Cawthorne 67d2f03a26
Remove QUAKED comments for weapon pickups (handled by build_game.sh and defs now) 2023-06-01 10:16:25 -07:00
Marco Cawthorne cb2a517624
Fix the weaponbox not spawning properly in MP. 2023-05-10 14:36:46 -07:00
Marco Cawthorne 0b2955695a
Use entityDefs instead of hard-coded item pickups 2023-05-08 11:17:52 -07:00
Marco Cawthorne 70f1ed409f
Script definition tweaks for func_breakable behaviour/sounds 2023-05-01 05:51:20 -07:00
Xylemon c8ac0d596b spawn.qc remove this hack (for scientist hunt and other team mods) 2023-04-27 01:18:26 -07:00
Xylemon 422e57d3d8 weapon_gauss: Add special effect for overcharge, fix a mistake with overcharge damage, update gauss to use new weapon sound API 2023-04-26 17:33:12 -07:00
Xylemon 15e93d619b weapon_gauss: Secondary fire improvements
- move around velocity code so it's predicted and simpler, since we can't read gamerules here a simple MP check will do for now @eukara
- make sure we fire immediately if we release secondary fire after first spin cycle, with these changes the gauss should be nearly identical to Half-Life, minus the OP damage @xylemon
2023-04-25 23:51:18 -07:00
Xylemon 4d111ed96e Temp fix so snark doesn't do this hilarious bug anymore 2023-04-24 22:40:13 -07:00
Marco Cawthorne c68d2d7c60
Tweak the UI color defaults a little. 2023-04-03 11:16:44 -07:00
Marco Cawthorne 30ecbd1453
Multiplayer: Load and display a server message of the day if present. 2023-03-25 17:34:26 -07:00
Marco Cawthorne 2daaf2b1ad
Client: use frametime over clframetime for the bob. 2023-02-17 12:24:51 -08:00
Marco Cawthorne 7d58725d76
PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway. 2023-02-16 18:23:48 -08:00
Marco Cawthorne 9f9dd78458
Fix compiler warnings. 2023-02-14 12:54:45 -08:00
Marco Cawthorne 07453056a4
Remove dependency from base/src. 2023-02-12 12:54:57 -08:00
Marco Cawthorne 3a37d21257
item_pickup: Call respawn item sound in a separate method for sanity's sake 2023-02-07 17:35:47 -08:00
Marco Cawthorne 22d5b36d1c
Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
Marco Cawthorne c8397d2474
Client: clamp the armor subpic size to 1.0 (fixes graphical artifacts in TFC) 2023-02-07 09:08:00 -08:00