Commit Graph

27 Commits

Author SHA1 Message Date
Marco Cawthorne bcbbcc70d8
Client: Include FreeHL's damage.qc. 2021-10-21 23:33:02 +02:00
Marco Cawthorne 399d33a701
Add stub functions for the Vox sentence functions, which have been
taken out of upstream Nuclide.
2021-10-20 01:21:23 +02:00
Marco Cawthorne c6616fe18f
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart 2021-10-06 22:02:18 +02:00
Marco Cawthorne 6035e11627
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
2021-09-16 18:43:50 +02:00
Marco Cawthorne d8be29928d
Remove input_sequence definition. 2021-09-15 22:46:13 +02:00
Marco Cawthorne d84e161e2e Remove VALVE define from client/progs.src, add TFC define 2021-08-29 21:48:32 +02:00
Marco Cawthorne 21430f6fb5 Update include.src against valve/src 2021-08-29 17:46:33 +02:00
Marco Cawthorne a7d95b8800 Inherit valve/src's viewmodel effects 2021-08-01 08:56:05 +02:00
Marco Cawthorne a441ba4349 Remove usage of printf 2021-06-18 09:27:58 +02:00
Marco Cawthorne b7dab86f17 Server: Gone over info_tfgoal and item_tfgoal's speak and broadcast
code. It gets really confusing as to why non-owner messages get played
on 2fort but I think those are just fallback cases. This is very much
undocumented territory we're entering here.
2021-05-25 10:28:09 +02:00
Marco Cawthorne a0a65b9843 Major work on item_tfgoal and info_tfgoal. We now got 2fort style maps
working functionally. A lot is still missing however. Especially visual
fluff.
2021-05-25 08:32:11 +02:00
Marco Cawthorne cd750cd5d8 Client: Add yellow/green team join buttons in vgui_chooseteam 2021-05-25 08:30:11 +02:00
Marco Cawthorne f7d14b97dd Force team colors onto a player when spawning. We still gotta suppress
canges to them
2021-05-24 12:47:33 +02:00
Marco Cawthorne 0ab75f83bf Change the unspawned classname to 'unspawned' to prevent spectator logic
from taking place
2021-05-24 12:46:58 +02:00
Marco Cawthorne 833e2813af Re-enable the VGUI team choose menu. 2021-05-24 12:46:39 +02:00
Marco Cawthorne 650b24b020 Include flashlight.qc from FreeHL 2021-05-22 20:43:11 +02:00
Marco Cawthorne 04404673b8 Just some indentation guff changed. 2021-05-20 16:06:03 +02:00
Marco Cawthorne 3f22159607 Don't set view_ofs here. 2021-05-16 23:13:52 +02:00
Marco Cawthorne 3af0b7247d Use Base its damage.qc instead of FreeHL its. 2021-05-10 11:37:01 +02:00
Marco Cawthorne ad4c75ac7e Shared: Inherit weapon_common from Nuclide's base game. 2021-05-10 08:18:53 +02:00
Marco Cawthorne 1013cd9d1d Fix the code to compile against the latest Nuclide SDK 2021-05-07 13:35:42 +02:00
Marco Cawthorne 21d6eadbd9 Change pSeat references to pSeatLocal where applicable. 2021-03-31 13:44:10 +02:00
Marco Cawthorne 38372459a0 Include draw.qc from Nuclide's base game 2021-03-17 06:27:41 +01:00
Marco Cawthorne c227b5e717 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-13 15:33:13 +01:00
eukara 4c12b298dc
Create FUNDING.yml 2021-03-08 15:36:37 +01:00
Marco Cawthorne b9fe8220a9 Rename data.pk3dir to zpak001.pk3dir 2021-03-08 12:09:37 +01:00
Marco Cawthorne 67487d30cb Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 12:08:54 +01:00