Just some indentation guff changed.

This commit is contained in:
Marco Cawthorne 2021-05-20 16:06:03 +02:00
parent 3f22159607
commit 04404673b8
18 changed files with 18 additions and 18 deletions

View File

@ -93,7 +93,7 @@ w_autorifle_hudpic(int selected, vector pos, float a)
weapon_t w_autorifle =
{
.name = "autorifle",
.id = ITEM_AUTORIFLE,
.id = ITEM_AUTORIFLE,
.slot = 2,
.slot_pos = 0,
.draw = w_autorifle_draw,

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@ -211,7 +211,7 @@ w_crowbar_hudpic(int selected, vector pos, float a)
weapon_t w_crowbar =
{
.name = "crowbar",
.id = ITEM_CROWBAR,
.id = ITEM_CROWBAR,
.slot = 0,
.slot_pos = 0,
.draw = w_crowbar_draw,

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@ -93,7 +93,7 @@ w_flamer_hudpic(int selected, vector pos, float a)
weapon_t w_flamer =
{
.name = "flamer",
.id = ITEM_FLAMER,
.id = ITEM_FLAMER,
.slot = 3,
.slot_pos = 3,
.draw = w_flamer_draw,

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@ -93,7 +93,7 @@ w_glauncher_hudpic(int selected, vector pos, float a)
weapon_t w_glauncher =
{
.name = "glauncher",
.id = ITEM_GLAUNCHER,
.id = ITEM_GLAUNCHER,
.slot = 3,
.slot_pos = 1,
.draw = w_glauncher_draw,

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@ -93,7 +93,7 @@ w_grapple_hudpic(int selected, vector pos, float a)
weapon_t w_grapple =
{
.name = "grapple",
.id = ITEM_GRAPPLE,
.id = ITEM_GRAPPLE,
.slot = 5,
.slot_pos = 0,
.draw = w_grapple_draw,

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@ -93,7 +93,7 @@ w_incendiary_hudpic(int selected, vector pos, float a)
weapon_t w_incendiary =
{
.name = "incendiary",
.id = ITEM_INCENDIARY,
.id = ITEM_INCENDIARY,
.slot = 4,
.slot_pos = 3,
.draw = w_incendiary_draw,

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@ -93,7 +93,7 @@ w_knife_hudpic(int selected, vector pos, float a)
weapon_t w_knife =
{
.name = "knife",
.id = ITEM_KNIFE,
.id = ITEM_KNIFE,
.slot = 0,
.slot_pos = 2,
.draw = w_knife_draw,

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@ -93,7 +93,7 @@ w_medkit_hudpic(int selected, vector pos, float a)
weapon_t w_medkit =
{
.name = "medkit",
.id = ITEM_MEDKIT,
.id = ITEM_MEDKIT,
.slot = 0,
.slot_pos = 1,
.draw = w_medkit_draw,

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@ -93,7 +93,7 @@ w_nailgun_hudpic(int selected, vector pos, float a)
weapon_t w_nailgun =
{
.name = "nailgun",
.id = ITEM_NAILGUN,
.id = ITEM_NAILGUN,
.slot = 3,
.slot_pos = 0,
.draw = w_nailgun_draw,

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@ -94,7 +94,7 @@ w_pipebomb_hudpic(int selected, vector pos, float a)
weapon_t w_pipebomb =
{
.name = "pipebomb",
.id = ITEM_PIPEBOMB,
.id = ITEM_PIPEBOMB,
.slot = 4,
.slot_pos = 1,
.draw = w_pipebomb_draw,

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@ -93,7 +93,7 @@ w_railgun_hudpic(int selected, vector pos, float a)
weapon_t w_railgun =
{
.name = "railgun",
.id = ITEM_RAILGUN,
.id = ITEM_RAILGUN,
.slot = 1,
.slot_pos = 3,
.draw = w_railgun_draw,

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@ -75,7 +75,7 @@ w_rpg_hudpic(int selected, vector pos, float a)
weapon_t w_rpg =
{
.name = "rpg",
.id = ITEM_RPG,
.id = ITEM_RPG,
.slot = 4,
.slot_pos = 0,
.draw = w_rpg_draw,

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@ -253,7 +253,7 @@ w_sbs_hudpic(int s, vector pos, float a)
weapon_t w_sbs =
{
.name = "sbs",
.id = ITEM_SBS,
.id = ITEM_SBS,
.slot = 1,
.slot_pos = 0,
.draw = w_sbs_draw,

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@ -93,7 +93,7 @@ w_sniper_hudpic(int selected, vector pos, float a)
weapon_t w_sniper =
{
.name = "sniper",
.id = ITEM_SNIPER,
.id = ITEM_SNIPER,
.slot = 1,
.slot_pos = 1,
.draw = w_sniper_draw,

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@ -93,7 +93,7 @@ w_supernail_hudpic(int selected, vector pos, float a)
weapon_t w_supernail =
{
.name = "supernail",
.id = ITEM_SUPERNAIL,
.id = ITEM_SUPERNAIL,
.slot = 3,
.slot_pos = 2,
.draw = w_supernail_draw,

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@ -93,7 +93,7 @@ w_tranquil_hudpic(int selected, vector pos, float a)
weapon_t w_tranquil =
{
.name = "tranquil",
.id = ITEM_TRANQUIL,
.id = ITEM_TRANQUIL,
.slot = 1,
.slot_pos = 2,
.draw = w_tranquil_draw,

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@ -214,7 +214,7 @@ w_umbrella_hudpic(int selected, vector pos, float a)
weapon_t w_umbrella =
{
.name = "umbrella",
.id = ITEM_UMBRELLA,
.id = ITEM_UMBRELLA,
.slot = 0,
.slot_pos = 4,
.draw = w_umbrella_draw,

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@ -204,7 +204,7 @@ w_wrench_hudpic(int selected, vector pos, float a)
weapon_t w_wrench =
{
.name = "wrench",
.id = ITEM_WRENCH,
.id = ITEM_WRENCH,
.slot = 0,
.slot_pos = 3,
.draw = w_wrench_draw,