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1152939d93
Redo spawn logic. start work on info_tfdetect
master
Marco Cawthorne
2024-03-15 23:21:15 -0700
43c7bcc03b
Removal of "bot_add" command. Add zpak001.pk3dir/def/bot.def
Marco Cawthorne
2024-01-26 20:52:33 -0800
29281e8101
Bot improvements, some more work done on the grenades.
Marco Cawthorne
2024-01-08 15:34:11 -0800
3f636e0a3d
Add priority/weights to the weapons.
Marco Cawthorne
2024-01-08 15:33:27 -0800
f89da11c6b
Override monsters.def to disable the ones from valve/
Marco Cawthorne
2024-01-08 15:33:01 -0800
df23737727
Map preview images
Xylemon
2023-10-28 01:56:04 -0700
5e43a5e4b7
Waypoints for every official map excluding 2fort and ravelin
Xylemon
2023-10-21 23:15:12 -0700
9739a0a51c
Remove view.qc and modelevent.qc
Marco Cawthorne
2023-10-12 14:41:56 -0700
f3b239abbc
Concussion grenade and Hallucination grenade implementation coming along further
Marco Cawthorne
2023-10-05 00:32:47 -0700
c52f1b15db
Rebuild against FreeHL Develop
Marco Cawthorne
2023-07-27 23:28:21 -0700
0d1a2fa7f7
Client: use Titles_GetTextBody() for the various strings inside the VGUI menus that are specific to TFC
Marco Cawthorne
2023-04-21 13:51:50 -0700
2f10315a9a
Client: Make use of SetKeyEquivalent in the team and class menu.
Marco Cawthorne
2023-04-03 13:00:06 -0700
04a11d6317
Client: Some misc VGUI related improvements.
Marco Cawthorne
2023-04-03 11:15:23 -0700
df6cec18d0
remove install_patches.sh
Marco Cawthorne
2023-02-20 12:56:01 -0800
5c4d0ea38a
WEAPON_NAILGUN: use the small shot impact decal
Marco Cawthorne
2023-02-12 12:59:13 -0800
0af46a5e0f
Remove base/src dependency and use valve/src's versions instead.
Marco Cawthorne
2023-02-12 12:58:54 -0800
7a7fe9dce2
add instructions.txt file
Marco Cawthorne
2023-02-08 16:33:55 -0800
e3cdcbc2e2
WEAPON_PIPEBOMB: adjust damage and radius
Marco Cawthorne
2023-01-27 17:23:36 -0800
bba99076d5
Initial implementation of the Nail Grenade
Marco Cawthorne
2023-01-27 17:23:19 -0800
0ae8d2b52a
info_areadef: colorize the team colors in area descriptions
Marco Cawthorne
2023-01-23 16:44:52 -0800
d8c42b20ae
Shared: Add player animation code for movement and weapons.
Marco Cawthorne
2023-01-23 13:41:08 -0800
93c42b06cc
Started work on implementing various primary and secondary grenades
Marco Cawthorne
2023-01-23 02:22:59 -0800
8aba849f6b
info_tfgoal: add hack to make some maps work with possible bugs work better
Marco Cawthorne
2023-01-23 02:22:25 -0800
c033b256ea
More polish on the various weaponry.
Marco Cawthorne
2023-01-23 02:21:39 -0800
2a754f971a
item_tfgoal: only set RenderFX when it belongs to a specific team.
Marco Cawthorne
2023-01-22 20:28:59 -0800
5fdb709ce8
WEAPON_ASSCAN: Polish it some more
Marco Cawthorne
2023-01-22 20:28:28 -0800
744e09ec42
WEAPON_PIPEBOMB: add secondary fire for detonating as well as code to limit the active pipebombs to 8
Marco Cawthorne
2023-01-22 19:59:43 -0800
8b9fc69829
Client: Updated VGUI menus so they can be called separately. Implement commands 'changeteam' and 'changeclass.
Marco Cawthorne
2023-01-22 16:13:41 -0800
fe7ec00d31
player: Changed m_iMaxArmor for the Heavy Weapons Guy from 250 to 300.
Marco Cawthorne
2023-01-19 16:54:17 -0800
81e27e8502
TFCGameRules: populate serverinfo with teams actually detected to be playable on a given map.
Marco Cawthorne
2023-01-19 16:53:51 -0800
83304cc7a5
Add team HUD icon for when you pick up a TF goal item of said team.
Marco Cawthorne
2023-01-19 14:47:50 -0800
c12743cfc9
i_t_g: Hide the brush model upon spawning.
Marco Cawthorne
2023-01-18 21:05:22 -0800
c9869626cc
Sentry and Dispenser will sanitize the angles it inherits from the player now.
Marco Cawthorne
2023-01-18 21:04:56 -0800
c1d8d69a77
WEAPON_SNIPER: shooting more or less handles or how it supposed to, with the holding down + laser and all that. Still needs more accurate movement restrictions.
Marco Cawthorne
2023-01-18 21:04:25 -0800
c401ab9828
WEAPON_MEDKIT: Almost feature complete, lacking poison and just damages once
Xylemon
2023-01-18 20:41:07 -0800
8628cd5f4c
WEAPON_KNIFE: Implemented backstab
Xylemon
2023-01-18 20:34:02 -0800
a164607f06
Fix that NOBUILDZONE and NOGRENADEZONE flags don't get unset.
Marco Cawthorne
2023-01-18 18:03:00 -0800
8cf8cab514
Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible. Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
Marco Cawthorne
2023-01-18 17:04:46 -0800
5c08ab38c4
WEAPON_AUTORIFLE: Specify correct world/player models
Xylemon
2023-01-18 14:16:30 -0800
6adad7195e
WEAPON_SNIPER: Basic implementation
Xylemon
2023-01-18 14:16:09 -0800
dd918f106c
WEAPON_RAILGUN: Should use this sound call
Xylemon
2023-01-18 14:13:51 -0800
425d1d503e
WEAPON_KNIFE: Basic implementation
Xylemon
2023-01-18 14:04:53 -0800
2ecc2f77eb
WEAPON_AUTORIFLE: Bringing some functions up to modern spec
Xylemon
2023-01-18 14:03:53 -0800
8432bbfd0e
Add missing sounds for RPG, Incendiary Cannon, and Tranq
Xylemon
2023-01-18 14:00:13 -0800
5bd24517c3
Added basic sounds to WEAPON_DBS and WEAPON_SBS
Marco Cawthorne
2023-01-18 00:05:19 -0800
1697f318cd
Player movement speeds are now specified by classtype.
Marco Cawthorne
2023-01-18 00:04:49 -0800
99c8ce8787
Client: attempt to set g_hud_color according to the team the client is on
Marco Cawthorne
2023-01-17 21:53:01 -0800
0d0a91c2df
WEAPON_FLAMER: migrate the code over from They Hunger real quick
Marco Cawthorne
2023-01-17 21:52:01 -0800
87b84272e3
WEAPON_INCENDIARY: Basic functionality and renamed Railgun function to standard
Xylemon
2023-01-17 21:48:53 -0800
dee41eeffc
WEAPON_ASSCAN: early implementation of the assault cannon.
Marco Cawthorne
2023-01-17 17:08:57 -0800
2db9152e1b
Railgun now fully works, just needs visual fluff. Nailgun now uses modern crosshair approach
Xylemon
2023-01-17 16:44:48 -0800
dc9ac96279
WEAPON_PIPEBOMB: apparently the pipebomb launcher shares the magazine field with the glauncher, so fixed that.
Marco Cawthorne
2023-01-17 16:37:13 -0800
d2d3f54592
WEAPON_PIPEBOMB: now the pipebomb launcher is here too, although you can't explode the nades yet.
Marco Cawthorne
2023-01-17 16:32:53 -0800
14843ee5fd
WEAPON_GLAUNCHER: initial implementation... mostly done
Marco Cawthorne
2023-01-17 16:12:59 -0800
4f065e08f6
WEAPON_TRANQUIL: made that work more too.
Marco Cawthorne
2023-01-17 14:03:52 -0800
1b0de737e1
WEAPON_SUPERNAIL: make it work or whatever
Marco Cawthorne
2023-01-17 14:03:13 -0800
f83568c5ef
Add a cheat command to make it easier for developers to try the weapons.
Marco Cawthorne
2023-01-17 12:50:50 -0800
7f848a6fde
Add isempty weapon functions to stop the hud selection from crashing.
Marco Cawthorne
2023-01-17 11:58:35 -0800
b43aa239d1
Removal of Game_Input which has been made obsolete.
Marco Cawthorne
2023-01-11 17:45:41 -0800
fb27e32a1f
Merge github.com:eukara/freetfc
Marco Cawthorne
2023-01-08 13:43:55 -0800
f290161fbd
Import the weapon_base* files that were once in base/, but have since then been deleted.
Marco Cawthorne
2023-01-08 13:43:00 -0800
03e0002a92
Merge pull request #3 from preston-thompson/master
Marco Cawthorne
2023-01-01 13:21:44 -0800
187035c186
w_autorifle: add primary fire functionality
Preston Thompson
2022-12-31 16:52:00 -0800
5312044640
Merge pull request #2 from preston-thompson/master
Marco Cawthorne
2022-12-31 13:46:27 -0800
938d67443d
w_nailgun: add primary sound, add hit effects and decal, adjust missile start position and velocity
Preston Thompson
2022-12-31 13:43:37 -0800
3e47775ccb
Add manifest file
Marco Cawthorne
2022-12-31 12:09:37 -0800
937d3f1ba5
Compilation fixes.
Marco Cawthorne
2022-12-31 12:07:11 -0800
131228db92
Clean up think calls and fix various linking issues with upstream Nuclide.
Marco Cawthorne
2022-12-22 16:11:13 -0800
269d16eac6
Remove references to client/player.qc.
Marco Cawthorne
2022-11-30 14:31:14 -0800
9c6e414e0b
Set pragma target fte_5768
Marco Cawthorne
2022-08-22 23:25:37 -0700
2d8bfa42df
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
Marco Cawthorne
2022-08-09 09:31:37 -0700
365276affe
Clean up our player enumflags.
Marco Cawthorne
2022-08-07 14:13:46 -0700
e3c7d8a1a2
Make our sentry class use soundDefs
Marco Cawthorne
2022-08-05 14:25:01 -0700
ddaf0f533a
Cleanup: Some CGameRules methods are now of type 'bool' Remove rules.qc
Marco Cawthorne
2022-07-16 15:08:28 -0700
25a70fb2d2
Wrench now detects sentries, has commented code in place for other buildings. Also fixed up the damage code/squibs code, left in a duplicate function when updating, my bad.
Xylemon
2022-07-14 22:56:58 -0700
7512619a06
Commit some of this WiP stuff so Xylemon can merge his changes.
Marco Cawthorne
2022-07-14 22:35:45 -0700
de3ced89cf
Wrench now has cells, and will display it in the HUD
Xylemon
2022-07-14 21:07:46 -0700
7fc6f85cbc
item_tfgoal: add RFX_GLOWSHELL rendering mode
Marco Cawthorne
2022-07-10 17:21:35 -0700
b559904a53
sentry: will now look around. no idea why bone controller 2 isn't responding.
Marco Cawthorne
2022-07-10 16:40:22 -0700
3865075e18
sentry: apply correct color to the head of the sentry
Marco Cawthorne
2022-07-10 15:56:44 -0700
369db33689
item_armor: remove unnecessary .skin assignment
Marco Cawthorne
2022-07-10 15:55:10 -0700
cc9868b27b
item_healthkit: basic implementation
Marco Cawthorne
2022-07-10 15:54:25 -0700
4f5fbd81ef
item_armor: use different colors for the different armor types
Marco Cawthorne
2022-07-10 15:54:10 -0700
5af3b4409b
item_armor: Get the right bbox value, drop to floor upon spawn.
Marco Cawthorne
2022-07-10 15:15:20 -0700
e0cc5959c9
item_armor: correct point values for the different types
Marco Cawthorne
2022-07-10 14:52:43 -0700
ba883ac321
item_armor: add soundDef for pickup sound
Marco Cawthorne
2022-07-10 14:46:53 -0700
49f9eec643
item_armor: Initial implementation. Gives armor points and metal (to engineers)
Marco Cawthorne
2022-07-10 14:18:43 -0700
e2299d8d22
Minor cleanup around some well deserved warnings
Marco Cawthorne
2022-07-10 13:21:16 -0700
e78ae3cf86
item_tfgoal: proper drop & return code, add support for 'pausetime', 'noise3' and 'noise4' spawn keys
Marco Cawthorne
2022-07-10 13:07:35 -0700
d375315027
info_areadef: Add primitive entity. dispenser: add Death() method
Marco Cawthorne
2022-07-10 11:24:40 -0700
22b968c6e6
dispenser: clamp armor and do some extra bound checks before registering as a valid pickup
Marco Cawthorne
2022-07-10 09:15:43 -0700
1dce4e12b1
Add func_nobuild, func_nogrenades.
Marco Cawthorne
2022-07-10 09:06:53 -0700
ece04dda38
dispenser: refine touch logic to check for changes, play appropriate sound
Marco Cawthorne
2022-07-10 08:33:56 -0700
5a0f20f86f
item_tfgoal: add QUAKED comment documenting implemented behaviour
Marco Cawthorne
2022-07-10 07:42:15 -0700
67b9d02132
Little bit more work on the Dispenser, documenting mainly the limits. Still gotta research the exact ammo refresh timings and go implement the spanner functionality.
Marco Cawthorne
2022-07-09 23:51:21 -0700
5d37d48c23
Slight cleanup to the build/dismantle sendevents
Marco Cawthorne
2022-07-09 23:06:44 -0700
54d2fe4e0b
Now we're warning the player when they want to build another (insert structure here)
Marco Cawthorne
2022-07-09 22:04:41 -0700
36e2dc43b6
Add 'no metal' message when trying to build.
Marco Cawthorne
2022-07-09 21:55:09 -0700
fad9e10a95
Added some primitive building commands for the engineer...
Marco Cawthorne
2022-07-09 21:50:07 -0700
38b5fc6cc3
Server: Gamerules now marked as teamplay, which will fix some doors and friendly fire
Marco Cawthorne
2022-07-09 17:36:23 -0700
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