Shared: Inherit weapon_common from Nuclide's base game.

This commit is contained in:
Marco Cawthorne 2021-05-10 08:18:53 +02:00
parent 1013cd9d1d
commit ad4c75ac7e
5 changed files with 7 additions and 51 deletions

View File

@ -19,10 +19,10 @@ ClientGame_EntityUpdate(float id, float new)
{
switch (id) {
default:
return FALSE;
return (0);
}
return TRUE;
return (1);
}
void

View File

@ -1,7 +1,7 @@
#includelist
../../../valve/src/shared/flags.h
../../../valve/src/shared/player.qc
../../../valve/src/shared/weapon_common.h
../../../base/src/shared/weapon_common.h
../../../valve/src/shared/animations.h
../../../valve/src/shared/animations.qc
../../../valve/src/shared/pmove.qc
@ -37,6 +37,6 @@ w_tranquil.qc
w_umbrella.qc
w_wrench.qc
weapons.qc
../../../valve/src/shared/weapon_common.qc
input.qc
../../../base/src/shared/weapon_common.qc
../../../base/src/shared/input.qc
#endlist

View File

@ -1,44 +0,0 @@
/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
Game_Input(void)
{
#ifdef SERVER
if (input_buttons & INPUT_BUTTON5) {
Player_UseDown();
} else {
Player_UseUp();
}
if (self.impulse == 100) {
Flashlight_Toggle();
}
self.impulse = 0;
#endif
if (input_buttons & INPUT_BUTTON0) {
Weapons_Primary();
} else if (input_buttons & INPUT_BUTTON4) {
Weapons_Reload();
} else if (input_buttons & INPUT_BUTTON3) {
Weapons_Secondary();
} else {
Weapons_Release();
}
}

View File

@ -75,7 +75,7 @@ w_dbs_pickup(int new, int startammo)
player pl = (player)self;
pl.shotgun_mag = bound(0, pl.shotgun_mag + 8, 8);
#endif
return TRUE;
return (1);
}
void

View File

@ -76,7 +76,7 @@ w_sbs_pickup(int new, int startammo)
player pl = (player)self;
pl.shotgun_mag = bound(0, pl.shotgun_mag + 8, 8);
#endif
return TRUE;
return (1);
}
void