Client: Include FreeHL's damage.qc.

This commit is contained in:
Marco Cawthorne 2021-10-21 23:33:02 +02:00
parent 399d33a701
commit bcbbcc70d8
Signed by: eukara
GPG Key ID: C196CD8BA993248A
3 changed files with 13 additions and 1 deletions

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@ -14,7 +14,17 @@ then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside
Obviously make sure that Nuclide has fteqw and fteqcc set-up for building.
## Community
Join us on #halflife or #tfc via irc.frag-net.com and chat.
### Matrix
If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more!
https://matrix.to/#/#nuclide:matrix.org
### IRC
Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues
and other such things. It's bridged with the Matrix room of the same name!
### Others
We've had people ask in the oddest of places for help, please don't do that.
## License
ISC License

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@ -38,6 +38,7 @@ void
ClientGame_RendererRestart(string rstr)
{
Obituary_Precache();
Damage_Precache();
FX_Blood_Init();
FX_BreakModel_Init();

1
src/client/progs.src Executable file → Normal file
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@ -19,6 +19,7 @@
../../../src/gs-entbase/shared.src
../shared/include.src
../../../valve/src/client/damage.qc
../../../base/src/client/draw.qc
init.qc
../../../valve/src/client/flashlight.qc