nuclide/src/gs-entbase
Marco Cawthorne ad093548b5
Clean up some misc building stuff. Based on input by BartoCH, many thanks!
I'd like to make the gmake check nicer when I have more time.
2022-06-06 19:58:29 -07:00
..
client Added NSInteractiveSurface. Make voting display which bindings to press for yes/no. 2022-06-04 14:09:50 -07:00
server Added NSInteractiveSurface. Make voting display which bindings to press for yes/no. 2022-06-04 14:09:50 -07:00
shared Clean up some misc building stuff. Based on input by BartoCH, many thanks! 2022-06-06 19:58:29 -07:00
README Update gs-entbase README 2020-06-12 16:30:09 +02:00
baseentity.h Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity 2022-04-20 14:29:37 -07:00
client.src func_smokevolume: Initial implementation 2022-04-04 10:16:49 -07:00
decals.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
server.src Spring cleaning part one. 2022-05-11 12:49:04 -07:00
shared.src Added NSInteractiveSurface. Make voting display which bindings to press for yes/no. 2022-06-04 14:09:50 -07:00

README

GENERAL ENTITY CODE BASE
========================

This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.

A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.

Others objects I have come up with on my own for the projects.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik