Update gs-entbase README

This commit is contained in:
Marco Cawthorne 2020-06-12 16:30:09 +02:00
parent 1b27e26582
commit 8c62ea4f73
1 changed files with 9 additions and 11 deletions

View File

@ -1,17 +1,15 @@
HALF-LIFE ENTITY BASE - QUAKEC VERSION
======================================
GENERAL ENTITY CODE BASE
========================
This server-side logic is part of the FreeCS project.
It's a reverse-engineering effort to get Half-Life entities closely
compatible with FTE QuakeWorld.
This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.
They are made possible through the documentation efforts of twhl.info
A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.
It's created from scratch and is not C++ - it's QuakeC and meant to be used
within FTE QuakeWorld. The file extensions are only changed in order to help
with the syntax highlighting choice of your favorite editor.
This codebase is to be compiled with FTEQCC, no other compiler is supported.
Others objects I have come up with on my own for the projects.
A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the