nuclide/src/gs-entbase/server
Marco Cawthorne 8b15c59ecd
func_breakable: use BreakModel_Spawn instead of FX_BreakModel.
2022-11-11 15:04:33 -08:00
..
button_target.qc Make games buildable again, caused by renaming Spraylogo and GameRules classes/files. 2022-10-14 15:49:59 -07:00
cycler.qc func_breakable: This still used Hide() for some reason, changed to Disappear() 2022-09-02 22:02:54 -07:00
cycler_sprite.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
defs.h Get rid of src/gs-entbase/shared/{baseentity.h,env_sprite.h} 2022-07-20 16:38:12 -07:00
env_beam.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
env_beverage.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
env_explosion.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
env_fade.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
env_global.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
env_hudhint.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
env_laser.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
env_message.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
env_render.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
env_shake.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
env_shooter.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
env_spark.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
env_sprite.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
func_areaportal.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
func_breakable.qc func_breakable: use BreakModel_Spawn instead of FX_BreakModel. 2022-11-11 15:04:33 -08:00
func_brush.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
func_button.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
func_conveyor.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
func_detail.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
func_detail_illusionary.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
func_door.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
func_door_rotating.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
func_group.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
func_guntarget.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
func_healthcharger.qc Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them. 2022-08-31 13:24:55 -07:00
func_lod.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
func_mortar_field.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
func_pendulum.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
func_physbox.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
func_plat.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
func_platrot.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
func_pushable.qc func_pushable: func_pushables shouldn't collide with anything but BODY type objects for now 2022-09-12 14:01:51 -07:00
func_recharge.qc Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them. 2022-08-31 13:24:55 -07:00
func_rot_button.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
func_rotating.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
func_tank.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
func_tankcontrols.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
func_tracktrain.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
func_tracktraincontrols.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
func_train.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
func_vehiclecontrols.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
func_wall_toggle.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
game_counter.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
game_counter_set.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
game_player_equip.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
game_text.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
gibshooter.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
info_hint.qc NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
info_intermission.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
info_node.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
info_node_air.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
info_notnull.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
info_null.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
infodecal.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
item_food.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
light.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
logic_auto.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
momentary_door.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
momentary_rot_button.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
momentarybase.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
monster_furniture.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
monster_generic.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
monstermaker.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
multi_manager.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
multisource.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
path_corner.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
path_track.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
player_loadsaved.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
player_weaponstrip.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
point_camera.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
prop_door_rotating.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
prop_dynamic.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
prop_physics.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
prop_static.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
random_speaker.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
random_trigger.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
scripted_sentence.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
scripted_sequence.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
speaker.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
stubs.qc GS-EntBase: Initial documentation for info_hint. 2022-07-17 09:04:16 -07:00
targ_speaker.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
target_cdaudio.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
trigger_auto.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
trigger_autosave.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
trigger_cdaudio.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
trigger_changelevel.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
trigger_changetarget.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
trigger_counter.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
trigger_endsection.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
trigger_hurt.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
trigger_look.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
trigger_multiple.qc Move touch handlers into NSTrigger, remove trigger_multiple's own version of the team check. 2022-08-31 15:18:06 -07:00
trigger_once.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
trigger_playerfreeze.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
trigger_push.qc NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful. 2022-08-26 15:39:00 -07:00
trigger_relay.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
trigger_teleport.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
trigger_transition.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00