.. |
button_target.qc
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Make games buildable again, caused by renaming Spraylogo and GameRules classes/files.
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2022-10-14 15:49:59 -07:00 |
cycler.qc
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func_breakable: This still used Hide() for some reason, changed to Disappear()
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2022-09-02 22:02:54 -07:00 |
cycler_sprite.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
defs.h
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Get rid of src/gs-entbase/shared/{baseentity.h,env_sprite.h}
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2022-07-20 16:38:12 -07:00 |
env_beam.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
env_beverage.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
env_explosion.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
env_fade.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
env_global.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
env_hudhint.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
env_laser.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
env_message.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
env_render.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
env_shake.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
env_shooter.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
env_spark.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
env_sprite.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
func_areaportal.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
func_breakable.qc
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func_breakable: use BreakModel_Spawn instead of FX_BreakModel.
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2022-11-11 15:04:33 -08:00 |
func_brush.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
func_button.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
func_conveyor.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
func_detail.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
func_detail_illusionary.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
func_door.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
func_door_rotating.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
func_group.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
func_guntarget.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
func_healthcharger.qc
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Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them.
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2022-08-31 13:24:55 -07:00 |
func_lod.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
func_mortar_field.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
func_pendulum.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
func_physbox.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
func_plat.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
func_platrot.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
func_pushable.qc
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func_pushable: func_pushables shouldn't collide with anything but BODY type objects for now
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2022-09-12 14:01:51 -07:00 |
func_recharge.qc
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Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them.
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2022-08-31 13:24:55 -07:00 |
func_rot_button.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
func_rotating.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
func_tank.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
func_tankcontrols.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
func_tracktrain.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
func_tracktraincontrols.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
func_train.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
func_vehiclecontrols.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
func_wall_toggle.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
game_counter.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
game_counter_set.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
game_player_equip.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
game_text.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
gibshooter.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
info_hint.qc
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NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
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2022-08-10 16:51:26 -07:00 |
info_intermission.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
info_node.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
info_node_air.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
info_notnull.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
info_null.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
infodecal.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
item_food.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
light.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
logic_auto.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
momentary_door.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
momentary_rot_button.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
momentarybase.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
monster_furniture.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
monster_generic.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
monstermaker.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
multi_manager.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
multisource.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
path_corner.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
path_track.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
player_loadsaved.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
player_weaponstrip.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
point_camera.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
prop_door_rotating.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
prop_dynamic.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
prop_physics.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
prop_static.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
random_speaker.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
random_trigger.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
scripted_sentence.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
scripted_sequence.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
speaker.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
stubs.qc
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GS-EntBase: Initial documentation for info_hint.
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2022-07-17 09:04:16 -07:00 |
targ_speaker.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
target_cdaudio.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
trigger_auto.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
trigger_autosave.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
trigger_cdaudio.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
trigger_changelevel.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
trigger_changetarget.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
trigger_counter.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
trigger_endsection.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
trigger_hurt.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
trigger_look.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
trigger_multiple.qc
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Move touch handlers into NSTrigger, remove trigger_multiple's own version of the team check.
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2022-08-31 15:18:06 -07:00 |
trigger_once.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
trigger_playerfreeze.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
trigger_push.qc
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NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
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2022-08-26 15:39:00 -07:00 |
trigger_relay.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
trigger_teleport.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
trigger_transition.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |