nuclide/src/gs-entbase/server/trigger_transition.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED trigger_transition (0 .5 .8) ?
Currently unused. This is meant for defining level transition regions.
All entities touching this volume would carry across to the next level.
-------- KEYS --------
"targetname" : Name
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
*/
class
trigger_transition:NSBrushTrigger
{
void(void) trigger_transition;
virtual void(void) Respawn;
};
void
trigger_transition::trigger_transition(void)
{
}
void
trigger_transition::Respawn(void)
{
InitBrushTrigger();
}