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base
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Added a stripped down base game tree, which should pose as a decent
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2020-12-22 01:56:44 +01:00 |
cstrike
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PMove: Added macros to let mods override a bunch of physics variables so
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2020-12-08 12:00:10 +01:00 |
gearbox
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PMove: Added macros to let mods override a bunch of physics variables so
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2020-12-08 12:00:10 +01:00 |
hunger
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
poke646
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
rewolf
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PMove: Added macros to let mods override a bunch of physics variables so
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2020-12-08 12:00:10 +01:00 |
scihunt
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
tfc
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PMove: Added macros to let mods override a bunch of physics variables so
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2020-12-08 12:00:10 +01:00 |
valve
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Change magic numbers of BSP version checks to macro defines.
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2020-12-13 00:56:11 +01:00 |
damage.h
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
defs.h
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PMove: Added macros to let mods override a bunch of physics variables so
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2020-12-08 12:00:10 +01:00 |
entities.h
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Added func_monitor and point_camera. Along with a test_monitor map to
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2020-12-01 20:43:25 +01:00 |
events.h
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Move entity-update/event definitions for game-specific cases out of root
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2020-10-24 13:11:02 +02:00 |
flags.h
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CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability
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2020-10-25 12:06:22 +01:00 |
fteextensions.qc
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Fix armor indirection bug. The compiler ought to warn about name conflicts like these.
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2020-05-28 19:53:24 +02:00 |
hitmesh.h
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
include.src
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Add shared/include.src, so we touch gamename/include.src less for global
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2020-10-30 12:21:00 +01:00 |
materials.h
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Lots of commits bundled into one:
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2020-04-20 06:45:14 +02:00 |
math.c
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GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
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2020-10-31 14:32:23 +01:00 |
math.h
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Add shared/include.src, so we touch gamename/include.src less for global
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2020-10-30 12:21:00 +01:00 |
memory.h
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GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
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2020-10-31 14:32:23 +01:00 |
player.h
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PMove: Added macros to let mods override a bunch of physics variables so
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2020-12-08 12:00:10 +01:00 |
pmove.c
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PMove: Added macros to let mods override a bunch of physics variables so
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2020-12-08 12:00:10 +01:00 |
pmove.h
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PMove: Added macros to let mods override a bunch of physics variables so
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2020-12-08 12:00:10 +01:00 |
sound.c
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Added a stripped down base game tree, which should pose as a decent
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2020-12-22 01:56:44 +01:00 |
sound.h
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Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
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2020-12-12 06:24:48 +01:00 |