nuclide/src/shared
Marco Cawthorne 86daed3eec Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
2020-12-22 01:56:44 +01:00
..
base Added a stripped down base game tree, which should pose as a decent 2020-12-22 01:56:44 +01:00
cstrike PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00
gearbox PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00
hunger Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
poke646 Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
rewolf PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00
scihunt Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
tfc PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00
valve Change magic numbers of BSP version checks to macro defines. 2020-12-13 00:56:11 +01:00
damage.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
defs.h PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00
entities.h Added func_monitor and point_camera. Along with a test_monitor map to 2020-12-01 20:43:25 +01:00
events.h Move entity-update/event definitions for game-specific cases out of root 2020-10-24 13:11:02 +02:00
flags.h CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability 2020-10-25 12:06:22 +01:00
fteextensions.qc Fix armor indirection bug. The compiler ought to warn about name conflicts like these. 2020-05-28 19:53:24 +02:00
hitmesh.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
include.src Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
materials.h Lots of commits bundled into one: 2020-04-20 06:45:14 +02:00
math.c GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget, 2020-10-31 14:32:23 +01:00
math.h Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
memory.h GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget, 2020-10-31 14:32:23 +01:00
player.h PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00
pmove.c PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00
pmove.h PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00
sound.c Added a stripped down base game tree, which should pose as a decent 2020-12-22 01:56:44 +01:00
sound.h Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound 2020-12-12 06:24:48 +01:00