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animations.c
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
animations.h
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Counter-Strike: Handle player animation code in its own files, update
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2020-04-22 05:32:58 +02:00 |
defs.h
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Move entity-update/event definitions for game-specific cases out of root
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2020-10-24 13:11:02 +02:00 |
entities.h
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Move entity-update/event definitions for game-specific cases out of root
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2020-10-24 13:11:02 +02:00 |
equipment.c
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
events.h
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Move entity-update/event definitions for game-specific cases out of root
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2020-10-24 13:11:02 +02:00 |
flags.h
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
fx_flashbang.c
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Physics: define stand-in values for non CSTRIKE and VALVE defined games
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2020-05-08 07:44:40 +02:00 |
fx_impact.c
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FX: Moved all the particle descriptions into the appropriate places.
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2020-04-23 14:26:43 +02:00 |
fx_smokenade.c
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Counter-Strike: Updated the WEAPON_SMOKEGRENADE smoke particle effect.
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2020-04-23 03:41:56 +02:00 |
include.src
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PMove: Added macros to let mods override a bunch of physics variables so
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2020-12-08 12:00:10 +01:00 |
item_c4bomb.cpp
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Working around a compiler bug in fteqcc (presumably) where for some reason
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2020-11-25 10:32:42 +01:00 |
item_c4bomb.h
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Counter-Strike: Added client-side LED glow to WEAPON_C4BOMB
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2020-08-17 05:38:39 +02:00 |
items.h
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
player.h
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
pmove.c
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PMove: Added macros to let mods override a bunch of physics variables so
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2020-12-08 12:00:10 +01:00 |
radio.h
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
w_ak47.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_aug.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_awp.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_c4bomb.c
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
w_deagle.c
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
w_elites.c
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
w_fiveseven.c
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
w_flashbang.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_g3sg1.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_glock18.c
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
w_hegrenade.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_knife.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_m3.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_m4a1.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_mac10.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_mp5.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_p90.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_p228.c
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
w_para.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_scout.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_sg550.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_sg552.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_smokegrenade.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_tmp.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_ump45.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
w_usp45.c
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
w_xm1014.c
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
weapons.c
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update copyright dates because I've been forgetting all year.
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2020-04-07 14:46:23 +02:00 |
weapons.h
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Make cstrike use spriteframe() for HUD gfx
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2020-05-31 13:20:04 +02:00 |
weapons_cstrike.c
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Counter-Strike: Tweak the punchangle/recoil to feel closer to 1.5. It was
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2020-04-25 22:29:35 +02:00 |