nuclide/src/shared/cstrike
Marco Cawthorne c130ab2c38 PMove: Added macros to let mods override a bunch of physics variables so
they keep their fingers out of pmove.c
2020-12-08 12:00:10 +01:00
..
animations.c Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
animations.h Counter-Strike: Handle player animation code in its own files, update 2020-04-22 05:32:58 +02:00
defs.h Move entity-update/event definitions for game-specific cases out of root 2020-10-24 13:11:02 +02:00
entities.h Move entity-update/event definitions for game-specific cases out of root 2020-10-24 13:11:02 +02:00
equipment.c Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
events.h Move entity-update/event definitions for game-specific cases out of root 2020-10-24 13:11:02 +02:00
flags.h Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
fx_flashbang.c Physics: define stand-in values for non CSTRIKE and VALVE defined games 2020-05-08 07:44:40 +02:00
fx_impact.c FX: Moved all the particle descriptions into the appropriate places. 2020-04-23 14:26:43 +02:00
fx_smokenade.c Counter-Strike: Updated the WEAPON_SMOKEGRENADE smoke particle effect. 2020-04-23 03:41:56 +02:00
include.src PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00
item_c4bomb.cpp Working around a compiler bug in fteqcc (presumably) where for some reason 2020-11-25 10:32:42 +01:00
item_c4bomb.h Counter-Strike: Added client-side LED glow to WEAPON_C4BOMB 2020-08-17 05:38:39 +02:00
items.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
player.h Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
pmove.c PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00
radio.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
w_ak47.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_aug.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_awp.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_c4bomb.c Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
w_deagle.c Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
w_elites.c Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
w_fiveseven.c Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
w_flashbang.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_g3sg1.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_glock18.c Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
w_hegrenade.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_knife.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_m3.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_m4a1.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_mac10.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_mp5.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_p90.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_p228.c Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
w_para.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_scout.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_sg550.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_sg552.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_smokegrenade.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_tmp.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_ump45.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
w_usp45.c Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
w_xm1014.c Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
weapons.c update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
weapons.h Make cstrike use spriteframe() for HUD gfx 2020-05-31 13:20:04 +02:00
weapons_cstrike.c Counter-Strike: Tweak the punchangle/recoil to feel closer to 1.5. It was 2020-04-25 22:29:35 +02:00