nuclide/Documentation/Materials/commands/vmap_lightmapsampleoffset.md

476 B

Materials: VMap Commands

vmap_lightmapsampleoffset

Syntax

vmap_lightmapSampleOffset

Overview

Takes a single parameter, defaulting to 1.0, which specifies how many units off a surface should the compiler sample lighting from. Use larger values (2.0-8.0) if you're getting ugly splotches on lightmapped terrain. Try to use filtering to solve splotches if possible, leaving vmap_lightmapSampleOffset as a last resort.