# Materials: VMap Commands {#mat_vmap} ## vmap_lightmapsampleoffset ### Syntax {#syntax} **vmap_lightmapSampleOffset ** ### Overview {#overview} Takes a single parameter, defaulting to 1.0, which specifies how many units off a surface should the compiler sample lighting from. Use larger values (2.0-8.0) if you're getting ugly splotches on lightmapped terrain. Try to use filtering to solve splotches if possible, leaving vmap_lightmapSampleOffset as a last resort.