13 lines
476 B
Markdown
13 lines
476 B
Markdown
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# Materials: VMap Commands {#mat_vmap}
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## vmap_lightmapsampleoffset
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### Syntax {#syntax}
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**vmap_lightmapSampleOffset <float>**
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### Overview {#overview}
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Takes a single parameter, defaulting to 1.0, which specifies how many
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units off a surface should the compiler sample lighting from. Use larger
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values (2.0-8.0) if you're getting ugly splotches on lightmapped
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terrain. Try to use filtering to solve splotches if possible, leaving
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vmap_lightmapSampleOffset as a last resort.
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