nuclide/src/shared
Marco Cawthorne 33d7c3cc50
NSMonster: change error() to NSError() to aid debugging.
2024-03-21 18:57:31 -07:00
..
NSBrushTrigger.h game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master. 2023-10-30 16:37:45 -07:00
NSBrushTrigger.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSClient.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSClient.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSClientPlayer.h NSClientSpectator: new mode: overview which is work in progress. 2024-01-08 14:58:45 -08:00
NSClientPlayer.qc NSClientSpectator: add new method SpectatorDeathcam() 2024-03-06 19:13:11 -08:00
NSClientSpectator.h NSClientSpectator: add new method SpectatorDeathcam() 2024-03-06 19:13:11 -08:00
NSClientSpectator.qc NSClientSpectator: add new method SpectatorDeathcam() 2024-03-06 19:13:11 -08:00
NSDebris.h PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
NSDebris.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSEntity.h NSEntity: add empty DebugDraw method for listen servers. 2024-03-04 18:44:10 -08:00
NSEntity.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
NSIO.h NSIO: Give it an empty ParentUpdate() to work around StartFrame() calling a null function on them. 2024-03-04 18:45:06 -08:00
NSIO.qc NSIO: Give it an empty ParentUpdate() to work around StartFrame() calling a null function on them. 2024-03-04 18:45:06 -08:00
NSItem.h Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00
NSItem.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSMonster.h NSMonster: add support for `sequence` key, used by some sitting NPCs. 2024-03-06 19:30:38 -08:00
NSMonster.qc NSMonster: change error() to NSError() to aid debugging. 2024-03-21 18:57:31 -07:00
NSMoverEntity.h NSMoverEntity: add 'movedir' key support for Source Engine based maps 2023-09-26 22:24:13 -07:00
NSMoverEntity.qc monstermaker: Prevent monster DropToFloor(). 2024-03-05 23:27:26 -08:00
NSNavAI.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSNavAI.qc NSNavAI: set _m_flRouteGiveUp to something valid, and change our pathskip tracebox to work like the nodegraph one. 2024-03-18 23:50:14 -07:00
NSPhysicsConstraint.h Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
NSPhysicsConstraint.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSPhysicsEntity.h PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
NSPhysicsEntity.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSPointTrigger.h NSPointTrigger: Save/Restore for the debug texture. 2024-03-06 19:13:48 -08:00
NSPointTrigger.qc NSPointTrigger: Save/Restore for the debug texture. 2024-03-06 19:13:48 -08:00
NSPortal.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSPortal.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSProjectile.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSProjectile.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSRenderableEntity.h !!! Mods/games should now remove modelevent.qc and view.qc from their csprogs !!! 2023-10-12 14:45:27 -07:00
NSRenderableEntity.qc func_tracktrain: Save/Restore more fields, keep track of when to play the movement sounds. 2024-03-05 08:19:56 -08:00
NSSpawnPoint.h Add new class: NSSpawnPoint. 2024-03-06 19:11:37 -08:00
NSSpawnPoint.qc Add new class: NSSpawnPoint. 2024-03-06 19:11:37 -08:00
NSSpraylogo.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSSpraylogo.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSSquadMonster.h Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00
NSSquadMonster.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSSurfacePropEntity.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSSurfacePropEntity.qc Minor cleanups to some point entities and replace various usage of whichpack(). 2024-03-04 18:51:07 -08:00
NSTalkMonster.h NSTalkMonster: pathfinding fixes that benefit following players around the maps. More failsafes. 2023-10-11 01:05:28 -07:00
NSTalkMonster.qc NSTalkMonster: m_flFollowSpeedChanged should be 1.0 instead of 5.0 (as comment suggests) 2024-03-06 19:12:05 -08:00
NSTimer.h Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00
NSTimer.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSTrigger.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSTrigger.qc scripted_sentence: add support for `refire` key. 2024-03-05 22:48:00 -08:00
NSVehicle.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
NSVehicle.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
cloader.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
cloader.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
colors.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
damage.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
decalgroups.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
decalgroups.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
defs.h Add new class: NSSpawnPoint. 2024-03-06 19:11:37 -08:00
effects.h Documentation improvements to various headers, also g_developer prints. 2022-12-21 17:09:35 -08:00
entities.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
events.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
flags.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
fteextensions.qc NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump. 2022-06-27 08:31:41 -07:00
global.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
hitmesh.h Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines. 2022-10-15 20:32:40 -07:00
include.src Add new class: NSSpawnPoint. 2024-03-06 19:11:37 -08:00
materials.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
materials.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
math.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
math.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
memory.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
motd.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
motd.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
platform.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
player_pmove.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
pmove.h PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
pmove.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
pmove_custom.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
propdata.h PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
propdata.qc PropData: Change warning to a log. Not every model has to have PropData. 2024-03-04 18:42:05 -08:00
sentences.h Sentences: Speed up the word search using hashtables 2023-03-24 10:48:04 -07:00
sentences.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
sound.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
sound.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
surfaceproperties.h Exterminate FX_Explosion, FX_Spark and FX_Impact references. 2023-07-24 14:14:20 -07:00
surfaceproperties.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
util.h Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
util.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
weapons.h Add client-side stub for function Weapons_SwitchBest. 2023-04-15 17:24:49 -07:00
weapons.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00