.. |
NSBrushTrigger.h
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game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master.
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2023-10-30 16:37:45 -07:00 |
NSBrushTrigger.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSClient.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSClient.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSClientPlayer.h
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NSClientSpectator: new mode: overview which is work in progress.
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2024-01-08 14:58:45 -08:00 |
NSClientPlayer.qc
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NSClientSpectator: add new method SpectatorDeathcam()
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2024-03-06 19:13:11 -08:00 |
NSClientSpectator.h
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NSClientSpectator: add new method SpectatorDeathcam()
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2024-03-06 19:13:11 -08:00 |
NSClientSpectator.qc
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NSClientSpectator: add new method SpectatorDeathcam()
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2024-03-06 19:13:11 -08:00 |
NSDebris.h
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PropData: read info from Source Engine .phy files
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2023-10-22 23:30:31 -07:00 |
NSDebris.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSEntity.h
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NSEntity: add empty DebugDraw method for listen servers.
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2024-03-04 18:44:10 -08:00 |
NSEntity.qc
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infodecal: fix client-side ones always rendering.
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2024-03-06 20:27:54 -08:00 |
NSIO.h
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NSIO: Give it an empty ParentUpdate() to work around StartFrame() calling a null function on them.
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2024-03-04 18:45:06 -08:00 |
NSIO.qc
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NSIO: Give it an empty ParentUpdate() to work around StartFrame() calling a null function on them.
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2024-03-04 18:45:06 -08:00 |
NSItem.h
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSItem.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSMonster.h
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NSMonster: add support for `sequence` key, used by some sitting NPCs.
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2024-03-06 19:30:38 -08:00 |
NSMonster.qc
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NSMonster: change error() to NSError() to aid debugging.
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2024-03-21 18:57:31 -07:00 |
NSMoverEntity.h
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NSMoverEntity: add 'movedir' key support for Source Engine based maps
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2023-09-26 22:24:13 -07:00 |
NSMoverEntity.qc
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monstermaker: Prevent monster DropToFloor().
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2024-03-05 23:27:26 -08:00 |
NSNavAI.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSNavAI.qc
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NSNavAI: set _m_flRouteGiveUp to something valid, and change our pathskip tracebox to work like the nodegraph one.
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2024-03-18 23:50:14 -07:00 |
NSPhysicsConstraint.h
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Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion
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2023-10-17 16:49:01 -07:00 |
NSPhysicsConstraint.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSPhysicsEntity.h
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PropData: read info from Source Engine .phy files
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2023-10-22 23:30:31 -07:00 |
NSPhysicsEntity.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSPointTrigger.h
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NSPointTrigger: Save/Restore for the debug texture.
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2024-03-06 19:13:48 -08:00 |
NSPointTrigger.qc
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NSPointTrigger: Save/Restore for the debug texture.
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2024-03-06 19:13:48 -08:00 |
NSPortal.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSPortal.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSProjectile.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSProjectile.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSRenderableEntity.h
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!!! Mods/games should now remove modelevent.qc and view.qc from their csprogs !!!
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2023-10-12 14:45:27 -07:00 |
NSRenderableEntity.qc
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func_tracktrain: Save/Restore more fields, keep track of when to play the movement sounds.
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2024-03-05 08:19:56 -08:00 |
NSSpawnPoint.h
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Add new class: NSSpawnPoint.
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2024-03-06 19:11:37 -08:00 |
NSSpawnPoint.qc
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Add new class: NSSpawnPoint.
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2024-03-06 19:11:37 -08:00 |
NSSpraylogo.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSSpraylogo.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSSquadMonster.h
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSSquadMonster.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSSurfacePropEntity.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSSurfacePropEntity.qc
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Minor cleanups to some point entities and replace various usage of whichpack().
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2024-03-04 18:51:07 -08:00 |
NSTalkMonster.h
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NSTalkMonster: pathfinding fixes that benefit following players around the maps. More failsafes.
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2023-10-11 01:05:28 -07:00 |
NSTalkMonster.qc
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NSTalkMonster: m_flFollowSpeedChanged should be 1.0 instead of 5.0 (as comment suggests)
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2024-03-06 19:12:05 -08:00 |
NSTimer.h
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSTimer.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSTrigger.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSTrigger.qc
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scripted_sentence: add support for `refire` key.
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2024-03-05 22:48:00 -08:00 |
NSVehicle.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
NSVehicle.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
cloader.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
cloader.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
colors.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
damage.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
decalgroups.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
decalgroups.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
defs.h
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Add new class: NSSpawnPoint.
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2024-03-06 19:11:37 -08:00 |
effects.h
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Documentation improvements to various headers, also g_developer prints.
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2022-12-21 17:09:35 -08:00 |
entities.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
events.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
flags.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
fteextensions.qc
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NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
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2022-06-27 08:31:41 -07:00 |
global.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
hitmesh.h
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Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
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2022-10-15 20:32:40 -07:00 |
include.src
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Add new class: NSSpawnPoint.
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2024-03-06 19:11:37 -08:00 |
materials.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
materials.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
math.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
math.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
memory.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
motd.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
motd.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
platform.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
player_pmove.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
pmove.h
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PropData: read info from Source Engine .phy files
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2023-10-22 23:30:31 -07:00 |
pmove.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
pmove_custom.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
propdata.h
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PropData: read info from Source Engine .phy files
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2023-10-22 23:30:31 -07:00 |
propdata.qc
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PropData: Change warning to a log. Not every model has to have PropData.
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2024-03-04 18:42:05 -08:00 |
sentences.h
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Sentences: Speed up the word search using hashtables
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2023-03-24 10:48:04 -07:00 |
sentences.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
sound.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
sound.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
surfaceproperties.h
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Exterminate FX_Explosion, FX_Spark and FX_Impact references.
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2023-07-24 14:14:20 -07:00 |
surfaceproperties.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
util.h
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
util.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |
weapons.h
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Add client-side stub for function Weapons_SwitchBest.
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2023-04-15 17:24:49 -07:00 |
weapons.qc
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Big commit, work over various triggers. Clean up debug prints and make
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2024-03-02 00:40:08 -08:00 |