31 lines
1.4 KiB
C
31 lines
1.4 KiB
C
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/** Hitmesh types that models can support. You can figure those
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out on any model as long as you cast a traceline with the MOVE_HITMODEL
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flag. The result will be stored inside the global `trace_surface_id`. */
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typedef enum
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{
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BODY_DEFAULT, /**< No specific body part. */
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BODY_HEAD, /**< trace hit the head */
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BODY_CHEST, /**< trace hit the chest */
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BODY_STOMACH, /**< trace hit the stomach */
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BODY_ARMLEFT, /**< trace hit the left arm */
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BODY_ARMRIGHT, /**< trace hit the right arm */
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BODY_LEGLEFT, /**< trace hit the left leg */
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BODY_LEGRIGHT /**< trace hit the right leg */
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} bodyType_t;
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