nuclide/src/shared/hitmesh.h

31 lines
1.4 KiB
C

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/** Hitmesh types that models can support. You can figure those
out on any model as long as you cast a traceline with the MOVE_HITMODEL
flag. The result will be stored inside the global `trace_surface_id`. */
typedef enum
{
BODY_DEFAULT, /**< No specific body part. */
BODY_HEAD, /**< trace hit the head */
BODY_CHEST, /**< trace hit the chest */
BODY_STOMACH, /**< trace hit the stomach */
BODY_ARMLEFT, /**< trace hit the left arm */
BODY_ARMRIGHT, /**< trace hit the right arm */
BODY_LEGLEFT, /**< trace hit the left leg */
BODY_LEGRIGHT /**< trace hit the right leg */
} bodyType_t;