83 lines
3.0 KiB
C
83 lines
3.0 KiB
C
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* voice sentence samples for AI and other triggers that are supposed to talk.
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* the formatting is messy as hell and I feel dirty for even bothering with all
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* this to begin with.
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*
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* the server will send a short string identifer over and we'll look it up.
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* what's annoying is that some NPCs got their own pitch overrides so I guess
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* we'll just default to those whenever there's no custom value set.
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*/
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/* sentences are the voice-acting backbone of the sound system.
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* http://articles.thewavelength.net/230/
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* has pretty good documentation of how the format is meant to work */
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/* Sentences Documentation
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Each line is a new sentence group.
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[GROUPNAME] [...PARAMETERS] [...SAMPLES]
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If a sample is not in a sub-directory, it'll be assumed to be part
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of the 'vox' sub-directory, or the last valid path of a previous sample.
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For example
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attention male/hello how are you
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becomes
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vox/attention.wav male/hello.wav male/how.wav male/are.wav male/you.wav
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When parameters are surrounded by spaces, this means they apply
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to all current samples. They can be overwritten later down the parsing.
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When a parameter is attached to a sample, e.g.
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attention(p120)
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Then this parameter only applies to said keyword.
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Whereas...
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(p120) attention everyone alive
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Will apply the pitch effect to all three succeeding samples.
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Parameters:
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(pXX) = Pitch. Valid values are from 50 to 150.
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(vXX) = Volume. Valid values are from 0 to 100.
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(sXX) = Start point in %. E.g. 10 skips the first 10% of the sample.
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(eXX) = End point in %. E.g. 75 ends playback 75% into the sample.
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(tXX) = Time shift/compression in %. 100 is unaltered speed,
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wheras 50 plays the sample back in half the time.
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*/
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#ifdef SERVER
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#define DYNAMIC_SENTENCES
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#ifdef DYNAMIC_SENTENCES
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string *g_sentences;
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int g_sentences_count;
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#else
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#define SENTENCES_LIMIT 1024
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string g_sentences[SENTENCES_LIMIT];
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int g_sentences_count;
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#endif
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string Sentences_GetSamples(string);
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int Sentences_GetID(string);
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#endif
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#ifdef CLIENT
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string Sentences_GetString(int id);
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void Sentences_Shutdown(void);
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#endif
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void Sentences_Init(void);
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var hashtable g_hashsentences;
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