nuclide/src/shared/propdata.qc

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/*
* Copyright (c) 2016-2024 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
#define PROPDATA_DYNAMIC
Your game can define PRODATA_DYNAMIC in its progs.src if you want an unpredictable amount of prop data.
Other than that, you can increase the value of PROPDATA_MAX.
We switched to up-front allocation because QCLIB fragments memory like hell as there's
no real garbage collector to speak of
*/
#ifndef PROPDATA_DYNAMIC
#ifndef PROPDATA_MAX
#define PROPDATA_MAX 128
#endif
#endif
void
PropData_Shutdown(void)
{
if (g_propdata) {
memfree(g_propdata);
}
if (g_breakmodel) {
memfree(g_breakmodel);
}
g_propdata_count = 0;
g_hashpropdata = 0;
g_breakmodel_count = 0;
g_hashbreakmodel = 0;
}
__variant
Prop_GetInfo(int i, int type)
{
switch (type)
{
case PROPINFO_HEALTH:
return (__variant)g_propdata[i].health;
case PROPINFO_FLAGS:
return (__variant)g_propdata[i].flags;
case PROPINFO_DMG_BULLET:
return (__variant)g_propdata[i].damage_bullets;
case PROPINFO_DMG_MELEE:
return (__variant)g_propdata[i].damage_melee;
case PROPINFO_DMG_EXPLOSIVE:
return (__variant)g_propdata[i].damage_explosive;
case PROPINFO_EXPLOSIVE_DMG:
return (__variant)g_propdata[i].explosive_damage;
case PROPINFO_EXPLOSIVE_RADIUS:
return (__variant)g_propdata[i].explosive_radius;
case PROPINFO_BREAKMODEL:
return (__variant)g_propdata[i].breakable_model;
case PROPINFO_BREAKCOUNT:
return (__variant)g_propdata[i].breakable_count;
case PROPINFO_SKIN:
return (__variant)g_propdata[i].breakable_skin;
case PROPINFO_MASS:
return (__variant)g_propdata[i].mass;
case PROPINFO_DAMPING_LINEAR:
return (__variant)g_propdata[i].damping_linear;
case PROPINFO_DAMPING_ANGULAR:
return (__variant)g_propdata[i].damping_angular;
case PROPINFO_INERTIA:
return (__variant)g_propdata[i].inertia;
case PROPINFO_VOLUME:
return (__variant)g_propdata[i].volume;
case PROPINFO_SURFACEPROP:
return (__variant)g_propdata[i].surfaceprop;
default:
return __NULL__;
}
}
void
PropData_ParseField(int i, int a)
{
switch (argv(0)) {
case "name":
g_propdata[i].name = argv(1);
break;
case "base":
g_propdata[i].base = argv(1);
break;
case "blockLOS":
g_propdata[i].flags |= PDFL_BLOCKLOS;
break;
case "AIWalkable":
g_propdata[i].flags |= PDFL_AIWALKABLE;
break;
case "allow_static":
g_propdata[i].flags |= PDFL_ALLOWSTATIC;
break;
case "dmg.bullets":
g_propdata[i].damage_bullets = stof(argv(1));
break;
case "dmg.club":
g_propdata[i].damage_melee = stof(argv(1));
break;
case "dmg.explosive":
g_propdata[i].damage_explosive = stof(argv(1));
break;
case "health":
g_propdata[i].health = stof(argv(1));
break;
case "explosive_damage":
g_propdata[i].explosive_damage = stof(argv(1));
break;
case "explosive_radius":
g_propdata[i].explosive_radius = stof(argv(1));
break;
case "breakable_particle":
g_propdata[i].breakable_particle = argv(1);
break;
case "breakable_model":
g_propdata[i].breakable_model = argv(1);
break;
case "breakable_count":
g_propdata[i].breakable_count = stoi(argv(1));
break;
case "breakable_skin":
g_propdata[i].breakable_skin = stof(argv(1));
break;
case "mass":
g_propdata[i].mass = stof(argv(1));
break;
case "damping":
g_propdata[i].damping_linear = stof(argv(1));
break;
case "rotdamping":
g_propdata[i].damping_angular = stof(argv(1));
break;
case "inertia":
g_propdata[i].inertia = stof(argv(1));
break;
case "volume":
g_propdata[i].volume = stof(argv(1));
break;
case "surfaceprop":
g_propdata[i].surfaceprop = argv(1);
break;
}
}
void
BreakModel_ParseField(int i, int a)
{
if (a == 2) {
string mdl, fadetime;
mdl = argv(0);
fadetime = argv(1);
g_breakmodel[i].data = sprintf("%s%S %S\n", g_breakmodel[i].data, mdl, fadetime);
}
};
/* concerned with dealing with keeping track of braces and parsing lines */
int
PropData_Parse(int i, string line, string type)
{
int c;
string key;
static string t_name;
static int braced = 0;
c = tokenize_console(line);
key = argv(0);
switch(key) {
case "{":
braced++;
break;
case "}":
braced--;
t_name = "";
/* done */
if (braced == 0)
return (1);
break;
default:
if (braced == 2 && t_name != "") {
PropData_ParseField(i, c);
} else if (braced == 1 && key != "BreakableModels") {
/* name/identifer of our message */
t_name = strtolower(key);
if (t_name == "prop_data") {
/* I guess it's what we want */
g_propdata[i].name = type;
} else {
/* not what we're looking for */
t_name = "";
}
}
}
return (0);
}
/* specific to parsing strings from binary .phy files */
int
PropData_ParsePhyFile(int i, string line, string type)
{
int c;
string key;
static string t_name;
static int braced = 0i;
static string gibModel = "";
static string gibFadeTime = "";
c = tokenize(line);
for (int x = 0i; x < c; x++) {
key = argv(x);
switch(key) {
case "{":
braced++;
break;
case "}":
if (braced == 1i && t_name == "break") {
int bID = g_breakmodel_count; /* !!! increment after loading phy file! */
g_breakmodel[bID].modelindex = getmodelindex(type);
g_breakmodel[bID].name = g_propdata[i].name;
g_breakmodel[bID].data = sprintf("%s%S %S\n", g_breakmodel[bID].data, gibModel, gibFadeTime);
hash_add(g_hashbreakmodel, g_breakmodel[bID].name, (int)bID);
g_propdata[i].breakable_model = g_breakmodel[bID].name;
g_propdata[i].breakable_count++;
gibModel = "";
gibFadeTime = 0.0f;
}
braced--;
t_name = "";
break;
default:
if (braced == 1i && t_name == "solid") {
PropData_ParseField(i, c);
} else if (braced == 1i && t_name == "break") {
switch (key) {
case "model":
gibModel = strcat("models/", argv(x+1), ".mdl");
break;
case "fadetime":
gibFadeTime = argv(x+1);
break;
}
} else if (braced == 0i) {
t_name = strtolower(key);
}
}
}
return (0);
}
/* goes through and looks for a specifically named propdata type inside the scripts dir */
int
PropData_ForModel(string modelname)
{
filestream fh;
string line;
int index;
if (!g_propdata_count)
return -1;
if (!modelname)
return -1;
if (substring(modelname, 0, 1) == "*")
return -1;
index = g_propdata_count;
modelname = strtolower(modelname);
//print("[PROPDATA] Loading model propdata ");
//print(modelname);
//print("\n");
/* create the hash-table if it doesn't exist */
if (!g_hashpropdata) {
g_hashpropdata = hash_createtab(2, HASH_ADD);
}
/* check if it's already cached */
{
int cache;
cache = (int)hash_get(g_hashpropdata, modelname, -1);
if (cache >= 0)
return cache;
}
g_propdata_count++;
#ifdef PROPDATA_DYNAMIC
g_propdata = (propdata_t *)memrealloc(g_propdata, sizeof(propdata_t), index, g_propdata_count);
#else
if (g_propdata_count >= PROPDATA_MAX) {
NSError("PropData_ForModel: Reached PROPDATA_MAX (%d)", PROPDATA_MAX);
return -1i;
}
#endif
/* Defaults go here */
fh = fopen(strcat(modelname, ".propdata"), FILE_READ);
if (fh < 0) {
/* try the Source Engine version */
fh = fopen(Util_ChangeExtension(modelname, "phy"), FILE_READ);
if (fh < 0) {
g_propdata_count--;
NSLog("No PropData for model %S", modelname);
return -1;
}
int fileSize;
int phyID;
int numSolids;
int fileSum;
int filePos = 0i;
int surfaceSize;
filePos = fread(fh, (void*)&fileSize, 4i); /* header size, sanity check */
if (fileSize != 16i) {
error("Only .phy files from Source are supported.");
}
filePos = fread(fh, (void*)&phyID, 4i); /* some header id */
filePos = fread(fh, (void*)&numSolids, 4i); /* read our number of solids. */
filePos = fread(fh, (void*)&fileSum, 4i);
//print(sprintf("num fileSize: %i\n", fileSize));
//print(sprintf("num phyID: %i\n", phyID));
//print(sprintf("num numSolids: %i\n", numSolids));
//print(sprintf("num fileSum: %i\n", fileSum));
/* HACK: We won't support ragdolls, for now. */
if (numSolids > 1)
return -1;
/* we skip over all these to get to the bottom of the file */
for (int i = 0i; i < numSolids; i++) {
filePos = fread(fh, (void*)&surfaceSize, 4);
filePos = fseek(fh, filePos + surfaceSize + 16);
}
/* now comes the propdata */
while ((line = fgets(fh))) {
//printf(line);
//print("\n");
PropData_ParsePhyFile(index, line, modelname);
}
/* push up the breakmodel count by one if we've written into it */
{
string breakModel = Prop_GetInfo(index, PROPINFO_BREAKMODEL);
if (breakModel != "") {
int bID = (int)hash_get(g_hashbreakmodel, Prop_GetInfo(index, PROPINFO_BREAKMODEL), -1);
if (bID != -1) {
if (g_breakmodel[bID].data) {
g_breakmodel[bID].physics = true;
g_breakmodel_count++;
}
}
}
}
//print(sprintf("Added %S at id %i with name %S\n", modelname, index, g_propdata[index].name));
hash_add(g_hashpropdata, modelname, (int)index);
return index;
//error(sprintf("phy file (size %i): size: %i id: %i numSolids: %i\n", fsize(fh), fileSize, phyID, numSolids));
}
while ((line = fgets(fh))) {
/* when we found it, quit */
if (PropData_Parse(index, line, modelname) == TRUE) {
fclose(fh);
hash_add(g_hashpropdata, modelname, (int)index);
return index;
}
}
fclose(fh);
NSError("No type found for %s", modelname);
return -1;
}
int
PropData_Load(string type)
{
int index;
if (!type)
return -1;
type = strtolower(type);
index = (int)hash_get(g_hashpropdata, type, -1);
if (index < 0) {
NSError("PropData type %S is not defined.", type);
return -1;
} else {
return index;
}
}
/* stripped down ParseLine that just counts how many slots we have to allocate */
void
PropData_CountLine(string line)
{
int c;
string key;
static string t_name;
static int braced = 0;
static int inmodel = FALSE;
c = tokenize_console(line);
key = argv(0);
switch(key) {
case "{":
braced++;
break;
case "}":
braced--;
/* move out of BreakableModels */
if (inmodel == TRUE && braced == 1)
inmodel = FALSE;
t_name = "";
/* done */
if (braced == 0)
return;
break;
default:
if (key == "") {
break;
} else if (braced == 2 && t_name != "" && inmodel == FALSE) {
} else if (braced == 3 && t_name != "" && inmodel == TRUE) {
} else if (braced == 1) {
/* BreakableModels get parsed differently */
if (key == "BreakableModels") {
inmodel = TRUE;
} else {
g_propdata_count++;
}
} else if (braced == 2 && inmodel == TRUE) {
g_breakmodel_count++;
}
}
return;
}
int
PropData_ParseLine(string line)
{
int c;
string key;
static string t_name;
static int braced = 0;
static int inmodel = FALSE;
static int i_p = -1;
static int i_b = -1;
c = tokenize_console(line);
key = argv(0);
switch(key) {
case "{":
braced++;
break;
case "}":
braced--;
/* move out of BreakableModels */
if (inmodel == TRUE && braced == 1)
inmodel = FALSE;
t_name = "";
/* done */
if (braced == 0)
return (1);
break;
default:
if (key == "") {
break;
} else if (braced == 2 && t_name != "" && inmodel == FALSE) {
PropData_ParseField(i_p, c);
} else if (braced == 3 && t_name != "" && inmodel == TRUE) {
BreakModel_ParseField(i_b, c);
} else if (braced == 1) {
/* BreakableModels get parsed differently */
if (key == "BreakableModels") {
inmodel = TRUE;
} else {
i_p++;
g_propdata[i_p].name = strtolower(key);
t_name = g_propdata[i_p].name;
hash_add(g_hashpropdata, g_propdata[i_p].name, (int)i_p);
}
} else if (braced == 2 && inmodel == TRUE) {
i_b++;
g_breakmodel[i_b].name = strtolower(key);
t_name = g_breakmodel[i_b].name;
hash_add(g_hashbreakmodel, g_breakmodel[i_b].name, (int)i_b);
}
}
return (0);
}
void
PropData_Init(void)
{
filestream fh;
string line;
int index;
InitStart();
/* remove old data */
PropData_Shutdown();
index = g_propdata_count;
/* create the hash-table if it doesn't exist */
if (!g_hashpropdata) {
g_hashpropdata = hash_createtab(2, HASH_ADD);
g_hashbreakmodel = hash_createtab(2, HASH_ADD);
}
/* Defaults go here */
fh = fopen("scripts/propdata.txt", FILE_READ);
if (fh < 0) {
NSWarning("Missing file scripts/propdata.txt");
InitEnd();
return;
}
/* count content */
while ((line = fgets(fh))) {
PropData_CountLine(line);
}
#ifdef PROPDATA_DYNAMIC
/* alocate our stuff */
g_propdata = (propdata_t *)memalloc(sizeof(propdata_t) * g_propdata_count);
g_breakmodel = (breakmodel_t *)memalloc(sizeof(breakmodel_t) * g_breakmodel_count);
#else
/* alocate our stuff */
g_propdata = (propdata_t *)memalloc(sizeof(propdata_t) * PROPDATA_MAX);
g_breakmodel = (breakmodel_t *)memalloc(sizeof(breakmodel_t) * PROPDATA_MAX);
NSLog("...allocated %d bytes for prop data.", sizeof(propdata_t) * PROPDATA_MAX);
NSLog("...allocated %d bytes for breakmodels.", sizeof(breakmodel_t) * PROPDATA_MAX);
#endif
fseek(fh, 0);
while ((line = fgets(fh))) {
/* when we found it, quit */
PropData_ParseLine(line);
}
fclose(fh);
/* now let's precache all of our breakmodel units.
first we gotta interate through each cached breakmodel line */
for (int i = 0; i < g_breakmodel_count; i++) {
float x = tokenize(g_breakmodel[i].data);
int r = (int)(x/2);
/* now we're getting the individual 2-part segments (model, fadetime) */
for (int b = 0; b < r; b++) {
string mname = argv(b*2);
int p = tokenizebyseparator(mname, "#"); /* special attribute character */
/* either precache the first part, or whole part */
if (p > 1) {
mname = argv(0);
}
precache_model(mname);
/* gotta tokenize our inputs again */
x = tokenize(g_breakmodel[i].data);
}
/* We're making assumptions here, but most physics props have their
breakmodels defined along the model. */
g_breakmodel[i].physics = false;
}
g_breakmodel_end = g_breakmodel_count;
InitEnd();
}
/* we can only tokenize one thing at a time, so we save the type for the current
entity away for later, so we can parse it properly by then when we've exited the
SpawnKey loop. Using a global will save us some memory at least */
void
PropData_SetStage(string type)
{
g_curPropData = type;
}
int
PropData_Finish(void)
{
string toload = g_curPropData;
g_curPropData = __NULL__;
if (toload) {
return PropData_Load(toload);
} else {
return -1;
}
}
/* BreakModel related helper API */
#ifdef CLIENT
void
BreakModel_SpawnID(vector smins, vector smaxs, vector dir, float speed, int count, int index)
{
float x = tokenize(g_breakmodel[index].data);
int modelcount = x / 2;
bool usePhysics = g_breakmodel[index].physics;
//print(sprintf("breaking into %i models\n", modelcount));
for (int i = 0; i < count; i++) {
vector endpos;
string mname;
string fullline;
float fadetime;
NSDebris gib;
int p;
int bodygroup = 0;
vector rendercolor = [1,1,1];
float renderamt = 1.0f;
float rendermode = RM_NORMAL;
float renderfx = RFX_NORMAL;
string impactDecal = __NULL__;
/* two entries, always have to skip by 2 */
if (modelcount < count) {
int r = floor(random(0, modelcount));
fullline = mname = argv((r * 2));
fadetime = stof(argv((r * 2) + 1));
} else {
fullline = mname = argv((i * 2));
fadetime = stof(argv((i * 2) + 1));
}
p = tokenizebyseparator(mname, "#");
/* special char # detected to designate model submodel count */
if (p > 1) {
mname = argv(0);
/* iterate over all the segments */
for (int g = 1; g < p; g++) {
string segment = argv(g);
int m = tokenizebyseparator(segment, "=");
/* check if there's an assignment */
if (m == 2) {
string key = argv(0);
string value = argv(1);
switch (key) {
case "submodels":
bodygroup = (int)floor(random(0, stof(value)));
break;
case "rendercolor":
rendercolor = stov(value);
break;
case "renderamt":
renderamt = stof(value);
break;
case "rendermode":
rendermode = stof(value);
break;
case "renderfx":
renderfx = stof(value);
break;
case "impactdecal":
impactDecal = value;
break;
default:
NSError("Unrecognized model attribute %S with value %S",
key, value);
}
}
/* start the line anew */
p = tokenizebyseparator(fullline, "#");
}
}
endpos[0] = smins[0] + ( random() * ( smaxs[0] - smins[0] ) );
endpos[1] = smins[1] + ( random() * ( smaxs[1] - smins[1] ) );
endpos[2] = smins[2] + ( random() * ( smaxs[2] - smins[2] ) );
gib = spawn(NSDebris);
gib.SetModel(mname);
gib.SetBody(bodygroup);
gib.SetRenderColor(rendercolor);
gib.SetRenderAmt(renderamt);
gib.SetRenderMode(rendermode);
gib.SetRenderFX(renderfx);
gib.SetSize([-8,-8,-8],[8,8,8]);
gib.SetOrigin(endpos);
gib.SetScale(1.0f);
if (usePhysics == false) {
makevectors(dir);
gib.velocity = (v_forward * speed) * 0.75;
gib.velocity[0] += (random() - 0.5) * (speed * 0.25);
gib.velocity[1] += (random() - 0.5) * (speed * 0.25);
gib.velocity[2] += (random() - 0.5) * (speed * 0.25);
gib.SetAngularVelocity([300,300,300]);
gib.SetMovetype(MOVETYPE_BOUNCE);
gib.SetSolid(SOLID_NOT);
} else {
gib.SetMovetype(MOVETYPE_PHYSICS);
gib.SetSolid(SOLID_NOT);
gib.mass = 1.0f;
gib.friction = 1.0f;
gib.bouncefactor = 0.9f;
gib.bouncestop = 0.1f / cvar("sv_gravity");
gib.geomtype = GEOMTYPE_TRIMESH;
gib.ApplyForceOffset(dir * speed, endpos);
}
gib.ScheduleThink(NSEntity::Destroy, fadetime);
gib.SetImpactDecal(impactDecal);
//print(sprintf("%S\n", mname));
#ifdef CLIENT
gib.drawmask = MASK_ENGINE;
#endif
/* re-calculate the tokenization */
x = tokenize(g_breakmodel[index].data);
}
}
void
BreakModel_Receive(void)
{
vector smins, smaxs, dir;
float speed;
int count;
int index;
index = readbyte();
smins[0] = readcoord();
smins[1] = readcoord();
smins[2] = readcoord();
smaxs[0] = readcoord();
smaxs[1] = readcoord();
smaxs[2] = readcoord();
dir[0] = readcoord();
dir[1] = readcoord();
dir[2] = readcoord();
speed = readfloat();
count = readbyte();
/* sanity check */
if (index >= g_breakmodel_count) {
NSError("Unable to spawn breakmodel of id %i. Not cached on client. (Client knows of %i)", index, g_breakmodel_count);
return;
}
NSLog("BreakModel: i: %i max: %i name: %S", index, g_breakmodel_count, g_breakmodel[index].name);
BreakModel_SpawnID(smins, smaxs, dir, speed, count, index);
}
void
BreakModel_ReceiveClientData(void)
{
int addToCount = readbyte();
for (int i = 0; i < addToCount; i++) {
string modelName = modelnameforindex(readshort());
PropData_ForModel(modelName);
}
}
#else
void
BreakModel_SendClientData(entity targetEnt)
{
int extraCount = g_breakmodel_count - g_breakmodel_end;
int startOffset = g_breakmodel_end;
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_BREAKMODELDATA);
WriteByte(MSG_MULTICAST, g_breakmodel_count - g_breakmodel_end);
//print(sprintf("%i %i\n", g_breakmodel_end, g_breakmodel_count));
for (int i = g_breakmodel_end; i < g_breakmodel_count; i++) {
WriteShort(MSG_MULTICAST, g_breakmodel[i].modelindex);
}
msg_entity = targetEnt;
multicast(g_vec_null, MULTICAST_ONE_R);
}
void
BreakModel_Spawn(vector smins, vector smaxs, vector dir, float speed, int count, string type)
{
int index;
vector pvsPosition;
index = (int)hash_get(g_hashbreakmodel, type, -1);
if (index == -1)
return;
pvsPosition = (smins + ( 0.5 * ( smaxs - smins )));
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_BREAKMODEL);
WriteByte(MSG_MULTICAST, index);
WriteCoord(MSG_MULTICAST, smins[0]);
WriteCoord(MSG_MULTICAST, smins[1]);
WriteCoord(MSG_MULTICAST, smins[2]);
WriteCoord(MSG_MULTICAST, smaxs[0]);
WriteCoord(MSG_MULTICAST, smaxs[1]);
WriteCoord(MSG_MULTICAST, smaxs[2]);
WriteCoord(MSG_MULTICAST, dir[0]);
WriteCoord(MSG_MULTICAST, dir[1]);
WriteCoord(MSG_MULTICAST, dir[2]);
WriteFloat(MSG_MULTICAST, speed);
WriteByte(MSG_MULTICAST, count);
multicast(pvsPosition, MULTICAST_PVS);
}
void
BreakModel_Entity(NSSurfacePropEntity target, vector dir, float speed)
{
string type = Prop_GetInfo(target.m_iPropData, PROPINFO_BREAKMODEL);
int count = Prop_GetInfo(target.m_iPropData, PROPINFO_BREAKCOUNT);
int index = (int)hash_get(g_hashbreakmodel, type, -1);
vector pos = target.GetOrigin();
if not (index)
return;
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_BREAKMODEL);
WriteByte(MSG_MULTICAST, index);
WriteCoord(MSG_MULTICAST, pos[0] + target.mins[0]);
WriteCoord(MSG_MULTICAST, pos[1] + target.mins[1]);
WriteCoord(MSG_MULTICAST, pos[2] + target.mins[2]);
WriteCoord(MSG_MULTICAST, pos[0] + target.maxs[0]);
WriteCoord(MSG_MULTICAST, pos[1] + target.maxs[1]);
WriteCoord(MSG_MULTICAST, pos[2] + target.maxs[2]);
WriteCoord(MSG_MULTICAST, dir[0]);
WriteCoord(MSG_MULTICAST, dir[1]);
WriteCoord(MSG_MULTICAST, dir[2]);
WriteFloat(MSG_MULTICAST, speed);
WriteByte(MSG_MULTICAST, count);
multicast(pos, MULTICAST_PVS);
}
#endif