nuclide/src/gs-entbase/server
Marco Cawthorne c1eb4bcb99
func_tracktrain: if no globalname is defined, and/or relation target is unset, don't attempt to reposition
2024-03-17 22:56:36 -07:00
..
button_target.qc button_target, trigger_changelevel, trigger_transition: doc improvements 2024-02-23 13:54:46 -08:00
cycler.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
cycler_sprite.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
cycler_weapon.qc Implement cycler_weapon, cycler_wreckage, game_end, game_player_hurt, game_score, game_team_master, game_team_set, game_player_team, game_zone_player 2023-10-25 00:46:04 -07:00
cycler_wreckage.qc Implement cycler_weapon, cycler_wreckage, game_end, game_player_hurt, game_score, game_team_master, game_team_set, game_player_team, game_zone_player 2023-10-25 00:46:04 -07:00
defs.h Exterminate FX_Explosion, FX_Spark and FX_Impact references. 2023-07-24 14:14:20 -07:00
env_beverage.qc Minor documentation enhancements, QuakeEd entity comment color changes 2023-03-13 02:04:31 -07:00
env_explosion.qc env_explosion: Don't trigger when disabled (duh) 2024-03-04 18:48:54 -08:00
env_fade.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_global.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_hudhint.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_message.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
env_model.qc env_model: Initial implementation of this SoHL entity 2023-10-06 00:21:17 -07:00
env_physexplosion.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
env_render.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
env_shake.qc env_shake: active global shake entities can be stopped by removing them from the game now. 2024-03-05 00:33:37 -08:00
env_shooter.qc env_shooter: Add Input() method 2024-02-23 13:53:04 -08:00
env_spark.qc env_spark: Fix spawnflag START_ON not implying TOGGLE, add Input() method and implement more stuff. 2024-02-23 13:57:28 -08:00
func_areaportal.qc Add def for areaportalwindow 2024-01-02 12:40:40 -08:00
func_breakable.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
func_brush.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_button.qc game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master. 2023-10-30 16:37:45 -07:00
func_detail.qc speaker: now shared between client/server game 2023-11-15 09:52:11 -08:00
func_detail_illusionary.qc speaker: now shared between client/server game 2023-11-15 09:52:11 -08:00
func_door.qc func_door: Fix `targetClose` not getting triggered right when START_OPEN spawnflag is set 2024-03-04 19:34:13 -08:00
func_door_rotating.qc game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master. 2023-10-30 16:37:45 -07:00
func_group.qc speaker: now shared between client/server game 2023-11-15 09:52:11 -08:00
func_guntarget.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
func_healthcharger.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_lod.qc Lots of cleanup related to many entity classes to aid doxygen with generating documentation. 2022-12-06 15:04:07 -08:00
func_monsterclip.qc func_monsterclip: Initial implementation 2023-09-22 17:08:02 -07:00
func_mortar_field.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_pendulum.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_physbox.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
func_plat.qc scripted_sentence: add support for `refire` key. 2024-03-05 22:48:00 -08:00
func_platrot.qc func_platrot: Cleanup and rewrite the essential parts. Now inherits most of func_plat. 2023-10-23 14:38:02 -07:00
func_pushable.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
func_recharge.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_rot_button.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_rotating.qc Fixes for DAMAGE_AIM, so we can respect the `sv_aim` cvar. 2024-01-29 23:47:36 -08:00
func_tank.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_tankcontrols.qc GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen. 2022-12-13 17:52:20 -08:00
func_trackautochange.qc func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e! 2024-02-13 22:51:36 -08:00
func_trackchange.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
func_tracktrain.qc func_tracktrain: if no globalname is defined, and/or relation target is unset, don't attempt to reposition 2024-03-17 22:56:36 -07:00
func_train.qc monstermaker: Prevent monster DropToFloor(). 2024-03-05 23:27:26 -08:00
func_traincontrols.qc func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e! 2024-02-13 22:51:36 -08:00
func_vehiclecontrols.qc GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen. 2022-12-13 17:52:20 -08:00
func_wall_toggle.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
game_counter.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
game_counter_set.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
game_end.qc game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master. 2023-10-30 16:37:45 -07:00
game_player_equip.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
game_player_hurt.qc game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master. 2023-10-30 16:37:45 -07:00
game_player_team.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
game_score.qc game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master. 2023-10-30 16:37:45 -07:00
game_team_master.qc game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master. 2023-10-30 16:37:45 -07:00
game_team_set.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
game_text.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
game_zone_player.qc Implement cycler_weapon, cycler_wreckage, game_end, game_player_hurt, game_score, game_team_master, game_team_set, game_player_team, game_zone_player 2023-10-25 00:46:04 -07:00
gibshooter.qc GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen. 2022-12-13 17:52:20 -08:00
info_hint.qc New commands: listClientSoundDef, listServerSoundDef 2023-11-17 18:54:46 -08:00
info_intermission.qc GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen. 2022-12-13 17:52:20 -08:00
info_node.qc func_tracktrain: Save/Restore more fields, keep track of when to play the movement sounds. 2024-03-05 08:19:56 -08:00
info_node_air.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
info_notnull.qc Minor documentation enhancements, QuakeEd entity comment color changes 2023-03-13 02:04:31 -07:00
info_null.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
infodecal.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
item_food.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
item_generic.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
light.qc func_tracktrain: Save/Restore more fields, keep track of when to play the movement sounds. 2024-03-05 08:19:56 -08:00
logic_auto.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
logic_case.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
logic_relay.qc New commands: listClientSoundDef, listServerSoundDef 2023-11-17 18:54:46 -08:00
logic_timer.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
math_counter.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
momentary_door.qc GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen. 2022-12-13 17:52:20 -08:00
momentary_rot_button.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
momentarybase.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
monster_furniture.qc Implement cycler_weapon, cycler_wreckage, game_end, game_player_hurt, game_score, game_team_master, game_team_set, game_player_team, game_zone_player 2023-10-25 00:46:04 -07:00
monster_generic.qc Implement cycler_weapon, cycler_wreckage, game_end, game_player_hurt, game_score, game_team_master, game_team_set, game_player_team, game_zone_player 2023-10-25 00:46:04 -07:00
monstermaker.qc monstermaker: Prevent monster DropToFloor(). 2024-03-05 23:27:26 -08:00
multi_manager.qc scripted_sentence: add support for `refire` key. 2024-03-05 22:48:00 -08:00
multisource.qc scripted_sentence: add support for `refire` key. 2024-03-05 22:48:00 -08:00
path_corner.qc scripted_sentence: add support for `refire` key. 2024-03-05 22:48:00 -08:00
path_track.qc scripted_sentence: add support for `refire` key. 2024-03-05 22:48:00 -08:00
phys_ballsocket.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
phys_constraint.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
phys_constraintsystem.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
phys_convert.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
phys_hinge.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
phys_keepupright.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
phys_slideconstraint.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
player_loadsaved.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
player_weaponstrip.qc trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
point_camera.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
point_servercommand.qc point_servercommand: initial implementation of this Half-Life 2 entity 2023-09-12 15:03:41 -07:00
point_trigger.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
prop_door_rotating.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
prop_dynamic.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
prop_physics.qc New commands: listClientSoundDef, listServerSoundDef 2023-11-17 18:54:46 -08:00
prop_static.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
random_speaker.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
random_trigger.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
scripted_sentence.qc scripted_sentence: set m_iValue before UseTargets. Document '`duration` key. 2024-03-06 10:17:10 -08:00
scripted_sequence.qc scripted_sentence: add support for `refire` key. 2024-03-05 22:48:00 -08:00
stubs.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
targ_speaker.qc game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master. 2023-10-30 16:37:45 -07:00
target_cdaudio.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
trigger_auto.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
trigger_autosave.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
trigger_cdaudio.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
trigger_changelevel.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
trigger_changetarget.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
trigger_counter.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
trigger_endsection.qc game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master. 2023-10-30 16:37:45 -07:00
trigger_hurt.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
trigger_look.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
trigger_monsterjump.qc Fix various warnings. 2024-01-30 00:42:10 -08:00
trigger_multiple.qc New commands: listClientSoundDef, listServerSoundDef 2023-11-17 18:54:46 -08:00
trigger_once.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
trigger_playerfreeze.qc New commands: listClientSoundDef, listServerSoundDef 2023-11-17 18:54:46 -08:00
trigger_relay.qc Minor cleanups to some point entities and replace various usage of whichpack(). 2024-03-04 18:51:07 -08:00
trigger_teleport.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
trigger_transition.qc trigger_transition: filter out "players" in all transitioning modes. 2024-03-04 20:13:53 -08:00