nuclide/src/gs-entbase/server/func_group.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED func_group (0 0 0) ?
# OVERVIEW
A "fake" entity for level editors, used to group together patches and
brushes for easy moving. All geometry in the group will become
worldspawn upon compile.
# KEYS
"_rs" : Specifies if the geometry will recieve shadows (RAD lighting).
"_cs" : Specifies if the geometry will cast shadows (RAD lighting).
# TRIVIA
This entity was introduced in Quake II (1997).
*/
class
func_group:info_null
{
public:
void func_group(void);
};
void
func_group::func_group(void)
{
}