Marco Cawthorne
c1eb4bcb99
func_tracktrain: if no globalname is defined, and/or relation target is unset, don't attempt to reposition
2024-03-17 22:56:36 -07:00
Marco Cawthorne
ee60a09eed
infodecal: fix client-side ones always rendering.
...
Add some more icons for various NSPointTrigger entities.
2024-03-06 20:27:54 -08:00
Marco Cawthorne
dcb87039b1
NSPointTrigger: Save/Restore for the debug texture.
2024-03-06 19:13:48 -08:00
Marco Cawthorne
2838900a82
scripted_sentence: set m_iValue before UseTargets. Document '`duration` key.
2024-03-06 10:17:10 -08:00
Marco Cawthorne
d9d579478a
monstermaker: Prevent monster DropToFloor().
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NSMoverEntity: Remove eager MoveToPosition check that broke func_button's NOMOVE variants.
2024-03-05 23:27:26 -08:00
Marco Cawthorne
3a1a5d66f5
scripted_sentence: add support for `refire` key.
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Add some more icons. Also NSPointTriggers should be SOLID_NOT now as to not
travel across levels.
2024-03-05 22:48:00 -08:00
Marco Cawthorne
09839aa198
multi_manager: Minor clean up.
2024-03-05 08:21:26 -08:00
Marco Cawthorne
f11a10d343
func_tracktrain: Save/Restore more fields, keep track of when to play the movement sounds.
2024-03-05 08:19:56 -08:00
Marco Cawthorne
a3268ef65b
env_shake: active global shake entities can be stopped by removing them from the game now.
2024-03-05 00:33:37 -08:00
Marco Cawthorne
a9b6f9a428
trigger_transition: filter out "players" in all transitioning modes.
2024-03-04 20:13:53 -08:00
Marco Cawthorne
32a36d8017
Server: show 'entered game' message once and only in MP.
2024-03-04 19:48:37 -08:00
Marco Cawthorne
9c66c2c5f9
func_door: Fix `targetClose` not getting triggered right when START_OPEN spawnflag is set
2024-03-04 19:34:13 -08:00
Marco Cawthorne
e2239a236f
Minor cleanups to some point entities and replace various usage of whichpack().
2024-03-04 18:51:07 -08:00
Marco Cawthorne
6c8b56c39f
env_explosion: Don't trigger when disabled (duh)
2024-03-04 18:48:54 -08:00
Marco Cawthorne
649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
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them more consistent. Warnings are in yellow, while errors are in red.
New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.
SP level transitions should also be more reliable now in terms of
transferring entities and the like.
Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
Marco Cawthorne
cb4ba0c201
env_spark: Fix spawnflag START_ON not implying TOGGLE, add Input() method and implement more stuff.
2024-02-23 13:57:28 -08:00
Marco Cawthorne
ca318e29f9
button_target, trigger_changelevel, trigger_transition: doc improvements
2024-02-23 13:54:46 -08:00
Marco Cawthorne
c60012b757
env_shooter: Add Input() method
2024-02-23 13:53:04 -08:00
Marco Cawthorne
8b2d484917
func_train: fix how we initially spawn, preventing the train from accidentally getting triggered on spawn
2024-02-23 13:50:52 -08:00
Marco Cawthorne
02551ed71b
env_shooter: Apparently 'scale' only works on sprites. So let's add some systems to detect that.
2024-02-23 13:41:04 -08:00
Marco Cawthorne
ee58089a55
env_explosion: Get it up to Source Engine standards.
2024-02-23 13:23:19 -08:00
Marco Cawthorne
2f56725160
func_plat: nudge the platform the way way when no height is defined and we make up a position
2024-02-21 16:41:52 -08:00
Marco Cawthorne
33e5038881
func_pushable: play the surfaceproperty specific scraping sound when being pushed around
2024-02-21 16:10:28 -08:00
Marco Cawthorne
a9836563d1
trigger_teleport: add telefrag.
2024-02-21 13:43:43 -08:00
Marco Cawthorne
08259f5652
make_mapdef.sh/trigger_changetarget: Minor fixes.
2024-02-19 13:23:46 -08:00
Marco Cawthorne
f950dcaabb
func_pushable: Respect 'size' and improve movement direction math a little.
2024-02-15 14:49:44 -08:00
Marco Cawthorne
9e68e24d2e
trigger_teleport: Add filter for func_pushable entities. Test chamber can now be triggered.
2024-02-15 13:35:42 -08:00
Marco Cawthorne
99f513efdb
func_pushable: Remove hitcontentsmaski override, else the cart won't move up in the test chamber.
2024-02-15 13:35:13 -08:00
Marco Cawthorne
06d959ef02
func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
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func_trackchange/autochange: Initial implementation.
2024-02-13 22:51:36 -08:00
Marco Cawthorne
7e8d1aacdb
Fix various warnings.
2024-01-30 00:42:10 -08:00
Marco Cawthorne
31b88f63f2
Fixes for DAMAGE_AIM, so we can respect the `sv_aim` cvar.
2024-01-29 23:47:36 -08:00
Marco Cawthorne
2891bc061e
func_breakable: precache particleeffectnum before first use
2024-01-04 14:34:37 -08:00
Xylemon
dda946476f
Add def for areaportalwindow
2024-01-02 12:40:40 -08:00
Marco Cawthorne
21c27969f6
env_shooter: Correct the implementation of variance and repeatability.
2024-01-02 12:00:50 -08:00
Marco Cawthorne
32f9d974bb
New commands: listClientSoundDef, listServerSoundDef
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Merge various trigger fields from Source entities into NSTrigger
Rename default player related sounds to the Source Engine style for more parity with Half-Life 2 and later games
Various player physics code fixes, such as being unable to jump higher when pushing against solids and faster noclip speed
2023-11-17 18:54:46 -08:00
Marco Cawthorne
bf705a9e31
speaker: now shared between client/server game
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NSTalkMonster: Remove game specific PREDISASTER flag from the code, implement GAG instead
New entities: env_cascade_light (wip), logic_achievement, env_instructor_hint (wip)
2023-11-15 09:52:11 -08:00
Marco Cawthorne
038265dd64
trigger_teleport: Special offset rules for players when choosing their final teleport destination.
2023-11-14 23:45:43 -08:00
Marco Cawthorne
25cfc4938e
game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master.
2023-10-30 16:37:45 -07:00
Marco Cawthorne
a6fb7767dc
Implement cycler_weapon, cycler_wreckage, game_end, game_player_hurt, game_score, game_team_master, game_team_set, game_player_team, game_zone_player
2023-10-25 00:46:04 -07:00
Marco Cawthorne
97c2fdd778
env_smoker: Initial implementation.
2023-10-24 00:30:42 -07:00
Marco Cawthorne
ca04a7d637
func_platrot: Cleanup and rewrite the essential parts. Now inherits most of func_plat.
2023-10-23 14:38:02 -07:00
Marco Cawthorne
73bec53034
PropData: read info from Source Engine .phy files
2023-10-22 23:30:31 -07:00
Marco Cawthorne
11deea5b3d
Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion
...
Add new class phys_rope, which will handle move_rope and keyframe_rope from Source.
2023-10-17 16:49:01 -07:00
Marco Cawthorne
a5ecd18047
env_model: Initial implementation of this SoHL entity
2023-10-06 00:21:17 -07:00
Marco Cawthorne
818a1a2155
scripted_sequence: support for 'killtarget' key
2023-10-04 14:55:02 -07:00
Marco Cawthorne
662e01c84d
monster_generic: Set alliance to neutral.
2023-10-04 08:56:46 -07:00
Marco Cawthorne
47eb4fb88f
func_tracktrain: fixes to the way the angle delta is calculated, and restore the train to a position relative to its last target post level transition.
2023-10-04 08:55:03 -07:00
Marco Cawthorne
40adc77d66
scripted_sequence: Don't call FreeStateMoved() when SS_NO is set.
2023-10-04 08:53:07 -07:00
Marco Cawthorne
11797717ef
scripted_sentence: Use targets when triggered (fixes city2a in Gunman)
2023-10-04 07:55:18 -07:00
Marco Cawthorne
aadc23356d
trigger_transition: Call method TransitionComplete() onto entities when applicable.
2023-10-04 07:54:43 -07:00