nuclide/base/src/server
Marco Cawthorne 649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
them more consistent. Warnings are in yellow, while errors are in red.

New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.

SP level transitions should also be more reliable now in terms of
transferring entities and the like.

Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
..
Makefile CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX 2021-08-03 07:15:25 +02:00
damage.qc Base: Doing more cleanup work here, more to be done for sure. Specifically finish a working NSWeapon class example. 2023-01-08 13:19:56 -08:00
defs.h Unbreak base/src. 2023-06-01 18:45:01 -07:00
gamerules.h Base: fix spawning and the gamerule switch. 2023-02-28 10:01:13 -08:00
gamerules.qc Base: fix spawning and the gamerule switch. 2023-02-28 10:01:13 -08:00
gamerules_multiplayer.qc Add a whole bunch of new bot features, including bot profiles. 2024-01-26 19:27:50 -08:00
gamerules_singleplayer.qc Base: fix spawning and the gamerule switch. 2023-02-28 10:01:13 -08:00
items.h Unbreak base/src. 2023-06-01 18:45:01 -07:00
items.qc Unbreak base/src. 2023-06-01 18:45:01 -07:00
modelevent.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
progs.src Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00