nuclide/base/src
Marco Cawthorne 649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
them more consistent. Warnings are in yellow, while errors are in red.

New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.

SP level transitions should also be more reliable now in terms of
transferring entities and the like.

Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
..
client Shared: sanity check for when decalgroups are attempted to be placed, but not available. 2023-10-18 07:47:24 -07:00
menu Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
server Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
shared Base: small cleanups of old unused code. 2023-10-11 01:05:38 -07:00
Makefile Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
progs.src Base: build menu with base/src/progs.src as well 2023-11-17 18:55:07 -08:00