nuclide/base/src/client
Marco Cawthorne 8cd6d3967d
Shared: sanity check for when decalgroups are attempted to be placed, but not available.
2023-10-18 07:47:24 -07:00
..
Makefile CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX 2021-08-03 07:15:25 +02:00
camera.qc Base: small cleanups of old unused code. 2023-10-11 01:05:38 -07:00
cmds.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
defs.h Base: Doing more cleanup work here, more to be done for sure. Specifically finish a working NSWeapon class example. 2023-01-08 13:19:56 -08:00
draw.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
entities.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
game_event.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
hud.qc Base: small cleanups of old unused code. 2023-10-11 01:05:38 -07:00
hud_weaponselect.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
init.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
progs.src Shared: sanity check for when decalgroups are attempted to be placed, but not available. 2023-10-18 07:47:24 -07:00
scoreboard.qc Cleanup for some CGameRules method types. Moved some Util_ functions into their own file. 2022-07-16 15:11:33 -07:00
viewmodel.qc Base: Doing more cleanup work here, more to be done for sure. Specifically finish a working NSWeapon class example. 2023-01-08 13:19:56 -08:00