Base: fix spawning and the gamerule switch.
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a36694d1f8
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@ -15,3 +15,13 @@
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*/
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#include "gamerules.h"
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// stubs for spawning
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void info_player_deathmatch(void)
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{
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}
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void info_player_start(void)
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{
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}
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@ -16,6 +16,8 @@
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class GameRules:CGameRules
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{
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void GameRules(void);
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virtual void(NSClientPlayer) PlayerConnect;
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virtual void(NSClientPlayer) PlayerDisconnect;
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virtual void(NSClientPlayer) PlayerKill;
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@ -28,6 +30,8 @@ class GameRules:CGameRules
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class SingleplayerRules:GameRules
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{
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void SingleplayerRules(void);
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/* client */
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virtual void(NSClientPlayer) PlayerSpawn;
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virtual void(NSClientPlayer) PlayerDeath;
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@ -35,9 +39,11 @@ class SingleplayerRules:GameRules
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class MultiplayerRules:GameRules
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{
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int m_iIntermission;
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int m_iIntermissionTime;
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void MultiplayerRules(void);
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virtual void(void) FrameStart;
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/* client */
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@ -14,6 +14,12 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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GameRules::GameRules(void)
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{
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}
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void
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GameRules::LevelDecodeParms(NSClientPlayer pp)
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{
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@ -14,6 +14,12 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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MultiplayerRules::MultiplayerRules(void)
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{
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}
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void
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MultiplayerRules::FrameStart(void)
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{
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@ -117,4 +123,10 @@ void
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Game_InitRules(void)
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{
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g_grMode = spawn(MultiplayerRules);
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if (cvar("sv_playerslots") == 1 || cvar("coop") == 1) {
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g_grMode = spawn(SingleplayerRules);
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} else {
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g_grMode = spawn(MultiplayerRules);
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}
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}
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@ -14,6 +14,12 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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SingleplayerRules::SingleplayerRules(void)
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{
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}
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void
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SingleplayerRules::PlayerDeath(NSClientPlayer pl)
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{
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