Commit Graph

2296 Commits

Author SHA1 Message Date
Marco Cawthorne f8a3e227d4
NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot). 2023-05-08 11:17:03 -07:00
Marco Cawthorne 20415c7ebc
NSClientPlayer: Inherit player rendermode/fx/color/amt before calling UpdatePlayerAttachments() 2023-05-04 08:25:46 -07:00
Marco Cawthorne 40c4d95a2b
entityDef: Fix 'spawnclass' not working when referencing other entitydefs 2023-05-04 08:23:24 -07:00
Marco Cawthorne 49d44bb21f
Server: remove rogue DOS newline characters that managed to get inside entry.qc 2023-05-01 07:15:22 -07:00
Marco Cawthorne b3b22045f3
Server: force set sv_nqplayerphysics to 0, so the engine shuts up about its prediction not working on map start 2023-05-01 06:58:54 -07:00
Marco Cawthorne aa573ebec5
func_breakable: will now alert when a `break` or `bulletimpact` is not set on a used surfaceproperty 2023-05-01 06:48:25 -07:00
Marco Cawthorne 09a0e2de52
func_breakable: Fix entities not playing break sounds/models when no 'material' key is set. 2023-05-01 06:16:28 -07:00
Marco Cawthorne 3419c0df31
func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time. 2023-05-01 05:52:20 -07:00
Marco Cawthorne d45d2f1dc4
Introducing a copy of the id Tech 4 EntityDef system into Nuclide. 2023-04-30 18:01:26 -07:00
Marco Cawthorne 054e703177
env_fog: default color values should be 255,255,255 and not normalized. 2023-04-30 18:00:11 -07:00
Marco Cawthorne 89e3b961e8
trigger_teleport: more sound customization options 2023-04-30 17:59:49 -07:00
Marco Cawthorne f606efcbf7
NSClientPlayer: start networking rendermodes (needs to be optimised for network transfer) 2023-04-30 11:23:56 -07:00
Marco Cawthorne cd3023eeba
Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC) 2023-04-22 02:45:58 -07:00
Marco Cawthorne c5626ce347
NSEntity: DropToFloor() should return a boolean akin to the original builtin. 2023-04-22 01:05:56 -07:00
Marco Cawthorne 3a755aaba7
NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field. 2023-04-22 01:05:27 -07:00
Marco Cawthorne f00d49e6ca
Client: when an unknown network event is received, error out with a message. 2023-04-19 15:21:04 -07:00
Marco Cawthorne cbf78aa26a
Menu-FN: fix the player model preview frames showing up when they shouldn't. 2023-04-19 13:36:27 -07:00
Marco Cawthorne a1d8f17164
VGUIButton: in CLASSIC_VGUI mode, the alternate button frame happens on hover now instead of click. 2023-04-18 20:10:13 -07:00
Marco Cawthorne a34fd9c0e8
VGUIButton: only adjust button size on SetTitle() when button has no size 2023-04-18 19:37:46 -07:00
Marco Cawthorne 60bbe417ab
Client-Font: actually set con_textsize for the console font as well, because that makes sense to do. 2023-04-18 15:05:45 -07:00
Marco Cawthorne e1b024e345
Client-Font: when loading fonts/fontcon.font, apply it to gl_font. 2023-04-18 15:02:12 -07:00
Marco Cawthorne 97a5d9d2cd
NSClient: add new method Transport(vector newPos, vector newAngles) and null out .customphysics when an NSEntity gets Destroy()d 2023-04-18 14:47:39 -07:00
Marco Cawthorne 7f55f1c868
Client - Titles: add new function Titles_GetTextBody() to grab the body portion of a titles.txt entry 2023-04-18 14:46:51 -07:00
Marco Cawthorne ed2d73106f
trigger_teleport: if we're running fs_game "dmc", then force a teleportation sound to play. 2023-04-17 12:22:56 -07:00
Marco Cawthorne a8144ce6c1
Unbreak base/src from not compiling. 2023-04-16 23:16:15 -07:00
Marco Cawthorne 60e681a6c9
ambient_generic: Precache sound inside ::Spawned() and not ::SpawnKey() 2023-04-16 16:25:07 -07:00
Marco Cawthorne 2d3ea1ba20
trigger_teleport: fix typo that picked the wrong angles. 2023-04-16 11:55:11 -07:00
Marco Cawthorne 4a11c91d7d
trigger_teleport: change teleported entity's angles while maintaining the same velocity. 2023-04-16 11:53:03 -07:00
Marco Cawthorne 89bf3e436a
Client: ensure renderflags are being set after calling RenderFXPass() on the view models 2023-04-16 11:31:44 -07:00
Marco Cawthorne 277819b904
NSRenderableEntity: respect render amount on glowshell intensity 2023-04-16 11:06:51 -07:00
Marco Cawthorne 706241a7b6
Client: viewmodel and player model weapon now inherit the rendermode of the player. 2023-04-16 10:43:40 -07:00
Marco Cawthorne e482cb0103
Server: add missing precache for soundDef step_swim.left/right 2023-04-16 01:25:00 -07:00
Marco Cawthorne de388f0464
Remove now unnecessary debug prints. 2023-04-16 01:03:00 -07:00
Marco Cawthorne 4a330ef3ce
PMove: improvements to liquid/waterlevel testing 2023-04-16 01:01:29 -07:00
Marco Cawthorne 5c4d693c0e
func_button: Fix buttons not being able to be shot more than once. 2023-04-16 01:00:10 -07:00
Marco Cawthorne 6d6e0cc6a6
func_door: deal with different content overrides better 2023-04-16 00:46:10 -07:00
Marco Cawthorne 2e3c547838
func_button: Fix SF_BTT_TOUCH_ONLY not being respected because the entity does not spawn being touchable 2023-04-15 23:06:35 -07:00
Marco Cawthorne f4cadc74a8
Shared: CLASSEXPORT macro will now behaver nicer with non-class spawn functions. 2023-04-15 18:11:43 -07:00
Marco Cawthorne 44b78932f4
Documentation: started Documentation/Networking.md 2023-04-15 17:25:15 -07:00
Marco Cawthorne 7f79fc46a1
Add client-side stub for function Weapons_SwitchBest. 2023-04-15 17:24:49 -07:00
Marco Cawthorne a4aa5e578c
trigger_teleport: When teleporting, use setorigin_safe() to guarantee our target pos is not inside the floor (fixes some teleporters in DMC) 2023-04-15 17:24:29 -07:00
Marco Cawthorne d213ec110f
NSRenderableEntity: respect the MF_ROTATE .modelflag field. 2023-04-15 16:58:25 -07:00
Marco Cawthorne 0c5c714b79
GS-Entbase: Implementation of CS/DMC's env_fog entity. 2023-04-14 10:21:07 -07:00
Marco Cawthorne 405fe1cfa9
NSView: Mark certain methods as virtual (where it currently makes sense) 2023-04-09 11:34:50 -07:00
Marco Cawthorne 66945575ae
PMove: Fix not working when not setting #ifdef CUSTOMPLAYERPHYSICS 2023-04-08 11:21:35 -07:00
Marco Cawthorne 90685f2495
Introducing VGUITheme, so we can start removing the CLASSIC_VGUI ifdef and start overriding visual appearance on any widget or group of widgets. 2023-04-05 10:58:12 -07:00
Marco Cawthorne 9fc3503652
VGUIButton: add method SetKeyEquivalent() to handle hotkeys. 2023-04-03 12:59:33 -07:00
Marco Cawthorne 8c58d635d3
VGUI: Stability improvements, start allowing overrides for VGUIButton and VGUIWindow based classes. 2023-04-03 11:13:55 -07:00
Marco Cawthorne 41c20663a8
Client: text channel 0 now contains a message queue, so that multiple messages can stack without overriding one another 2023-03-28 16:36:21 -07:00
Marco Cawthorne c475ee4afc
Menu-VGUI: Class VGUIWindow should not be resizable by default 2023-03-27 01:55:53 -07:00