Marco Cawthorne
7793d52d3f
GS-Entbase: undef GS_BULLET_PHYSICS for WASTES, this should be defined at
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the progs.src level anyway.
2020-04-22 12:34:50 +02:00
Marco Cawthorne
b3de732e03
BotLib: Added initial files to the project.
2020-04-22 12:31:28 +02:00
Marco Cawthorne
ed31788de3
Updated fteextensions.qc
2020-04-22 05:58:11 +02:00
Marco Cawthorne
816f34ef23
Half-Life: Move animation/punchangle code for WEAPON_MP5 into the shared
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code-path for better prediction.
2020-04-22 05:57:39 +02:00
Marco Cawthorne
6ceca5839c
TraceAttack: Let game progs.src files themselves decide whether they want
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BULLETPENETRATION enabled.
2020-04-22 05:56:21 +02:00
Marco Cawthorne
1891e974d0
Counter-Strike: Handle player animation code in its own files, update
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weapons to use the newly defined sequences.
2020-04-22 05:32:58 +02:00
Marco Cawthorne
b4fffe8858
Half-Life: Build the client-game with the VGUI_CLASSIC define.
2020-04-22 04:39:08 +02:00
Marco Cawthorne
78a0f976ed
Decals: Increase decal init count to 128.
2020-04-22 04:11:33 +02:00
Marco Cawthorne
eca4d0668c
Coutner-Strike: Added item sound shader that I forgot to include
2020-04-21 00:31:10 +02:00
Marco Cawthorne
922b6f4c55
Added sub-directory makefile to ease the building of specific games/mods.
2020-04-21 00:30:54 +02:00
Marco Cawthorne
877e5e1699
Counter-Strike: Doing bound checks with armoury_entity so that maps like
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cs_huehnerklau work.
2020-04-21 00:13:42 +02:00
Marco Cawthorne
bb7522f971
Counter-Strike: Fix the money team rewards not being given out when a new
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round hits.
2020-04-20 23:21:02 +02:00
Marco Cawthorne
00b4fb9557
Flashlight: Shift source origin down by 8 units so that the cubemap light
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has some more obvious effects from the first person view.
2020-04-20 23:20:36 +02:00
Marco Cawthorne
6294a41efe
Counter-Strike: Made WEAPON_SCOUT zoom like WEAPON_AWP and changed the
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timings on the zoom action to be close to what it's like in 1.5
2020-04-20 19:35:56 +02:00
Marco Cawthorne
a3ff75a4da
Moved Player_Death into the Gamerule logic.
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Counter-Strike's zones have been shoved into .flags, where we desperately
need some more bits.
Counter-Strike's WEAPON_C4BOMB now only works in a func_bomb_target zone.
2020-04-20 19:25:15 +02:00
Marco Cawthorne
1eda0ab5d4
Counter-Strike: Added CSEv_BuyEquipment_f
2020-04-20 15:59:42 +02:00
Marco Cawthorne
e643ab58a7
Rewrote parts of HUD_SlotSelect to be no longer recursive.
2020-04-20 11:47:22 +02:00
Marco Cawthorne
2cee375ce5
Lots of commits bundled into one:
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- Added GamePMove_Fall and GamePMove_Jump for controlling either.
- Tweaked maxspeed for Counter-Strike heavily.
- Worked on the Counter-Strike WEAPON_KNIFE (fully functional!).
- Worked on the Counter-Strike WEAPON_AWP (mainly zoom).
- The WEAPON_C4 in Counter-Strike will no longer unfreeze you during warmup
- Added cl_showtriggers for displaying brush-based triggers.
- Removed muzzleflash dynamic light, as it seems GoldSrc doesn't have any.
- Fixed bug in which the server-list would run into an infinite loop error.
- Fixed weapon pricing in Counter-Strike.
- To rescue hostages means to earn $$$
2020-04-20 06:45:14 +02:00
Marco Cawthorne
d7e818410c
Added game-specific maxspeed overrides.
2020-04-19 13:01:47 +02:00
Marco Cawthorne
51cce26fd8
Added some init messages.
2020-04-19 12:02:05 +02:00
Marco Cawthorne
e578ffc808
Get rid of those ancient decal precaches.
2020-04-19 12:01:31 +02:00
Marco Cawthorne
8ac5ac7c77
Support for Q3-based BSP material flags - for footsteps anyway
2020-04-19 12:01:20 +02:00
Marco Cawthorne
ce87662850
Changing local from snd to sfx to avoid conflicts with a certain
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global.
2020-04-18 02:05:41 +02:00
Marco Cawthorne
23011d42e6
Unbreak Scientist Hunt's gamerules.
2020-04-15 12:28:11 +02:00
Marco Cawthorne
ad62ddc574
Moved gamerule definitions at a higher scope, this will make it easier
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to call GameRule events from other parts of the codebase.
2020-04-15 01:18:19 +02:00
Marco Cawthorne
3e4a67367b
Counter-Strike: Hostage Rescue works, Buymenu for weapons works, cleaned
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up some gamemode code.
2020-04-14 16:19:25 +02:00
Marco Cawthorne
992add7dfd
Gamemodes: Moved the level transition stuff outside of the _singleplayer
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logic as lots of mods want to inherit that of HL anyway.
2020-04-14 12:35:55 +02:00
Marco Cawthorne
594ba56f02
Started moving gamerule logic into classes, so we can manage seperate
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modes of play better. This will be much appreciated too by anyone modding
CS to add additional gamemodes later for example.
2020-04-14 03:12:09 +02:00
Marco Cawthorne
142e6c9cf3
Possible memalloc corruption mititagions.
2020-04-12 19:40:09 +02:00
Marco Cawthorne
9e8c779c74
Menu: Added a basic Load-Game menu.
2020-04-12 18:45:02 +02:00
Marco Cawthorne
324fadd668
Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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v_camroll is now working again.
Counter-Strike is finally getting somewhere again.
Counter-Strike has pseudo spray-patterns now! They're all the same.
func_button now can be programmed to use Sound-Shaders.
The menu handles the vid_conautoscale command autonomously. Set r_autoscale
to 0 if you don't like it.
The menu has an updater, requires a not-yet-pushed build of FTE.
Don't use it yet.
Moved a lot of globals into pSeat's structs to fix splitscreen with them.
Made explosion decals be handled client-side!
Added trigger_look, env_sun and light_environment entities.
2020-04-12 15:50:42 +02:00
Marco Cawthorne
6f6a0cf35b
monstermaker: Support delay -1, despite being abused too often.
2020-04-09 14:44:29 +02:00
Marco Cawthorne
20ce1665cd
monstermaker: Remove when unable to spawn entity.
2020-04-09 14:05:59 +02:00
Marco Cawthorne
020528e544
Updated selected manifests to allow for package downloads.
2020-04-09 02:17:05 +02:00
Marco Cawthorne
4e90b5199f
Valve: Added missing ammo sound shader precaches.
2020-04-08 22:34:21 +02:00
Marco Cawthorne
f51a200f97
Arranged more platform manifests, added some fallback assets contributed
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by Xylemon!
2020-04-08 22:22:42 +02:00
Marco Cawthorne
b992dd472d
Menu: Fixed dumping path.
2020-04-08 09:12:22 +02:00
Marco Cawthorne
98a961a28e
Fixed the borked TFC manifest.
2020-04-08 08:57:51 +02:00
Marco Cawthorne
bf48be3650
Merge branch 'master' of ssh://git.code.sf.net/p/freecs-1-5/code
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# Conflicts:
# rewolf_demo.fmf
# scihunt.fmf
# tfc.fmf
# valve_dayone.fmf
# valve_uplink.fmf
2020-04-08 08:54:43 +02:00
Marco Cawthorne
8f6a826475
Moved footstep sound shader, manifest updates.
2020-04-08 08:50:09 +02:00
Marco Cawthorne
2343c113fe
Platform update.
2020-04-08 08:42:09 +02:00
Marco Cawthorne
fcf67add6a
Updated/added more .fmf files...
2020-04-08 08:12:02 +02:00
Marco Cawthorne
0246a10b12
Updated/added more .fmf files...
2020-04-08 08:09:18 +02:00
Marco Cawthorne
94d7da9ed7
Valve: Fix dupe player precaches.
2020-04-08 08:02:13 +02:00
Marco Cawthorne
c6f40c2590
Moved shared Nuclide data into its own folder.
2020-04-08 08:01:52 +02:00
Marco Cawthorne
a1b1eca2e5
Cstrike: Progress towards the grenades.
2020-04-07 15:37:31 +02:00
Marco Cawthorne
b2ef0db018
Fix misc warnings.
2020-04-07 15:02:36 +02:00
Marco Cawthorne
31793440c2
Cstrike: Remove usage of Weapons_ViewPunchAngle, as that's calculated
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elsewhere (see weapons_cstrike.c)
2020-04-07 15:00:11 +02:00
Marco Cawthorne
a2384fae50
Cstrike: Fix WEAPON_USP45 timers for adding/removing the silencer
2020-04-07 14:55:27 +02:00
Marco Cawthorne
f43bc2cf32
update copyright dates because I've been forgetting all year.
2020-04-07 14:46:23 +02:00