BotLib: Added initial files to the project.

This commit is contained in:
Marco Cawthorne 2020-04-22 12:31:28 +02:00
parent ed31788de3
commit b3de732e03
7 changed files with 111 additions and 0 deletions

4
src/botlib/README Normal file
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@ -0,0 +1,4 @@
This is the NUCLIDE bot.
He likes playing with you, when nobody else will.

58
src/botlib/bot.cpp Normal file
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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
bot::PickName(void)
{
int n = 0;
entity pbot = world;
for (int i = 1; (pbot = edict_num(i)); i++) {
if (clienttype(pbot) == CLIENTTYPE_BOT) {
n++;
}
}
forceinfokey(this, "name", sprintf("Bot %i", n));
}
void
bot::bot(void)
{
PickName();
ClientConnect();
PutClientInServer();
}
entity
Bot_AddQuick(void)
{
entity newbot;
entity oself;
oself = self;
self = world;
self = spawnclient();
if (!self) {
print("^1Bot_AddQuick^7: Can't add bot. Server is full\n");
self = oself;
return world;
}
spawnfunc_bot();
newbot = self;
self = oself;
return newbot;
}

28
src/botlib/bot.h Normal file
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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
BOT_PERSONALITY_NORMAL,
BOT_PERSONALITY_AGRESSIVE,
BOT_PERSONALITY_DEFENSIVE
};
class bot:player
{
void(void) bot;
virtual void(void) PickName;
};

6
src/botlib/include.src Normal file
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#define BOT_INCLUDED
#includelist
../botlib/bot.h
../botlib/bot.cpp
#endlist

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@ -36,6 +36,16 @@ Game_Input(void)
if (self.impulse == 100) {
Flashlight_Toggle();
}
if (self.impulse == 240) {
entity bot = Bot_AddQuick();
if (bot) {
entity oself = self;
self = bot;
CSEv_JoinAuto();
self = oself;
}
}
if (cvar("sv_cheats") == 1) {
player pl = (player)self;

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@ -42,6 +42,9 @@ void Game_Input(void)
if (self.impulse == 100) {
Flashlight_Toggle();
}
if (self.impulse == 240)
Bot_AddQuick();
if (cvar("sv_cheats") == 1) {
player pl = (player)self;

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@ -112,6 +112,8 @@ damage.c
../valve/rules.c
../footsteps.c
../flashlight.c
../../botlib/include.src
input.c
spawn.c
../vote.c