Commit Graph

14 Commits

Author SHA1 Message Date
Marco Cawthorne 6edba5dad4 Build system: Use '. ' instead of the 'source' shell builtin. 2021-06-26 21:50:17 +02:00
Marco Cawthorne 75f97827dc Add build.cfg source, for configurable builds using the build_*.sh scripts. 2021-06-26 18:09:08 +02:00
Marco Cawthorne 3db68a9e36 Merge branch 'master' of ssh://git.code.sf.net/p/nuclide/code 2021-06-05 21:06:44 +02:00
Marco Cawthorne dd3f99e8a5 build_editor.sh: copy defaultkeys.ini 2021-06-05 21:06:32 +02:00
Marco Cawthorne 5ae86119b0 get_gamepacks.sh: don't grab manifests when updating any more, as they're redundant for gamepacks 2021-06-05 16:17:10 +02:00
Marco Cawthorne b2c15d8fa4 build_editor.sh: Add check for env variable BUILD_CLEAN 2021-06-04 13:03:26 +02:00
Marco Cawthorne 7fdf579b5d build_editor.sh: specify special CFLAGS for OpenBSD 2021-06-02 14:43:01 +02:00
Marco Cawthorne 14c3669cf0 build_editor.sh: switch from cmake to make compilation, since the upstream change 2021-06-02 12:42:13 +02:00
Marco Cawthorne 1de7864463 build_engine/editor.sh: Use sysctl on OpenBSD to get number of cores. 2021-05-09 22:01:13 +02:00
Marco Cawthorne 568121d05f Update build_editor.sh, build_game.sh and make_mapdef.sh to generate
individual eclass .def files for Radiant
2021-03-04 05:04:14 +01:00
Marco Cawthorne e9802433c3 build_editor.sh: Create separate entity definition files per mod. 2021-02-07 09:31:54 +01:00
Marco Cawthorne bd98047ff9 build_engine/editor: Support for systems without nproc amongst other things 2021-01-16 19:29:27 +01:00
Marco Cawthorne ebdd55d397 Update build_editor.sh to work with WorldSpawn 1.1.0 2020-12-19 21:17:50 +01:00
Marco Cawthorne a1b68075fa Add build scripts for our editor/compiler: WorldSpawn! 2020-11-17 13:03:52 +01:00