Marco Cawthorne
c67e4b5276
NSView: move constructor and set the sensitivity defaults.
2022-08-25 18:35:20 -07:00
Marco Cawthorne
adecdb12f3
NSView: add get/set Sensitivity methods
2022-08-25 18:31:33 -07:00
Marco Cawthorne
146051dd67
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
Marco Cawthorne
a6da238e53
effects.h: Document EF_GREEN, which I missed.
2022-08-24 14:44:16 -07:00
Marco Cawthorne
7c40100e46
Cleanup time for some of our base classes. Go over Show/Hide methods, and document
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the EFFECTS fields we have available. Since we do our own networking mostly we can reuse
some that are only available via CSQC (or NQSSQC)
2022-08-24 14:05:59 -07:00
Marco Cawthorne
3c673dcf6d
func_recharge: Only gives 30 armor points in multiplayer.
2022-08-24 10:26:20 -07:00
Marco Cawthorne
3ae65d41b7
func_plat: fix typo in ::Restore method, thanks heartologic for spotting
2022-08-22 08:32:12 -07:00
Marco Cawthorne
fcf846dee0
NSIO: Check is entity was freed before calling Respawn()
2022-08-12 12:58:26 -07:00
Marco Cawthorne
015eaa34fd
NSView: add cvar r_showView for debug information
2022-08-12 12:58:09 -07:00
Marco Cawthorne
7228c0d43a
NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check
2022-08-11 14:19:10 -07:00
Marco Cawthorne
55427f718a
func_wall: Fix messup where the client game set it to SOLID_NOT
2022-08-11 14:18:28 -07:00
Marco Cawthorne
bc2f56b6d1
NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
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Change some type names around for consistency.
2022-08-10 16:51:26 -07:00
Marco Cawthorne
2526751db1
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
Marco Cawthorne
db74cf6ffa
NSRenderableEntity: Network .skin as a float for now for better precision for special cases.
2022-08-10 14:38:16 -07:00
Marco Cawthorne
517614fd37
Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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AI noes recalculates their route in case of a loaded savegame... And much more.
2022-08-10 14:24:06 -07:00
Marco Cawthorne
a4a0cc3c43
build.cfg: Bump BUILD_ENGINEREVISION to 6303, thus fixing FreeTS from not compiling.
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Shared: Fix that colormap was evaluated as part of PLAYER_VELOCITY instead of PLAYER_MODELINDEX
This is a minor optimisation.
Add NSClientPlayer::OptimiseChangedFlags...
2022-08-09 09:05:31 -07:00
Marco Cawthorne
389ece17d5
build.cfg: BUILD_ENGINEREVISION to 6302
2022-08-08 09:35:00 -07:00
Marco Cawthorne
409ee3fa1f
Client: force set r_fullbrightSkins to 0 because otherwise the engine will mess with lighting on any entity with a colormap
2022-08-07 15:03:38 -07:00
Marco Cawthorne
5ca96bbcd9
Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
2022-08-07 14:12:55 -07:00
Marco Cawthorne
41d3f3b520
func_water: Don't assign the toggle spawnflag. I don't know where that came from - this should fix sh_hdgibfactory
2022-08-07 13:24:55 -07:00
Marco Cawthorne
9e170795d5
func_tank/tankmortar: Make the smoke and flash sprites assume RM_ADDITIVE
2022-08-05 23:27:48 -07:00
Marco Cawthorne
6c09154f08
multi_manager: Clean up warnings
2022-08-05 22:21:21 -07:00
Marco Cawthorne
dd86e5a583
NSIO: Add SaveEntity/ReadEntity methods to help Save/Restore operations
2022-08-05 21:36:47 -07:00
Marco Cawthorne
6d8273331a
Client: Replace rogue setproperty calls with ones talking to our g_view object
2022-08-05 21:15:19 -07:00
Marco Cawthorne
81b4bc042f
func_illusionary/wall: Only makestatic() when our rendermode is RM_NORMAL
2022-08-05 20:02:24 -07:00
Marco Cawthorne
8a9c26daef
Client: Remove the game specific MUZZLE index definitions, as they're really only used in some of the sub-games.
2022-08-05 14:45:29 -07:00
Marco Cawthorne
8729e973ad
PMove: Define waterlevels more appropriately. Add WATERLEVEL_{OUTSIDE,KNEE,CHEST,SUBMERGED} types.
2022-08-05 14:44:42 -07:00
Marco Cawthorne
8532f1264f
Util_GetKeyString: Switch to findkeysforcommandex
2022-08-05 13:38:09 -07:00
Marco Cawthorne
0e77bad51d
Menu-FN: Initial implementation of CComboBox
2022-08-04 11:57:26 -07:00
Marco Cawthorne
6ce1961792
NSView: Document our header a bit more.
2022-08-03 18:41:11 -07:00
Marco Cawthorne
caefb77078
NSView: Move stair smoothing etc. into our class.
2022-08-03 10:50:44 -07:00
Marco Cawthorne
baab5c931c
NSView: Take over some duties
2022-07-29 16:25:02 -07:00
Marco Cawthorne
9183958893
Update README.md, suppress some warnings
2022-07-25 13:10:40 -07:00
Marco Cawthorne
ff17dea01f
Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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Comitting this early to ensure nothing breaks and it'll co-exist.
2022-07-25 09:31:37 -07:00
Marco Cawthorne
bda01e0f0f
Shared: NSLog should just take whatever N args
2022-07-20 16:48:41 -07:00
Marco Cawthorne
df738da436
Get rid of src/gs-entbase/shared/{baseentity.h,env_sprite.h}
2022-07-20 16:38:12 -07:00
Marco Cawthorne
30b4007894
Get rid of src/gs-entbase/baseentity.h
2022-07-20 16:33:52 -07:00
Marco Cawthorne
197ce20c31
BotLib: Start making use of some of NSNavAI
2022-07-20 16:27:24 -07:00
Marco Cawthorne
8fccdcbad1
build.cfg: Bump BUILD_ENGINEREVISION to include qqshka's FTEQW fix.
2022-07-19 18:09:40 -07:00
Marco Cawthorne
356319a7b7
NSVehicle, NSPhysicsEntity get Save/Restore methods
2022-07-19 15:49:35 -07:00
Marco Cawthorne
2a220fb331
Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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Tweak g_developer prints for scripted_sequences.
2022-07-19 15:22:15 -07:00
Marco Cawthorne
6ff42e4176
NSNavAI: Continously check whether we can already run to the next node, and target that if that's the case.
2022-07-18 11:51:48 -07:00
Marco Cawthorne
f6ecc97fca
Server: Ignore scripted_sequences when building nodes. This was a wrong assumption.
2022-07-18 11:39:57 -07:00
Marco Cawthorne
dc1cbc5da8
NSMonster: add InSequence() method. Fix scripted sequences.
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PMove: use self.mins instead of PHY_HULL_MINS when testing friction.
disable friction for monsters for now, as it can break some scripted sequences.
2022-07-18 11:32:18 -07:00
Marco Cawthorne
d7418151f0
Client: Disable some expensive routines when paused.
2022-07-18 10:02:04 -07:00
Marco Cawthorne
0ae901f5e1
NSMonster: Add InAnimation() method. Also prohibit movement when in an animation.
2022-07-18 09:22:18 -07:00
Marco Cawthorne
0d2e0627d4
Server: Added quick-and-dirty 'spawn' command. E.g. 'sv spawn monster_laidlaw'
2022-07-17 20:45:50 -07:00
Marco Cawthorne
4566d07313
NSMonster/NSTalkMonster: more reshuffling done. Started moving the pathfinding components over into a new class named NSNavAI
2022-07-17 20:34:19 -07:00
Marco Cawthorne
b275275652
GS-EntBase: Initial documentation for info_hint.
2022-07-17 09:04:16 -07:00
Marco Cawthorne
6c895d73b7
NSMonster: Initial work towards reworking states.
2022-07-17 00:04:01 -07:00