NSRenderableEntity: Network .skin as a float for now for better precision for special cases.

This commit is contained in:
Marco Cawthorne 2022-08-10 14:38:16 -07:00
parent 517614fd37
commit db74cf6ffa
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
1 changed files with 2 additions and 2 deletions

View File

@ -146,7 +146,7 @@ NSRenderableEntity::SendEntity(entity ePEnt, float flChanged)
SENDENTITY_COORD(maxs[1], RDENT_CHANGED_SIZE)
SENDENTITY_COORD(maxs[2], RDENT_CHANGED_SIZE)
SENDENTITY_BYTE(frame, RDENT_CHANGED_FRAME)
SENDENTITY_BYTE(skin, RDENT_CHANGED_SKIN)
SENDENTITY_FLOAT(skin, RDENT_CHANGED_SKIN)
SENDENTITY_FLOAT(effects, RDENT_CHANGED_EFFECTS)
SENDENTITY_BYTE(m_iBody, RDENT_CHANGED_BODY)
SENDENTITY_FLOAT(scale, RDENT_CHANGED_SCALE)
@ -197,7 +197,7 @@ NSRenderableEntity::ReceiveEntity(float flNew, float flChanged)
READENTITY_COORD(maxs[1], RDENT_CHANGED_SIZE)
READENTITY_COORD(maxs[2], RDENT_CHANGED_SIZE)
READENTITY_BYTE(frame, RDENT_CHANGED_FRAME)
READENTITY_BYTE(skin, RDENT_CHANGED_SKIN)
READENTITY_FLOAT(skin, RDENT_CHANGED_SKIN)
READENTITY_FLOAT(effects, RDENT_CHANGED_EFFECTS)
READENTITY_BYTE(m_iBody, RDENT_CHANGED_BODY)
READENTITY_FLOAT(scale, RDENT_CHANGED_SCALE)