Marco Cawthorne
1152939d93
Redo spawn logic. start work on info_tfdetect
2024-03-15 23:21:15 -07:00
Marco Cawthorne
3f636e0a3d
Add priority/weights to the weapons.
2024-01-08 15:33:27 -08:00
Marco Cawthorne
5c4d0ea38a
WEAPON_NAILGUN: use the small shot impact decal
2023-02-12 12:59:13 -08:00
Marco Cawthorne
d8c42b20ae
Shared: Add player animation code for movement and weapons.
2023-01-23 13:41:08 -08:00
Marco Cawthorne
c033b256ea
More polish on the various weaponry.
2023-01-23 02:21:39 -08:00
Marco Cawthorne
8cf8cab514
Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
...
Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
2023-01-18 17:04:46 -08:00
Xylemon
2db9152e1b
Railgun now fully works, just needs visual fluff. Nailgun now uses modern crosshair approach
2023-01-17 16:44:48 -08:00
Marco Cawthorne
7f848a6fde
Add isempty weapon functions to stop the hud selection from crashing.
2023-01-17 11:58:35 -08:00
Preston Thompson
938d67443d
w_nailgun: add primary sound, add hit effects and decal, adjust missile start position and velocity
...
weapons_tfc.sndshd: add nailgun fire sound
vgui_chooseteam.qc: fix bug where class selection menu doesn't hide after picking a class
mark install_patches.sh as executable
2022-12-31 13:43:37 -08:00
Marco Cawthorne
7684fdbeb1
Rebased against the latest Nuclide commit.
2022-03-15 19:34:02 -07:00
Marco Cawthorne
dedc13e178
Update copyright information
2022-03-13 16:56:32 -07:00
Marco Cawthorne
a0a65b9843
Major work on item_tfgoal and info_tfgoal. We now got 2fort style maps
...
working functionally. A lot is still missing however. Especially visual
fluff.
2021-05-25 08:32:11 +02:00
Marco Cawthorne
04404673b8
Just some indentation guff changed.
2021-05-20 16:06:03 +02:00
Marco Cawthorne
67487d30cb
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 12:08:54 +01:00