Redo spawn logic. start work on info_tfdetect

This commit is contained in:
Marco Cawthorne 2024-03-15 23:21:15 -07:00
parent 43c7bcc03b
commit 1152939d93
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
9 changed files with 392 additions and 217 deletions

View File

@ -167,26 +167,26 @@ TFCGameRules::ImpulseCommand(NSClient bp, float num)
case 101:
player pl = (player)bp;
if (cvar("sv_cheats") > 0) {
Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
Weapons_AddItem(pl, WEAPON_MEDKIT, -1);
Weapons_AddItem(pl, WEAPON_KNIFE, -1);
Weapons_AddItem(pl, WEAPON_WRENCH, -1);
Weapons_AddItem(pl, WEAPON_UMBRELLA, -1);
Weapons_AddItem(pl, WEAPON_SBS, -1);
Weapons_AddItem(pl, WEAPON_SNIPER, -1);
Weapons_AddItem(pl, WEAPON_TRANQUIL, -1);
Weapons_AddItem(pl, WEAPON_RAILGUN, -1);
Weapons_AddItem(pl, WEAPON_AUTORIFLE, -1);
Weapons_AddItem(pl, WEAPON_DBS, -1);
Weapons_AddItem(pl, WEAPON_NAILGUN, -1);
Weapons_AddItem(pl, WEAPON_GLAUNCHER, -1);
Weapons_AddItem(pl, WEAPON_SUPERNAIL, -1);
Weapons_AddItem(pl, WEAPON_FLAMER, -1);
Weapons_AddItem(pl, WEAPON_RPG, -1);
Weapons_AddItem(pl, WEAPON_PIPEBOMB, -1);
Weapons_AddItem(pl, WEAPON_ASSCAN, -1);
Weapons_AddItem(pl, WEAPON_INCENDIARY, -1);
Weapons_AddItem(pl, WEAPON_GRAPPLE, -1);
Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
Weapons_AddItem(pl, WEAPON_MEDKIT, -1);
Weapons_AddItem(pl, WEAPON_KNIFE, -1);
Weapons_AddItem(pl, WEAPON_WRENCH, -1);
Weapons_AddItem(pl, WEAPON_UMBRELLA, -1);
Weapons_AddItem(pl, WEAPON_SBS, -1);
Weapons_AddItem(pl, WEAPON_SNIPER, -1);
Weapons_AddItem(pl, WEAPON_TRANQUIL, -1);
Weapons_AddItem(pl, WEAPON_RAILGUN, -1);
Weapons_AddItem(pl, WEAPON_AUTORIFLE, -1);
Weapons_AddItem(pl, WEAPON_DBS, -1);
Weapons_AddItem(pl, WEAPON_NAILGUN, -1);
Weapons_AddItem(pl, WEAPON_GLAUNCHER, -1);
Weapons_AddItem(pl, WEAPON_SUPERNAIL, -1);
Weapons_AddItem(pl, WEAPON_FLAMER, -1);
Weapons_AddItem(pl, WEAPON_RPG, -1);
Weapons_AddItem(pl, WEAPON_PIPEBOMB, -1);
Weapons_AddItem(pl, WEAPON_ASSCAN, -1);
Weapons_AddItem(pl, WEAPON_INCENDIARY, -1);
Weapons_AddItem(pl, WEAPON_GRAPPLE, -1);
}
break;
default:
@ -199,43 +199,9 @@ TFCGameRules::ImpulseCommand(NSClient bp, float num)
void
TFCGameRules::InitPostEnts(void)
{
int team_count = 0i;
entity e = __NULL__;
super::InitPostEnts();
/* populate the serverinfo field with the teams we have on the map */
e = find(world, ::classname, "info_teamspawn_blue");
if (e) {
team_count += 1;
forceinfokey(world, sprintf("team_%i", team_count), "Blue");
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
g_tfcHasBlueTeam = true;
}
e = find(world, ::classname, "info_teamspawn_red");
if (e) {
team_count += 1;
forceinfokey(world, sprintf("team_%i", team_count), "Red");
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
g_tfcHasRedTeam = true;
}
e = find(world, ::classname, "info_teamspawn_green");
if (e) {
team_count += 1;
forceinfokey(world, sprintf("team_%i", team_count), "Green");
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
g_tfcHasGreenTeam = true;
}
e = find(world, ::classname, "info_teamspawn_yellow");
if (e) {
team_count += 1;
forceinfokey(world, sprintf("team_%i", team_count), "Yellow");
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
g_tfcHasYellowTeam = true;
}
forceinfokey(world, "teams", itos(team_count));
/* rename the team spawns. */
info_player_teamspawn::RenameTeamSpawns();
info_tfdetect::Setup();
}

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@ -14,40 +14,55 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class info_player_teamspawn:NSRenderableEntity
class info_player_teamspawn:NSSpawnPoint
{
void(void) info_player_teamspawn;
virtual void SpawnKey(string, string);
nonvirtual void RenameTeamSpawns(void);
};
void
info_player_teamspawn::info_player_teamspawn(void)
{
int team = 1;
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
switch (argv(i)) {
case "team_no":
team = stoi(argv(i+1));
}
void
info_player_teamspawn::SpawnKey(string keyName, string setValue)
{
switch (keyName) {
case "team_no":
team = ReadInt(setValue);
break;
default:
super::SpawnKey(keyName, setValue);
}
}
void
info_player_teamspawn::RenameTeamSpawns(void)
{
for (entity e = world; (e = find(e, ::classname, "info_player_teamspawn"));) {
info_player_teamspawn findSpawn = (info_player_teamspawn)e;
switch (findSpawn.team) {
case 1:
e.classname = "info_teamspawn_blue";
break;
default:
case 2:
e.classname = "info_teamspawn_red";
break;
case 3:
e.classname = "info_teamspawn_yellow";
break;
case 4:
e.classname = "info_teamspawn_green";
break;
}
}
switch (team) {
case 1:
classname = "info_teamspawn_blue";
break;
case 2:
classname = "info_teamspawn_red";
break;
case 3:
classname = "info_teamspawn_yellow";
break;
case 4:
classname = "info_teamspawn_green";
break;
}
botinfo = BOTINFO_SPAWNPOINT;
}

209
src/server/info_tfdetect.qc Normal file
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@ -0,0 +1,209 @@
/*
* Copyright (c) 2024 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
typedef enum
{
TFDFL_CIVILIANONLY = -1,
TFDFL_NONE = 0,
TFDFL_NOSCOUNT = 1,
TFDFL_NOSNIPER = 2,
TFDFL_NOSOLDIER = 4,
TFDFL_NODEMOMAN = 8,
TFDFL_NOMEDIC = 16,
TFDFL_NOHEAVY = 32,
TFDFL_NOPYRO = 64,
TFDFL_NORANDOM = 128,
TFDFL_NOSPY = 256,
TFDFL_NOENGINEER = 512,
} tfdetectTeamFlags_t;
/*QUAKED info_tfdetect (0 0 0.8) (-16 -16 -16) (16 16 16)
# OVERVIEW
# KEYS
- "broadcast" : ???
- "number_of_teams" : Number of teams.
- "team1_name" : Name of team blue.
- "team2_name" : Name of team red.
- "team3_name" : Name of team yellow.
- "team4_name" : Name of team green.
- "impulse" : Game settings field.
- "message" : commands to insert into the server console.
- "maxammo_shells" : Blue team flags bitfield.
- "maxammo_nails" : Red team flags bitfield.
- "maxammo_rockets" : Yellow team flags bitfield.
- "maxammo_cells" : Green team flags bitfield.
- "ammo_medikit" : Blue team max player count.
- "ammo_detpack" : Red team max player count.
- "maxammo_medikit" : Yellow team max player count.
- "maxammo_detpack" : Green team max player count.
- "team1_allies" : Blue team ally bitfield.
- "team2_allies" : Red team ally bitfield.
- "team3_allies" : Yellow team ally bitfield.
- "team4_allies" : Green team ally bitfield.
# NOTES
# TRIVIA
This entity was introduced in Team Fortress (1996).
*/
class
info_tfdetect:NSPointTrigger
{
public:
void info_tfdetect(void);
virtual void SpawnKey(string, string);
virtual void Respawn(void);
nonvirtual void Setup(void);
private:
string m_strTeam1Name;
string m_strTeam2Name;
string m_strTeam3Name;
string m_strTeam4Name;
string m_strLocalCommand;
tfdetectTeamFlags_t m_bfTeam1Flags;
tfdetectTeamFlags_t m_bfTeam2Flags;
tfdetectTeamFlags_t m_bfTeam3Flags;
tfdetectTeamFlags_t m_bfTeam4Flags;
};
void
info_tfdetect::info_tfdetect(void)
{
m_strTeam1Name = "Blue";
m_strTeam2Name = "Red";
m_strTeam3Name = "Yellow";
m_strTeam4Name = "Green";
m_strLocalCommand = "";
m_bfTeam1Flags = TFDFL_NONE;
m_bfTeam2Flags = TFDFL_NONE;
m_bfTeam3Flags = TFDFL_NONE;
m_bfTeam4Flags = TFDFL_NONE;
}
void
info_tfdetect::SpawnKey(string keyName, string setValue)
{
switch (keyName) {
case "team1_name":
m_strTeam1Name = ReadString(setValue);
break;
case "team2_name":
m_strTeam2Name = ReadString(setValue);
break;
case "team3_name":
m_strTeam3Name = ReadString(setValue);
break;
case "team4_name":
m_strTeam4Name = ReadString(setValue);
break;
case "message":
m_strLocalCommand = ReadString(setValue);
break;
case "maxammo_shells":
m_bfTeam1Flags = ReadFloat(setValue);
break;
case "maxammo_nails":
m_bfTeam2Flags = ReadFloat(setValue);
break;
case "maxammo_rockets":
m_bfTeam3Flags = ReadFloat(setValue);
break;
case "maxammo_cells":
m_bfTeam4Flags = ReadFloat(setValue);
break;
default:
super::SpawnKey(keyName, setValue);
}
}
void
info_tfdetect::Respawn(void)
{
}
void
info_tfdetect::Setup(void)
{
int team_count = 0i;
entity e = __NULL__;
info_tfdetect globalTFD = (info_tfdetect)find(world, ::classname, "info_tfdetect");
/* populate the serverinfo field with the teams we have on the map */
e = find(world, ::classname, "info_teamspawn_blue");
if (e) {
team_count += 1;
forceinfokey(world, sprintf("team_%i", team_count), "Blue");
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
g_tfcHasBlueTeam = true;
}
e = find(world, ::classname, "info_teamspawn_red");
if (e) {
team_count += 1;
forceinfokey(world, sprintf("team_%i", team_count), "Red");
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
g_tfcHasRedTeam = true;
}
e = find(world, ::classname, "info_teamspawn_green");
if (e) {
team_count += 1;
forceinfokey(world, sprintf("team_%i", team_count), "Green");
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
g_tfcHasGreenTeam = true;
}
e = find(world, ::classname, "info_teamspawn_yellow");
if (e) {
team_count += 1;
forceinfokey(world, sprintf("team_%i", team_count), "Yellow");
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
g_tfcHasYellowTeam = true;
}
forceinfokey(world, "teams", itos(team_count));
if (!globalTFD) {
NSLog("No info_tfdetect in level.");
forceinfokey(world, "teamflags_1", "0");
forceinfokey(world, "teamflags_2", "0");
forceinfokey(world, "teamflags_3", "0");
forceinfokey(world, "teamflags_4", "0");
return;
}
forceinfokey(world, "team_1", globalTFD.m_strTeam1Name);
forceinfokey(world, "team_2", globalTFD.m_strTeam2Name);
forceinfokey(world, "team_3", globalTFD.m_strTeam3Name);
forceinfokey(world, "team_4", globalTFD.m_strTeam4Name);
forceinfokey(world, "teamflags_1", ftos(globalTFD.m_bfTeam1Flags));
forceinfokey(world, "teamflags_2", ftos(globalTFD.m_bfTeam1Flags));
forceinfokey(world, "teamflags_3", ftos(globalTFD.m_bfTeam1Flags));
forceinfokey(world, "teamflags_4", ftos(globalTFD.m_bfTeam1Flags));
/* the evil localcmd feature of this entity. */
if (m_strLocalCommand) {
localcmd(m_strLocalCommand);
localcmd("\n");
}
}

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2022-2024 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@ -14,63 +14,67 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED item_armor1 (0 0 0.8) (-16 -16 0) (16 16 56)
TEAM FORTRESS/QUAKE (1996) ENTITY
Armor pickup, which will also replenish metal.
It has a 100 points.
-------- KEYS --------
"targetname" : Name
"areaname" : Name of the specified area
"team_no" : Which team can pick up the armor (0 = all)
"respawn_delay" : Time it takes to respawn after having been picked up
*/
/*QUAKED item_armor2 (0 0 0.8) (-16 -16 0) (16 16 56)
TEAM FORTRESS/QUAKE (1996) ENTITY
Armor pickup, which will also replenish metal
It has a 150 points.
-------- KEYS --------
"targetname" : Name
"areaname" : Name of the specified area
"team_no" : Which team can pick up the armor (0 = all)
"respawn_delay" : Time it takes to respawn after having been picked up
*/
/*QUAKED item_armor3 (0 0 0.8) (-16 -16 0) (16 16 56)
TEAM FORTRESS/QUAKE (1996) ENTITY
Armor pickup, which will also replenish metal
It has a 200 points.
-------- KEYS --------
"targetname" : Name
"areaname" : Name of the specified area
"team_no" : Which team can pick up the armor (0 = all)
"respawn_delay" : Time it takes to respawn after having been picked up
*/
class
item_armor:NSRenderableEntity
TFCArmor:NSRenderableEntity
{
float m_flRespawnDelay;
int m_iTeamUses;
int m_iArmorValue;
void(void) item_armor;
void(void) TFCArmor;
virtual void(entity) Touch;
virtual void(void) Respawn;
virtual void(void) Spawned;
virtual void(string,string) SpawnKey;
};
void
item_armor::Touch(entity eToucher)
TFCArmor::TFCArmor(void)
{
m_flRespawnDelay = 0.0f;
m_iTeamUses = 0i;
m_iArmorValue = 0i;
}
void
TFCArmor::SpawnKey(string keyName, string setValue)
{
switch (keyName) {
case "armorvalue":
m_iArmorValue = ReadInt(setValue);
break;
case "team_no":
m_iTeamUses = ReadInt(setValue);
break;
case "respawn_delay":
m_flRespawnDelay = ReadFloat(setValue);
break;
default:
super::SpawnKey(keyName, setValue);
}
}
void
TFCArmor::Spawned(void)
{
super::Spawned();
Sound_Precache("item_armor_tfc.pickup");
}
void
TFCArmor::Respawn(void)
{
SetModel(GetSpawnModel());
SetSize([-16,-16,0], [16,16,56]);
SetSolid(SOLID_TRIGGER);
SetOrigin(GetSpawnOrigin());
DropToFloor();
botinfo = BOTINFO_ARMOR;
}
void
TFCArmor::Touch(entity eToucher)
{
if (eToucher.classname != "player") {
return;
@ -91,22 +95,7 @@ item_armor::Touch(entity eToucher)
/* get remaining points */
ap = pl.m_iMaxArmor - pl.armor;
/* get the total points the armor can give */
switch (classname) {
case "item_armor1":
tp = 100;
break;
case "item_armor2":
tp = 150;
break;
case "item_armor3":
tp = 200;
break;
default:
print("^1item_armor: unknown armor type\n");
return;
}
tp = m_iArmorValue;
/* if that's all we can give... */
if (ap > tp) {
@ -127,75 +116,3 @@ item_armor::Touch(entity eToucher)
Disappear();
ScheduleThink(Respawn, m_flRespawnDelay);
}
void
item_armor::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "team_no":
m_iTeamUses = stoi(strValue);
break;
case "respawn_delay":
m_flRespawnDelay = stof(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
item_armor::Respawn(void)
{
/* get the total points the armor can give */
switch (classname) {
case "item_armor1":
SetModel("models/g_armor.mdl");
break;
case "item_armor2":
SetModel("models/y_armor.mdl");
break;
case "item_armor3":
SetModel("models/r_armor.mdl");
break;
default:
print("^1item_armor: unknown armor type\n");
Destroy();
return;
}
SetSize([-16,-16,0], [16,16,56]);
SetSolid(SOLID_TRIGGER);
SetOrigin(GetSpawnOrigin());
DropToFloor();
botinfo = BOTINFO_ARMOR;
}
void
item_armor::item_armor(void)
{
Sound_Precache("item_armor_tfc.pickup");
}
void
item_armor1(void)
{
precache_model("models/g_armor.mdl");
spawnfunc_item_armor();
self.classname = "item_armor1";
}
void
item_armor2(void)
{
precache_model("models/y_armor.mdl");
spawnfunc_item_armor();
self.classname = "item_armor2";
}
void
item_armor3(void)
{
precache_model("models/r_armor.mdl");
spawnfunc_item_armor();
self.classname = "item_armor3";
}

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@ -38,6 +38,7 @@ info_player_teamspawn.qc
item_tfgoal.qc
info_tfgoal.qc
info_areadef.qc
info_tfdetect.qc
item_armor.qc
item_healthkit.qc
nades.qc

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@ -80,7 +80,7 @@ w_nailgun_shootnail(player pl)
/* impact per bullet */
if (trace_ent.iBleeds == 0) {
DecalGroups_Place("Impact.Shot", trace_endpos + (v_forward * -2));
SurfData_Impact(trace_ent, trace_surfaceflagsi, trace_endpos, trace_plane_normal);
SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
}
if (trace_ent.takedamage == DAMAGE_YES) {
Damage_Apply(trace_ent, self.owner, 9, WEAPON_NAILGUN, DMG_BULLET);

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@ -83,7 +83,7 @@ w_supernail_shootnail(player pl)
/* impact per bullet */
if (trace_ent.iBleeds == 0) {
DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2));
SurfData_Impact(trace_ent, trace_surfaceflagsi, trace_endpos, trace_plane_normal);
SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
}
if (trace_ent.takedamage == DAMAGE_YES) {
Damage_Apply(trace_ent, self.owner, 14, WEAPON_NAILGUN, DMG_BULLET);

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@ -0,0 +1,23 @@
entityDef item_armor1
{
spawnclass TFCArmor
model "models/g_armor.mdl"
armorvalue "100"
snd_pickup "item_armor_tfc.pickup"
}
entityDef item_armor2
{
spawnclass TFCArmor
model "models/y_armor.mdl"
armorvalue "150"
snd_pickup "item_armor_tfc.pickup"
}
entityDef item_armor3
{
spawnclass TFCArmor
model "models/r_armor.mdl"
armorvalue "200"
snd_pickup "item_armor_tfc.pickup"
}

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@ -0,0 +1,44 @@
entityDef info_player_start
{
editor_mins "-16 -16 -36"
editor_maxs "16 16 36"
editor_description "Singleplayer Spawn"
spawnclass NSSpawnPoint
}
entityDef info_teamspawn_blue
{
editor_mins "-16 -16 -36"
editor_maxs "16 16 36"
editor_description "Blue Team Spawn"
spawnclass NSSpawnPoint
}
entityDef info_teamspawn_red
{
editor_mins "-16 -16 -36"
editor_maxs "16 16 36"
editor_description "Red Team Spawn"
spawnclass NSSpawnPoint
}
entityDef info_teamspawn_green
{
editor_mins "-16 -16 -36"
editor_maxs "16 16 36"
editor_description "Yellow Team Spawn"
spawnclass NSSpawnPoint
}
entityDef info_teamspawn_yellow
{
editor_mins "-16 -16 -36"
editor_maxs "16 16 36"
editor_description "Yellow Team Spawn"
spawnclass NSSpawnPoint
}