135 Commits (master)
 

Author SHA1 Message Date
Marco Cawthorne c52f1b15db
Rebuild against FreeHL Develop
2 months ago
Marco Cawthorne 0d1a2fa7f7
Client: use Titles_GetTextBody() for the various strings inside the VGUI menus that are specific to TFC
5 months ago
Marco Cawthorne 2f10315a9a
Client: Make use of SetKeyEquivalent in the team and class menu.
6 months ago
Marco Cawthorne 04a11d6317
Client: Some misc VGUI related improvements.
6 months ago
Marco Cawthorne df6cec18d0
remove install_patches.sh
7 months ago
Marco Cawthorne 5c4d0ea38a
WEAPON_NAILGUN: use the small shot impact decal
8 months ago
Marco Cawthorne 0af46a5e0f
Remove base/src dependency and use valve/src's versions instead.
8 months ago
Marco Cawthorne 7a7fe9dce2
add instructions.txt file
8 months ago
Marco Cawthorne e3cdcbc2e2
WEAPON_PIPEBOMB: adjust damage and radius
8 months ago
Marco Cawthorne bba99076d5
Initial implementation of the Nail Grenade
8 months ago
Marco Cawthorne 0ae8d2b52a
info_areadef: colorize the team colors in area descriptions
8 months ago
Marco Cawthorne d8c42b20ae
Shared: Add player animation code for movement and weapons.
8 months ago
Marco Cawthorne 93c42b06cc
Started work on implementing various primary and secondary grenades
8 months ago
Marco Cawthorne 8aba849f6b
info_tfgoal: add hack to make some maps work with possible bugs work better
8 months ago
Marco Cawthorne c033b256ea
More polish on the various weaponry.
8 months ago
Marco Cawthorne 2a754f971a
item_tfgoal: only set RenderFX when it belongs to a specific team.
8 months ago
Marco Cawthorne 5fdb709ce8
WEAPON_ASSCAN: Polish it some more
8 months ago
Marco Cawthorne 744e09ec42
WEAPON_PIPEBOMB: add secondary fire for detonating as well as code to limit the active pipebombs to 8
8 months ago
Marco Cawthorne 8b9fc69829
Client: Updated VGUI menus so they can be called separately. Implement commands 'changeteam' and 'changeclass.
8 months ago
Marco Cawthorne fe7ec00d31
player: Changed m_iMaxArmor for the Heavy Weapons Guy from 250 to 300.
8 months ago
Marco Cawthorne 81e27e8502
TFCGameRules: populate serverinfo with teams actually detected to be playable on a given map.
8 months ago
Marco Cawthorne 83304cc7a5
Add team HUD icon for when you pick up a TF goal item of said team.
8 months ago
Marco Cawthorne c12743cfc9
i_t_g: Hide the brush model upon spawning.
8 months ago
Marco Cawthorne c9869626cc
Sentry and Dispenser will sanitize the angles it inherits from the player now.
8 months ago
Marco Cawthorne c1d8d69a77
WEAPON_SNIPER: shooting more or less handles or how it supposed to, with the holding down + laser and all that. Still needs more accurate movement restrictions.
8 months ago
Xylemon c401ab9828 WEAPON_MEDKIT: Almost feature complete, lacking poison and just damages once
8 months ago
Xylemon 8628cd5f4c WEAPON_KNIFE: Implemented backstab
8 months ago
Marco Cawthorne a164607f06
Fix that NOBUILDZONE and NOGRENADEZONE flags don't get unset.
8 months ago
Marco Cawthorne 8cf8cab514
Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
8 months ago
Xylemon 5c08ab38c4 WEAPON_AUTORIFLE: Specify correct world/player models
8 months ago
Xylemon 6adad7195e WEAPON_SNIPER: Basic implementation
8 months ago
Xylemon dd918f106c WEAPON_RAILGUN: Should use this sound call
8 months ago
Xylemon 425d1d503e WEAPON_KNIFE: Basic implementation
8 months ago
Xylemon 2ecc2f77eb WEAPON_AUTORIFLE: Bringing some functions up to modern spec
8 months ago
Xylemon 8432bbfd0e Add missing sounds for RPG, Incendiary Cannon, and Tranq
8 months ago
Marco Cawthorne 5bd24517c3
Added basic sounds to WEAPON_DBS and WEAPON_SBS
9 months ago
Marco Cawthorne 1697f318cd
Player movement speeds are now specified by classtype.
9 months ago
Marco Cawthorne 99c8ce8787
Client: attempt to set g_hud_color according to the team the client is on
9 months ago
Marco Cawthorne 0d0a91c2df
WEAPON_FLAMER: migrate the code over from They Hunger real quick
9 months ago
Xylemon 87b84272e3 WEAPON_INCENDIARY: Basic functionality and renamed Railgun function to standard
9 months ago
Marco Cawthorne dee41eeffc
WEAPON_ASSCAN: early implementation of the assault cannon.
9 months ago
Xylemon 2db9152e1b Railgun now fully works, just needs visual fluff. Nailgun now uses modern crosshair approach
9 months ago
Marco Cawthorne dc9ac96279
WEAPON_PIPEBOMB: apparently the pipebomb launcher shares the magazine field with the glauncher, so fixed that.
9 months ago
Marco Cawthorne d2d3f54592
WEAPON_PIPEBOMB: now the pipebomb launcher is here too, although you can't explode the nades yet.
9 months ago
Marco Cawthorne 14843ee5fd
WEAPON_GLAUNCHER: initial implementation... mostly done
9 months ago
Marco Cawthorne 4f065e08f6
WEAPON_TRANQUIL: made that work more too.
9 months ago
Marco Cawthorne 1b0de737e1
WEAPON_SUPERNAIL: make it work or whatever
9 months ago
Marco Cawthorne f83568c5ef
Add a cheat command to make it easier for developers to try the weapons.
9 months ago
Marco Cawthorne 7f848a6fde
Add isempty weapon functions to stop the hud selection from crashing.
9 months ago
Marco Cawthorne b43aa239d1
Removal of Game_Input which has been made obsolete.
9 months ago