Marco Cawthorne
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c52f1b15db
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Rebuild against FreeHL Develop
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2 months ago |
Marco Cawthorne
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0d1a2fa7f7
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Client: use Titles_GetTextBody() for the various strings inside the VGUI menus that are specific to TFC
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5 months ago |
Marco Cawthorne
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2f10315a9a
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Client: Make use of SetKeyEquivalent in the team and class menu.
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6 months ago |
Marco Cawthorne
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04a11d6317
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Client: Some misc VGUI related improvements.
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6 months ago |
Marco Cawthorne
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df6cec18d0
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remove install_patches.sh
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7 months ago |
Marco Cawthorne
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5c4d0ea38a
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WEAPON_NAILGUN: use the small shot impact decal
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8 months ago |
Marco Cawthorne
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0af46a5e0f
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Remove base/src dependency and use valve/src's versions instead.
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8 months ago |
Marco Cawthorne
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7a7fe9dce2
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add instructions.txt file
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8 months ago |
Marco Cawthorne
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e3cdcbc2e2
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WEAPON_PIPEBOMB: adjust damage and radius
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8 months ago |
Marco Cawthorne
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bba99076d5
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Initial implementation of the Nail Grenade
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8 months ago |
Marco Cawthorne
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0ae8d2b52a
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info_areadef: colorize the team colors in area descriptions
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8 months ago |
Marco Cawthorne
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d8c42b20ae
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Shared: Add player animation code for movement and weapons.
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8 months ago |
Marco Cawthorne
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93c42b06cc
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Started work on implementing various primary and secondary grenades
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8 months ago |
Marco Cawthorne
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8aba849f6b
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info_tfgoal: add hack to make some maps work with possible bugs work better
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8 months ago |
Marco Cawthorne
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c033b256ea
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More polish on the various weaponry.
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8 months ago |
Marco Cawthorne
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2a754f971a
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item_tfgoal: only set RenderFX when it belongs to a specific team.
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8 months ago |
Marco Cawthorne
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5fdb709ce8
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WEAPON_ASSCAN: Polish it some more
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8 months ago |
Marco Cawthorne
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744e09ec42
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WEAPON_PIPEBOMB: add secondary fire for detonating as well as code to limit the active pipebombs to 8
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8 months ago |
Marco Cawthorne
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8b9fc69829
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Client: Updated VGUI menus so they can be called separately. Implement commands 'changeteam' and 'changeclass.
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8 months ago |
Marco Cawthorne
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fe7ec00d31
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player: Changed m_iMaxArmor for the Heavy Weapons Guy from 250 to 300.
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8 months ago |
Marco Cawthorne
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81e27e8502
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TFCGameRules: populate serverinfo with teams actually detected to be playable on a given map.
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8 months ago |
Marco Cawthorne
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83304cc7a5
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Add team HUD icon for when you pick up a TF goal item of said team.
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8 months ago |
Marco Cawthorne
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c12743cfc9
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i_t_g: Hide the brush model upon spawning.
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8 months ago |
Marco Cawthorne
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c9869626cc
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Sentry and Dispenser will sanitize the angles it inherits from the player now.
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8 months ago |
Marco Cawthorne
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c1d8d69a77
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WEAPON_SNIPER: shooting more or less handles or how it supposed to, with the holding down + laser and all that. Still needs more accurate movement restrictions.
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8 months ago |
Xylemon
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c401ab9828
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WEAPON_MEDKIT: Almost feature complete, lacking poison and just damages once
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8 months ago |
Xylemon
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8628cd5f4c
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WEAPON_KNIFE: Implemented backstab
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8 months ago |
Marco Cawthorne
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a164607f06
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Fix that NOBUILDZONE and NOGRENADEZONE flags don't get unset.
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8 months ago |
Marco Cawthorne
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8cf8cab514
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Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
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8 months ago |
Xylemon
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5c08ab38c4
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WEAPON_AUTORIFLE: Specify correct world/player models
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8 months ago |
Xylemon
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6adad7195e
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WEAPON_SNIPER: Basic implementation
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8 months ago |
Xylemon
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dd918f106c
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WEAPON_RAILGUN: Should use this sound call
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8 months ago |
Xylemon
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425d1d503e
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WEAPON_KNIFE: Basic implementation
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8 months ago |
Xylemon
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2ecc2f77eb
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WEAPON_AUTORIFLE: Bringing some functions up to modern spec
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8 months ago |
Xylemon
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8432bbfd0e
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Add missing sounds for RPG, Incendiary Cannon, and Tranq
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8 months ago |
Marco Cawthorne
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5bd24517c3
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Added basic sounds to WEAPON_DBS and WEAPON_SBS
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9 months ago |
Marco Cawthorne
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1697f318cd
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Player movement speeds are now specified by classtype.
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9 months ago |
Marco Cawthorne
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99c8ce8787
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Client: attempt to set g_hud_color according to the team the client is on
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9 months ago |
Marco Cawthorne
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0d0a91c2df
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WEAPON_FLAMER: migrate the code over from They Hunger real quick
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9 months ago |
Xylemon
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87b84272e3
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WEAPON_INCENDIARY: Basic functionality and renamed Railgun function to standard
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9 months ago |
Marco Cawthorne
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dee41eeffc
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WEAPON_ASSCAN: early implementation of the assault cannon.
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9 months ago |
Xylemon
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2db9152e1b
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Railgun now fully works, just needs visual fluff. Nailgun now uses modern crosshair approach
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9 months ago |
Marco Cawthorne
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dc9ac96279
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WEAPON_PIPEBOMB: apparently the pipebomb launcher shares the magazine field with the glauncher, so fixed that.
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9 months ago |
Marco Cawthorne
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d2d3f54592
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WEAPON_PIPEBOMB: now the pipebomb launcher is here too, although you can't explode the nades yet.
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9 months ago |
Marco Cawthorne
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14843ee5fd
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WEAPON_GLAUNCHER: initial implementation... mostly done
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9 months ago |
Marco Cawthorne
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4f065e08f6
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WEAPON_TRANQUIL: made that work more too.
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9 months ago |
Marco Cawthorne
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1b0de737e1
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WEAPON_SUPERNAIL: make it work or whatever
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9 months ago |
Marco Cawthorne
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f83568c5ef
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Add a cheat command to make it easier for developers to try the weapons.
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9 months ago |
Marco Cawthorne
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7f848a6fde
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Add isempty weapon functions to stop the hud selection from crashing.
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9 months ago |
Marco Cawthorne
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b43aa239d1
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Removal of Game_Input which has been made obsolete.
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9 months ago |