Marco Cawthorne
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f1f1fe0b36
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Skill files now match the new conventions, and we tweak some sound and entity definitions.
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2024-02-23 14:02:47 -08:00 |
Marco Cawthorne
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3e479db7dc
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WEAPON_GRAPPLE: use the sprites Serecky has made for the extras package
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2024-01-05 13:39:01 -08:00 |
Marco Cawthorne
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ffce52aa2c
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Networking: fix oversight where EV_INTERMISSION was being overriden by EV_DMC_PICKUPMSG because I failed to set the right starting id.
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2024-01-05 13:37:23 -08:00 |
Marco Cawthorne
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2e74daf910
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Unbreak against latest Nuclide
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2023-11-17 18:47:56 -08:00 |
Marco Cawthorne
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f39acbed5e
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Initial work on the extra DMC content for 3wave and Suparsonik's addon work
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2023-07-27 23:18:09 -07:00 |
Marco Cawthorne
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ccab59cb15
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WEAPON_SUPERSHOTGUN: make the shell eject nicer
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2023-05-10 16:10:43 -07:00 |
Marco Cawthorne
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3fea7639fe
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item_backpack now uses titles.txt string entries for the flavor text on pickup
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2023-05-10 15:05:50 -07:00 |
Marco Cawthorne
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f86934b685
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Fix the backpack/weaponbox from not dropping
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2023-05-10 14:34:49 -07:00 |
Marco Cawthorne
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e52bea41a3
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Use entityDefs instead of hard-coded item pickups
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2023-05-08 11:18:29 -07:00 |
Marco Cawthorne
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297d66e9f9
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WEAPON_ROCKETLAUNCHER: tweak the start position of the rocket a little (fluff)
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2023-04-30 11:25:12 -07:00 |
Marco Cawthorne
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f9798b48f9
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player: Fix for server-side controlled rendermodes on player entities
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2023-04-30 11:24:49 -07:00 |
Marco Cawthorne
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f3bdb3d3e7
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Minor cleanups and initial research into the Threewave CTF entities that are referenced in some versions of DMC
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2023-04-22 01:06:18 -07:00 |
Marco Cawthorne
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43fc2c69ee
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Add teleporter noise for DMC's info_teleporter.
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2023-04-17 23:35:18 -07:00 |
Marco Cawthorne
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da7dd47034
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PMove: change player view offset to 22 (practically Quake's)
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2023-04-17 02:41:06 -07:00 |
Marco Cawthorne
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21d87cba33
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WEAPON_LIGHTNING: Shove some visual fluff in here before I go to bed.
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2023-04-17 02:31:13 -07:00 |
Marco Cawthorne
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9eaa455ba2
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Explosives should now do more accurate damage calculation.
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2023-04-17 00:36:36 -07:00 |
Marco Cawthorne
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2aed2e5f72
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Client: add the Quake style crosshair (and make it respect the crosshair cvar...)
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2023-04-17 00:11:41 -07:00 |
Marco Cawthorne
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2a988b7364
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item_health: take mega health away over time.
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2023-04-16 12:21:52 -07:00 |
Marco Cawthorne
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6f03d53242
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player: fix typo that'll unbreak the envirosuit.
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2023-04-16 11:20:05 -07:00 |
Marco Cawthorne
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5b0d88840c
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item_artifact: tweak colors and don't allow players to pick up an artifact if they already have it.
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2023-04-16 11:18:33 -07:00 |
Marco Cawthorne
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610f46c75a
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player: reset rendermode to defaults when the artifacts go out
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2023-04-16 11:00:52 -07:00 |
Marco Cawthorne
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ac59f692e4
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Tweak some pmove related variables and sounds.
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2023-04-16 11:00:29 -07:00 |
Marco Cawthorne
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f5556655d2
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player: Set render properties based on the artifact we're carrying (with priority on invisibility)
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2023-04-16 10:42:53 -07:00 |
Marco Cawthorne
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621b93171f
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Implement functionality of the various powerups, except for rendering.
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2023-04-16 09:49:38 -07:00 |
Marco Cawthorne
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2e93c82b4e
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Add src/server/maphacks.qc, which has some example item replacement macros. These are subject to change and may even be moved into an external file at some point.
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2023-04-15 18:12:43 -07:00 |
Marco Cawthorne
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5280004b1f
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Weapons will now auto-switch to the next best available weapon when empty.
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2023-04-15 17:21:13 -07:00 |
Marco Cawthorne
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678b5f8c42
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Nailguns should use the bigger impact decal now
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2023-04-15 15:47:42 -07:00 |
Marco Cawthorne
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4aa8152084
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Weapons should now respect skill variables for deciding their damage.
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2023-04-15 15:17:02 -07:00 |
Marco Cawthorne
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6074c787b5
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Initial commit.
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2023-04-15 13:07:45 -07:00 |