Commit Graph

29 Commits

Author SHA1 Message Date
Marco Cawthorne f1f1fe0b36
Skill files now match the new conventions, and we tweak some sound and entity definitions. 2024-02-23 14:02:47 -08:00
Marco Cawthorne 3e479db7dc
WEAPON_GRAPPLE: use the sprites Serecky has made for the extras package 2024-01-05 13:39:01 -08:00
Marco Cawthorne ffce52aa2c
Networking: fix oversight where EV_INTERMISSION was being overriden by EV_DMC_PICKUPMSG because I failed to set the right starting id. 2024-01-05 13:37:23 -08:00
Marco Cawthorne 2e74daf910
Unbreak against latest Nuclide 2023-11-17 18:47:56 -08:00
Marco Cawthorne f39acbed5e
Initial work on the extra DMC content for 3wave and Suparsonik's addon work 2023-07-27 23:18:09 -07:00
Marco Cawthorne ccab59cb15
WEAPON_SUPERSHOTGUN: make the shell eject nicer 2023-05-10 16:10:43 -07:00
Marco Cawthorne 3fea7639fe
item_backpack now uses titles.txt string entries for the flavor text on pickup 2023-05-10 15:05:50 -07:00
Marco Cawthorne f86934b685
Fix the backpack/weaponbox from not dropping 2023-05-10 14:34:49 -07:00
Marco Cawthorne e52bea41a3
Use entityDefs instead of hard-coded item pickups 2023-05-08 11:18:29 -07:00
Marco Cawthorne 297d66e9f9
WEAPON_ROCKETLAUNCHER: tweak the start position of the rocket a little (fluff) 2023-04-30 11:25:12 -07:00
Marco Cawthorne f9798b48f9
player: Fix for server-side controlled rendermodes on player entities 2023-04-30 11:24:49 -07:00
Marco Cawthorne f3bdb3d3e7
Minor cleanups and initial research into the Threewave CTF entities that are referenced in some versions of DMC 2023-04-22 01:06:18 -07:00
Marco Cawthorne 43fc2c69ee
Add teleporter noise for DMC's info_teleporter. 2023-04-17 23:35:18 -07:00
Marco Cawthorne da7dd47034
PMove: change player view offset to 22 (practically Quake's) 2023-04-17 02:41:06 -07:00
Marco Cawthorne 21d87cba33
WEAPON_LIGHTNING: Shove some visual fluff in here before I go to bed. 2023-04-17 02:31:13 -07:00
Marco Cawthorne 9eaa455ba2
Explosives should now do more accurate damage calculation. 2023-04-17 00:36:36 -07:00
Marco Cawthorne 2aed2e5f72
Client: add the Quake style crosshair (and make it respect the crosshair cvar...) 2023-04-17 00:11:41 -07:00
Marco Cawthorne 2a988b7364
item_health: take mega health away over time. 2023-04-16 12:21:52 -07:00
Marco Cawthorne 6f03d53242
player: fix typo that'll unbreak the envirosuit. 2023-04-16 11:20:05 -07:00
Marco Cawthorne 5b0d88840c
item_artifact: tweak colors and don't allow players to pick up an artifact if they already have it. 2023-04-16 11:18:33 -07:00
Marco Cawthorne 610f46c75a
player: reset rendermode to defaults when the artifacts go out 2023-04-16 11:00:52 -07:00
Marco Cawthorne ac59f692e4
Tweak some pmove related variables and sounds. 2023-04-16 11:00:29 -07:00
Marco Cawthorne f5556655d2
player: Set render properties based on the artifact we're carrying (with priority on invisibility) 2023-04-16 10:42:53 -07:00
Marco Cawthorne 621b93171f
Implement functionality of the various powerups, except for rendering. 2023-04-16 09:49:38 -07:00
Marco Cawthorne 2e93c82b4e
Add src/server/maphacks.qc, which has some example item replacement macros. These are subject to change and may even be moved into an external file at some point. 2023-04-15 18:12:43 -07:00
Marco Cawthorne 5280004b1f
Weapons will now auto-switch to the next best available weapon when empty. 2023-04-15 17:21:13 -07:00
Marco Cawthorne 678b5f8c42
Nailguns should use the bigger impact decal now 2023-04-15 15:47:42 -07:00
Marco Cawthorne 4aa8152084
Weapons should now respect skill variables for deciding their damage. 2023-04-15 15:17:02 -07:00
Marco Cawthorne 6074c787b5
Initial commit. 2023-04-15 13:07:45 -07:00