Nailguns should use the bigger impact decal now

This commit is contained in:
Marco Cawthorne 2023-04-15 15:47:42 -07:00
parent 4aa8152084
commit 678b5f8c42
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
2 changed files with 2 additions and 2 deletions

View File

@ -111,7 +111,7 @@ w_nailgun_primary(player pl)
Damage_Apply(trace_ent, self.owner, Skill_GetValue("plr_nailgun", 9), WEAPON_NAILGUN, DMG_BLUNT);
} else {
makevectors(self.angles);
DecalGroups_Place("Impact.Shot", trace_endpos + (v_forward * -2));
DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2));
}
remove(self);

View File

@ -115,7 +115,7 @@ w_supernailgun_primary(player pl)
Damage_Apply(trace_ent, self.owner, Skill_GetValue("plr_supernailgun", 18), WEAPON_SUPERNAILGUN, DMG_BLUNT);
} else {
makevectors(self.angles);
DecalGroups_Place("Impact.Shot", trace_endpos + (v_forward * -2));
DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2));
}
remove(self);