Marco Cawthorne eukara
eukara pushed to master at nuclide-ports/cstrike 2024-03-06 22:25:26 -08:00
9893e8bc3e CSMultiplayerRules: Remove temp items after respawning everything else to avoid phantom pickups.
eukara pushed to master at nuclide-ports/cstrike 2024-03-06 21:07:33 -08:00
0e8be2560b WEAPON_PARA: Fix recoil.
eukara pushed to master at tech/nuclide 2024-03-06 20:27:57 -08:00
ee60a09eed infodecal: fix client-side ones always rendering.
eukara pushed to master at nuclide-ports/cstrike 2024-03-06 19:41:03 -08:00
f013035ffc CSMultiplayerRules: Fix warnings.
eukara pushed to master at nuclide-ports/valve 2024-03-06 19:40:59 -08:00
d33059c516 HLMultiplayerRules: Fix some warnings.
eukara pushed to master at tech/nuclide 2024-03-06 19:40:49 -08:00
d31a3b65fd NSView: fix some warnings.
eukara pushed to master at nuclide-ports/cstrike 2024-03-06 19:32:54 -08:00
8e3f5f2752 Move the weapon freeze logic into Physics_InputPostMove() to work better with bots.
7994088423 CSGameRules: Make use of SpectatorDeathcam(). Support player death animation variations again. Also fix the death sound not having played.
ab3d4a9346 Update README.md
Compare 3 commits »
eukara pushed to master at nuclide-ports/valve 2024-03-06 19:32:29 -08:00
00827d44b4 monster_sitting_scientist: fix hitbox, and make use of `sequence` key.
42f7c82029 FX_Corpse: transfer player bbox to corpse, so we can handle crouching etc.
153a711955 HLMultiplayerRules: Support death animation variations.
d66bc506ca Client: Suit pickup will now supress excess notifications.
5324616382 Client: add a subtle tint to the damage display. Set cg_damageFill to tweak.
Compare 6 commits »
eukara pushed to master at tech/nuclide 2024-03-06 19:31:48 -08:00
d697f53ca5 NSView: when we switch between dead/alive state, reset damage display/shake variables.
e9f9ae5829 NSMonster: add support for `sequence` key, used by some sitting NPCs.
bd74c588da worldspawn: Set HDR values regardless of enabled state, in case the user wants to enable it.
dcb87039b1 NSPointTrigger: Save/Restore for the debug texture.
3d32e75e88 NSClientSpectator: add new method SpectatorDeathcam()
Compare 8 commits »
eukara pushed to master at tech/nuclide 2024-03-05 23:27:29 -08:00
d9d579478a monstermaker: Prevent monster DropToFloor().
3a1a5d66f5 scripted_sentence: add support for `refire` key.
09839aa198 multi_manager: Minor clean up.
efe079bdf7 Updates: Strip version number from preview img url.
f11a10d343 func_tracktrain: Save/Restore more fields, keep track of when to play the movement sounds.
Compare 6 commits »
eukara pushed to master at nuclide-ports/gearbox 2024-03-05 00:32:20 -08:00
e2726973a4 Fix nightvision goggles sound not playing.
eukara pushed to master at tech/nuclide 2024-03-04 20:14:02 -08:00
a9b6f9a428 trigger_transition: filter out "players" in all transitioning modes.
eukara pushed to master at tech/nuclide 2024-03-04 19:55:30 -08:00
0c2db7a23a SV_PerformLoad: Saner check for if we can call Destroy()...
eukara pushed to master at tech/nuclide 2024-03-04 19:50:08 -08:00
32a36d8017 Server: show 'entered game' message once and only in MP.
f0034cb03a SEND/READENTITY_ANGLE: use WriteAngle()/readangle()
9c66c2c5f9 func_door: Fix `targetClose` not getting triggered right when START_OPEN spawnflag is set
c0b031ed9f Nodes: Make the way nodes are generated a bit better.
e2239a236f Minor cleanups to some point entities and replace various usage of whichpack().
Compare 12 commits »
eukara pushed to master at nuclide-ports/valve 2024-03-04 18:41:28 -08:00
9d3ec2b89c monster_alien_grunt: Fix health value.
ba23ecfab0 FX_Corpse: change movetype to MOVETYPE_BOUNCE
64c793126c Update README.md
Compare 3 commits »
eukara pushed to master at nuclide-ports/dmc 2024-03-02 08:56:07 -08:00
066c566557 Update README.md
eukara pushed to master at nuclide-ports/dmc 2024-03-02 00:53:08 -08:00
1797666453 WEAPON_NAILGUN/WEAPON_SUPERNAILGUN: projectile_supernail entityDef should make ricochet sound upon exploding
eukara pushed to master at nuclide-ports/rewolf 2024-03-02 00:51:59 -08:00
c1457896fd entity_digitgod: Initial implementation. With Source like I/O for debugging.
eukara pushed to master at nuclide-ports/gearbox 2024-03-02 00:49:32 -08:00
5aa4b76644 Delay the renaming of CTF entity classnames to after they have fully spawned.
eukara pushed to master at nuclide-ports/cstrike 2024-03-02 00:49:23 -08:00
0f445d8e2b VGUI Buy-Menu: Fix not being able to buy SG-550 as CT.